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Given a tree, a set of pebbles initially stationed at some nodes of the tree, and a set of target nodes, the Unlabeled Pebble Motion on Trees problem (UPMT) asks to find a plan to move the pebbles one-at-a-time from the starting nodes to…

Data Structures and Algorithms · Computer Science 2026-03-26 Annalisa Calvi , Pierre Le Bodic , Samuel McGuire , Edward Lam

The pebble motion problem (PMP) asks whether one configuration of labeled pebbles on a graph can be transformed into another by moving pebbles to adjacent unoccupied vertices. It is a fundamental model of graph reconfiguration and is…

Combinatorics · Mathematics 2026-04-02 Tomoki Nakamigawa , Tadashi Sakuma

Multi-agent pathfinding (MAPF) is a challenging problem which is hard to solve optimally even when simplifying assumptions are adopted, e.g. planar graphs (typically -- grids), discretized time, uniform duration of move and wait actions…

Multiagent Systems · Computer Science 2022-08-26 Stepan Dergachev , Konstantin Yakovlev

We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…

Data Structures and Algorithms · Computer Science 2015-03-20 Jingjin Yu , Daniela Rus

In the Multiagent Path Finding problem (MAPF for short), we focus on efficiently finding non-colliding paths for a set of $k$ agents on a given graph $G$, where each agent seeks a path from its source vertex to a target. An important…

Computational Complexity · Computer Science 2023-12-18 Foivos Fioravantes , Dušan Knop , Jan Matyáš Křišťan , Nikolaos Melissinos , Michal Opler

We propose an approach to solve multi-agent path planning (MPP) problems for complex environments. Our method first designs a special pebble graph with a set of feasibility constraints, under which MPP problems have feasibility guarantee.…

Robotics · Computer Science 2021-08-10 Xifeng Gao , Zherong Pan , Ruiqi Ni

The Mutliagent Path Finding (MAPF) problem consists of identifying the trajectories that a set of agents should follow inside a given network in order to reach their desired destinations as soon as possible, but without colliding with each…

Computational Complexity · Computer Science 2025-06-03 Foivos Fioravantes , Dušan Knop , Jan Matyáš Křišťan , Nikolaos Melissinos , Michal Opler , Tung Anh Vu

Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…

Combinatorics · Mathematics 2011-10-12 D. P. Bunde , E. W. Chambers , D. Cranston , K. Milans , D. B. West

The pebble-motion on graphs is a subcategory of multi-agent pathfinding problems dealing with moving multiple pebble-like objects from a node to a node in a graph with a constraint that only one pebble can occupy one node at a given time.…

Robotics · Computer Science 2020-07-21 Miroslav Kulich , Tomáš Novák , Libor Přeucil

This paper connects multi-agent path planning on graphs (roadmaps) to network flow problems, showing that the former can be reduced to the latter, therefore enabling the application of combinatorial network flow algorithms, as well as…

Data Structures and Algorithms · Computer Science 2015-03-20 Jingjin Yu , Steven M. LaValle

We present a centralized algorithm for labeled, disk-shaped Multi-Robot Path Planning (MPP) in a continuous planar workspace with polygonal boundaries. Our method automatically transform the continuous problem into a discrete, graph-based…

Robotics · Computer Science 2022-07-20 Liang He , Zherong Pan , Kiril Solovey , Biao Jia , Dinesh Manocha

On an assigned graph, the problem of Multi-Agent Pathfinding (MAPF) consists in finding paths for multiple agents, avoiding collisions. Finding the minimum-length solution is known to be NP-hard, and computation times grows exponentially…

Multiagent Systems · Computer Science 2024-04-10 Stefano Ardizzoni , Irene Saccani , Luca Consolini , Marco Locatelli

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

Artificial Intelligence · Computer Science 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…

Data Structures and Algorithms · Computer Science 2014-09-15 Lajos L. Pongrácz

We study the problem of collective tree exploration (CTE) where a team of $k$ agents is tasked to traverse all the edges of an unknown tree as fast as possible, assuming complete communication between the agents. In this paper, we present…

Data Structures and Algorithms · Computer Science 2023-11-03 Romain Cosson , Laurent Massoulié

There are many classical problems in P whose time complexities have not been improved over the past decades. Recent studies of "Hardness in P" have revealed that, for several of such problems, the current fastest algorithm is the best…

Data Structures and Algorithms · Computer Science 2017-10-24 Yoichi Iwata , Tomoaki Ogasawara , Naoto Ohsaka

Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…

Combinatorics · Mathematics 2026-01-26 Matheus Adauto , Viktoriya Bardenova , Yunus Bidav , Glenn Hurlbert

Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

Combinatorics · Mathematics 2015-03-18 Glenn Hurlbert

Tracking of moving objects is crucial to security systems and networks. Given a graph $G$, terminal vertices $s$ and $t$, and an integer $k$, the \textsc{Tracking Paths} problem asks whether there exists at most $k$ vertices, which if…

Data Structures and Algorithms · Computer Science 2020-08-24 Pratibha Choudhary , Venkatesh Raman

Given a set $P$ of $n$ points that are moving in the plane, we consider the problem of computing a spanning tree for these moving points that does not change its combinatorial structure during the point movement. The objective is to…

Computational Geometry · Computer Science 2022-06-28 Haitao Wang , Yiming Zhao
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