Related papers: HyperReenact: One-Shot Reenactment via Jointly Lea…
The objective of this paper is a neural network model that controls the pose and expression of a given face, using another face or modality (e.g. audio). This model can then be used for lightweight, sophisticated video and image editing. We…
Face reenactment is a challenging task, as it is difficult to maintain accurate expression, pose and identity simultaneously. Most existing methods directly apply driving facial landmarks to reenact source faces and ignore the intrinsic gap…
Face restoration has achieved remarkable advancements through the years of development. However, ensuring that restored facial images exhibit high fidelity, preserve authentic features, and avoid introducing artifacts or biases remains a…
Image stylization aims at applying a reference style to arbitrary input images. A common scenario is one-shot stylization, where only one example is available for each reference style. Recent approaches for one-shot stylization such as…
We present Face Swapping GAN (FSGAN) for face swapping and reenactment. Unlike previous work, we offer a subject agnostic swapping scheme that can be applied to pairs of faces without requiring training on those faces. We derive a novel…
The human face is central to communication. For immersive applications, the digital presence of a person should mirror the physical reality, capturing the users idiosyncrasies and detailed facial expressions. However, current 3D head avatar…
Talking face synthesis has been widely studied in either appearance-based or warping-based methods. Previous works mostly utilize single face image as a source, and generate novel facial animations by merging other person's facial features.…
We are interested in attribute-guided face generation: given a low-res face input image, an attribute vector that can be extracted from a high-res image (attribute image), our new method generates a high-res face image for the low-res input…
Face swapping aims to generate swapped images that fuse the identity of source faces and the attributes of target faces. Most existing works address this challenging task through 3D modelling or generation using generative adversarial…
We present Retrieve in Style (RIS), an unsupervised framework for facial feature transfer and retrieval on real images. Recent work shows capabilities of transferring local facial features by capitalizing on the disentanglement property of…
Generating artistic portraits is a challenging problem in computer vision. Existing portrait stylization models that generate good quality results are based on Image-to-Image Translation and require abundant data from both source and target…
Our goal with this survey is to provide an overview of the state of the art deep learning methods for face generation and editing using StyleGAN. The survey covers the evolution of StyleGAN, from PGGAN to StyleGAN3, and explores relevant…
Several research groups have shown that Generative Adversarial Networks (GANs) can generate photo-realistic images in recent years. Using the GANs, a map is created between a latent code and a photo-realistic image. This process can also be…
In the past decades, the excessive use of the last-generation GAN (Generative Adversarial Networks) models in computer vision has enabled the creation of artificial face images that are visually indistinguishable from genuine ones. These…
Facial recognition systems have made significant strides thanks to data-heavy deep learning models, but these models rely on large privacy-sensitive datasets. Further, many of these datasets lack diversity in terms of ethnicity and…
In this paper, we propose a novel framework to translate a portrait photo-face into an anime appearance. Our aim is to synthesize anime-faces which are style-consistent with a given reference anime-face. However, unlike typical translation…
Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably…
Current face reenactment and swapping methods mainly rely on GAN frameworks, but recent focus has shifted to pre-trained diffusion models for their superior generation capabilities. However, training these models is resource-intensive, and…
We propose a novel approach for few-shot talking-head synthesis. While recent works in neural talking heads have produced promising results, they can still produce images that do not preserve the identity of the subject in source images. We…
We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this…