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Participatory design in digital civics aims to foster mutual learning and co-creation between public services and citizens. However, rarely do we collectively explore the challenges and failures we experience within PD and digital civics,…

Human-Computer Interaction · Computer Science 2024-07-09 Clara Rosa Cardoso , Sarah Rüller , Ana O Henriques , Anna R L Carter , Markus Rohde

Design skills are increasingly recognized as a core competency for software professionals. Unfortunately, these skills are difficult to teach because design requires freedom and open-ended thinking, but new designers require a structured…

Computers and Society · Computer Science 2024-10-17 Christopher William Schankula , Habib Ghaffari Hadigheh , Spencer Smith , Christopher Kumar Anand

Serious games are gaining popularity as effective teaching and learning tools, providing engaging, interactive, and practical experiences for students. Gamified learning experiences, such as virtual escape rooms, have emerged as powerful…

Computers and Society · Computer Science 2026-01-19 Khondokar Fida Hasan , William Hughes , Adrita Rahman

To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…

Human-Computer Interaction · Computer Science 2019-06-27 Tomás Dorta , Stéphane Safin , Sana Boudhraâ , Emmanuel Beaudry Marchand

Children are one of the groups most influenced by COVID-19-related social distancing, and a lack of contact with peers can limit their opportunities to develop social and collaborative skills. However, remote socialization and collaboration…

Human-Computer Interaction · Computer Science 2023-01-30 Yudan Wu , Shanhe You , Zixuan Guo , Xiangyang Li , Guyue Zhou , Jiangtao Gong

When using security questions most users still trade-off security for the convenience of memorability. This happens because most users find strong answers to security questions difficult to remember. Previous research in security education…

Cryptography and Security · Computer Science 2017-10-12 Nicholas Micallef , Nalin Asanka Gamagedara Arachchilage

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha

In our previous work we reported on a linked-courses learning community for underrepresented groups in computer science, finding differences in attitudes and resource utilization between students in the community and other programming…

Other Computer Science · Computer Science 2017-04-27 Amber Settle , James Doyle , Theresa Steinbach

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

Children today encounter social issues -- climate change, conflict, inequality -- through digital technologies, and the design of that encounter shapes whether young people move toward lasting civic engagement or toward anxiety and…

Human-Computer Interaction · Computer Science 2026-05-22 JaeWon Kim , Aayushi Dangol , Rotem Landesman , Alexis Hiniker , McKenna F. Parnes

Although personalization is widely advocated in gamified learning, empirical evidence on how learner characteristics and task context shape motivational preferences remains limited. This study examines how user characteristics and learning…

Computers and Society · Computer Science 2026-03-17 Anna Katharina Ricker , Kai Marquardt , Lucia Happe

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

Programming courses in computing science are important because they are often the first introduction to computer programming for many students. Many university students are overwhelmed with the information they must learn for an…

Computers and Society · Computer Science 2023-09-25 Kashif Ishaq , Atif Alvi

New methods and technologies for engaging future users and other stakeholders in participatory (design) processes are being developed and proposed. Increasingly, researchers refer to co-creation in order to capture such approaches. However,…

Human-Computer Interaction · Computer Science 2021-11-09 Juliane Jarke , Gabriela Molina León , Irina Zakharova , Hendrik Heuer , Ulrike Gerhard

Digital games offer rich social experiences and promote valuable skills, but they fall short in addressing physical inactivity. Exergames, which combine exercise with gameplay, have the potential to tackle this issue. However, current…

Human-Computer Interaction · Computer Science 2025-04-02 Derrick M. Wang , Sebastian Cmentowski , Reza Hadi Mogavi , Kaushall Senthil Nathan , Eugene Kukshinov , Joseph Tu , Lennart E. Nacke

Academic well-being is deeply influenced by peer-support networks, yet they remain informal, inequitable, and unsustainable, often relying on personal connections and social capital rather than structured, inclusive systems. Additionally,…

Human-Computer Interaction · Computer Science 2025-07-03 Beatriz Severes , Ana O. Henriques , Rory Clark , Paulo Bala , Anna Carter , Rua Mae Williams , Geraldine Fitzpatrick

Virtual humans (i.e., embodied conversational agents) have the potential to support college students' mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of…

Human-Computer Interaction · Computer Science 2024-08-30 Pedro Guillermo Feijóo-García , Chase Wrenn , Alexandre Gomes de Siqueira , Rashi Ghosh , Jacob Stuart , Heng Yao , Benjamin Lok

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

As data visualization gains popularity and projects become more interdisciplinary, there is a growing need for methods that foster creative collaboration and inform diverse audiences about data visualisation. In this paper, we introduce…

Human-Computer Interaction · Computer Science 2024-09-13 Damla Çay , Mary Karyda , Kitti Butter

Feedback is an important aspect of design education, and crowdsourcing has emerged as a convenient way to obtain feedback at scale. In this paper, we investigate how crowdsourced design feedback compares to peer design feedback within a…

Human-Computer Interaction · Computer Science 2021-01-25 Jonas Oppenlaender , Elina Kuosmanen , Andrés Lucero , Simo Hosio