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In the last few years, neural networks have been intensively used to develop meaningful distributed representations of words and contexts around them. When these representations, also known as "embeddings", are learned from unsupervised…

Computation and Language · Computer Science 2019-08-07 Giuseppe Marra , Andrea Zugarini , Stefano Melacci , Marco Maggini

Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…

Computer Vision and Pattern Recognition · Computer Science 2020-05-28 Yunfei Liu , Yu Li , Shaodi You , Feng Lu

Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce…

Artificial Intelligence · Computer Science 2020-03-18 Sebastian Risi , Julian Togelius

The diversity of painting styles represents a rich visual vocabulary for the construction of an image. The degree to which one may learn and parsimoniously capture this visual vocabulary measures our understanding of the higher level…

Computer Vision and Pattern Recognition · Computer Science 2017-02-10 Vincent Dumoulin , Jonathon Shlens , Manjunath Kudlur

Visual-language models have advanced the development of universal models, yet their application in medical imaging remains constrained by specific functional requirements and the limited data. Current general-purpose models are typically…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Kaini Wang , Ling Yang , Siping Zhou , Guangquan Zhou , Wentao Zhang , Bin Cui , Shuo Li

In digital painting software, layers organize paintings. However, layers are not explicitly represented, transmitted, or published with the final digital painting. We propose a technique to decompose a digital painting into layers. In our…

Graphics · Computer Science 2015-09-14 Jianchao Tan , Jyh-Ming Lien , Yotam Gingold

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

We present a complete system for real-time rendering of scenes with complex appearance previously reserved for offline use. This is achieved with a combination of algorithmic and system level innovations. Our appearance model utilizes…

We introduce a general framework for designing and training neural network layers whose forward passes can be interpreted as solving non-smooth convex optimization problems, and whose architectures are derived from an optimization…

Computer Vision and Pattern Recognition · Computer Science 2020-11-10 Bruno Lecouat , Jean Ponce , Julien Mairal

Recent advances in representation learning have demonstrated an ability to represent information from different modalities such as video, text, and audio in a single high-level embedding vector. In this work we present a self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2021-06-11 Alexander H. Liu , SouYoung Jin , Cheng-I Jeff Lai , Andrew Rouditchenko , Aude Oliva , James Glass

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets;…

Human-Computer Interaction · Computer Science 2016-06-22 Benjamin Ultan Cowley

Unified multimodal models typically rely on pretrained vision encoders and use separate visual representations for understanding and generation, creating misalignment between the two tasks and preventing fully end-to-end optimization from…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Zhiheng Liu , Weiming Ren , Xiaoke Huang , Shoufa Chen , Tianhong Li , Mengzhao Chen , Yatai Ji , Sen He , Jonas Schult , Belinda Zeng , Tao Xiang , Wenhu Chen , Ping Luo , Luke Zettlemoyer , Yuren Cong

Semantic segmentation, which aims to classify every pixel in an image, is a key task in machine perception, with many applications across robotics and autonomous driving. Due to the high dimensionality of this task, most existing approaches…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Alex Zihao Zhu , Jieru Mei , Siyuan Qiao , Hang Yan , Yukun Zhu , Liang-Chieh Chen , Henrik Kretzschmar

In this work, we interpret the representations of multi-object scenes in vision encoders through the lens of structured representations. Structured representations allow modeling of individual objects distinctly and their flexible use based…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Tarun Khajuria , Braian Olmiro Dias , Marharyta Domnich , Jaan Aru

Understanding images without explicit supervision has become an important problem in computer vision. In this paper, we address image captioning by generating language descriptions of scenes without learning from annotated pairs of images…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Iro Laina , Christian Rupprecht , Nassir Navab

The field of visual representation learning has seen explosive growth in the past years, but its benefits in robotics have been surprisingly limited so far. Prior work uses generic visual representations as a basis to learn (task-specific)…

Robotics · Computer Science 2023-08-16 Jianren Wang , Sudeep Dasari , Mohan Kumar Srirama , Shubham Tulsiani , Abhinav Gupta

Decomposing a video into a layer-based representation is crucial for easy video editing for the creative industries, as it enables independent editing of specific layers. Existing video-layer decomposition models rely on implicit neural…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Maria Pilligua , Danna Xue , Javier Vazquez-Corral

This paper proposes a method for generating images of customized objects specified by users. The method is based on a general framework that bypasses the lengthy optimization required by previous approaches, which often employ a per-object…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Xuhui Jia , Yang Zhao , Kelvin C. K. Chan , Yandong Li , Han Zhang , Boqing Gong , Tingbo Hou , Huisheng Wang , Yu-Chuan Su

Text-based games (TBGs) have become a popular proving ground for the demonstration of learning-based agents that make decisions in quasi real-world settings. The crux of the problem for a reinforcement learning agent in such TBGs is…

Machine Learning · Computer Science 2021-06-16 Keerthiram Murugesan , Subhajit Chaudhury , Kartik Talamadupula

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models. Unfortunately, applying such models to settings with embodied…

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