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Related papers: 4D Feet: Registering Walking Foot Shapes Using Att…

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A detailed understanding of foot morphology can enable the design of more comfortable and better fitting footwear. However, foot morphology varies widely within the population, and changes dynamically during the loading of stance phase.…

Medical Physics · Physics 2020-07-23 Abhishektha Boppana , Allison P. Anderson

We introduce FLAG-4D, a novel framework for generating novel views of dynamic scenes by reconstructing how 3D Gaussian primitives evolve through space and time. Existing methods typically rely on a single Multilayer Perceptron (MLP) to…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Guan Yuan Tan , Ngoc Tuan Vu , Arghya Pal , Sailaja Rajanala , Raphael Phan C. -W. , Mettu Srinivas , Chee-Ming Ting

Tracking non-rigidly deforming scenes using range sensors has numerous applications including computer vision, AR/VR, and robotics. However, due to occlusions and physical limitations of range sensors, existing methods only handle the…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Yang Li , Hikari Takehara , Takafumi Taketomi , Bo Zheng , Matthias Nießner

We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Hidenobu Matsuki , Gwangbin Bae , Andrew J. Davison

Reconstructing fast-dynamic scenes from multi-view videos is crucial for high-speed motion analysis and realistic 4D reconstruction. However, the majority of 4D capture systems are limited to frame rates below 30 FPS (frames per second),…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yutian Chen , Shi Guo , Tianshuo Yang , Lihe Ding , Xiuyuan Yu , Jinwei Gu , Tianfan Xue

Learning to reconstruct 3D garments is important for dressing 3D human bodies of different shapes in different poses. Previous works typically rely on 2D images as input, which however suffer from the scale and pose ambiguities. To…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Fangzhou Hong , Liang Pan , Zhongang Cai , Ziwei Liu

We propose a system to capture nearly-synchronous frame streams from multiple and moving handheld mobiles that is suitable for dynamic object 3D reconstruction. Each mobile executes Simultaneous Localisation and Mapping on-board to estimate…

Multimedia · Computer Science 2021-03-23 M. Bortolon , L. Bazzanella , F. Poiesi

Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Ying Zang , Xuanyi Liu , Yidong Han , Deyi Ji , Chaotao Ding , Yuanqi Hu , Qi Zhu , Xuanfu Li , Jin Ma , Lingyun Sun , Tianrun Chen , Lanyun Zhu

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yu Hu , Chong Cheng , Sicheng Yu , Xiaoyang Guo , Hao Wang

In multi-view human body capture systems, the recovered 3D geometry or even the acquired imagery data can be heavily corrupted due to occlusions, noise, limited field of- view, etc. Direct estimation of 3D pose, body shape or motion on…

Computer Vision and Pattern Recognition · Computer Science 2018-02-02 Zhong Li , Yu Ji , Wei Yang , Jinwei Ye , Jingyi Yu

Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Yonghan Lee , Tsung-Wei Huang , Shiv Gehlot , Jaehoon Choi , Guan-Ming Su , Dinesh Manocha

High-quality 4D reconstruction enables photorealistic and immersive rendering of the dynamic real world. However, unlike static scenes that can be fully captured with a single camera, high-quality dynamic scenes typically require dense…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Weihong Pan , Xiaoyu Zhang , Zhuang Zhang , Zhichao Ye , Nan Wang , Haomin Liu , Guofeng Zhang

Surface reconstruction from multiple, calibrated images is a challenging task - often requiring a large number of collected images with significant overlap. We look at the specific case of human foot reconstruction. As with previous…

Computer Vision and Pattern Recognition · Computer Science 2025-02-19 Oliver Boyne , Roberto Cipolla

Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Umut Kocasari , Simon Giebenhain , Richard Shaw , Matthias Nießner

Recent 3D feed-forward models, such as the Visual Geometry Grounded Transformer (VGGT), have shown strong capability in inferring 3D attributes of static scenes. However, since they are typically trained on static datasets, these models…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Kaichen Zhou , Yuhan Wang , Grace Chen , Xinhai Chang , Gaspard Beaudouin , Fangneng Zhan , Paul Pu Liang , Mengyu Wang

This paper contributes a novel realtime multi-person motion capture algorithm using multiview video inputs. Due to the heavy occlusions in each view, joint optimization on the multiview images and multiple temporal frames is indispensable,…

Computer Vision and Pattern Recognition · Computer Science 2020-03-02 Yuxiang Zhang , Liang An , Tao Yu , Xiu Li , Kun Li , Yebin Liu

Surface reconstruction from multi-view images is a challenging task, with solutions often requiring a large number of sampled images with high overlap. We seek to develop a method for few-view reconstruction, for the case of the human foot.…

Computer Vision and Pattern Recognition · Computer Science 2024-08-23 Oliver Boyne , Gwangbin Bae , James Charles , Roberto Cipolla

The last several years have seen significant progress in using depth cameras for tracking articulated objects such as human bodies, hands, and robotic manipulators. Most approaches focus on tracking skeletal parameters of a fixed shape…

Computer Vision and Pattern Recognition · Computer Science 2017-11-23 Aaron Walsman , Weilin Wan , Tanner Schmidt , Dieter Fox

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…

Computer Vision and Pattern Recognition · Computer Science 2017-11-21 Qiuhong Ke , Mohammed Bennamoun , Senjian An , Ferdous Sohel , Farid Boussaid

We introduce a novel, data-driven approach for reconstructing temporally coherent 3D motion from unstructured and potentially partial observations of non-rigidly deforming shapes. Our goal is to achieve high-fidelity motion reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer
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