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As Artificial and Robotic Systems are increasingly deployed and relied upon for real-world applications, it is important that they exhibit the ability to continually learn and adapt in dynamically-changing environments, becoming Lifelong…

As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is properly identified and fixed. Attempting to maximize testing…

Machine Learning · Computer Science 2021-06-25 Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar , Linus Gisslén

Retrieval-Augmented Generation (RAG) integrates non-parametric knowledge into Large Language Models (LLMs), typically from unstructured texts and structured graphs. While recent progress has advanced text-based RAG to multi-turn reasoning…

Computation and Language · Computer Science 2025-12-11 Yucan Guo , Miao Su , Saiping Guan , Zihao Sun , Xiaolong Jin , Jiafeng Guo , Xueqi Cheng

Artificial touch would seem well-suited for Reinforcement Learning (RL), since both paradigms rely on interaction with an environment. Here we propose a new environment and set of tasks to encourage development of tactile reinforcement…

Robotics · Computer Science 2020-08-07 Alex Church , John Lloyd , Raia Hadsell , Nathan F. Lepora

Reinforcement learning (RL) is a machine learning approach that trains agents to maximize cumulative rewards through interactions with environments. The integration of RL with deep learning has recently resulted in impressive achievements…

Neural and Evolutionary Computing · Computer Science 2023-08-31 Hui Bai , Ran Cheng , Yaochu Jin

Multi-Agent Reinforcement Learning (MARL) presents a promising approach for addressing the complexity of Traffic Signal Control (TSC) in urban environments. However, existing platforms for MARL-based TSC research face challenges such as…

Multiagent Systems · Computer Science 2024-10-25 Rohit Bokade , Xiaoning Jin

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

Machine Learning · Computer Science 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Reinforcement learning is concerned with identifying reward-maximizing behaviour policies in environments that are initially unknown. State-of-the-art reinforcement learning approaches, such as deep Q-networks, are model-free and learn to…

Artificial Intelligence · Computer Science 2017-08-18 Felix Leibfried , Nate Kushman , Katja Hofmann

Recent progress in Reinforcement Learning (RL), fueled by its combination, with Deep Learning has enabled impressive results in learning to interact with complex virtual environments, yet real-world applications of RL are still scarce. A…

Artificial Intelligence · Computer Science 2017-06-01 Vitaly Kurin , Sebastian Nowozin , Katja Hofmann , Lucas Beyer , Bastian Leibe

Evaluation of deep reinforcement learning (RL) is inherently challenging. In particular, learned policies are largely opaque, and hypotheses about the behavior of deep RL agents are difficult to test in black-box environments. Considerable…

Machine Learning · Computer Science 2019-05-09 Emma Tosch , Kaleigh Clary , John Foley , David Jensen

Advanced Persistent Threats (APTs) represent a growing menace to modern digital infrastructure. Unlike traditional cyberattacks, APTs are stealthy, adaptive, and long-lasting, often bypassing signature-based detection systems. This paper…

Cryptography and Security · Computer Science 2025-08-27 Sidahmed Benabderrahmane , Talal Rahwan

Existing approaches for autonomous control of pan-tilt-zoom (PTZ) cameras use multiple stages where object detection and localization are performed separately from the control of the PTZ mechanisms. These approaches require manual labels…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Sandeep Singh Sandha , Bharathan Balaji , Luis Garcia , Mani Srivastava

Unmanned aerial vehicles (UAVs) have numerous applications, but their efficient and optimal flight can be a challenge. Reinforcement Learning (RL) has emerged as a promising approach to address this challenge, yet there is no standardized…

Robotics · Computer Science 2023-04-05 Jun Jet Tai , Jim Wong , Mauro Innocente , Nadjim Horri , James Brusey , Swee King Phang

Reinforcement learning (RL) is an innovative approach to financial decision making, offering specialized solutions to complex investment problems where traditional methods fail. This review analyzes 167 articles from 2017--2025, focusing on…

Computational Finance · Quantitative Finance 2025-12-12 Mohammad Rezoanul Hoque , Md Meftahul Ferdaus , M. Kabir Hassan

In this unprecedented era of technology-driven transformation, it becomes more critical than ever that we aggressively invest in developing robust artificial intelligence (AI) for wargaming in support of decision-making. By advancing…

Machine Learning · Computer Science 2024-02-12 Scotty Black , Christian Darken

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…

Machine Learning · Computer Science 2022-11-10 Mathieu Tuli , Andrew C. Li , Pashootan Vaezipoor , Toryn Q. Klassen , Scott Sanner , Sheila A. McIlraith

Reinforcement Learning (RL) algorithms have led to recent successes in solving complex games, such as Atari or Starcraft, and to a huge impact in real-world applications, such as cybersecurity or autonomous driving. In the side of the…

Machine Learning · Computer Science 2021-02-15 Rubén Majadas , Javier García , Fernando Fernández

This paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was…

Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…

Artificial Intelligence · Computer Science 2024-08-14 Ronja Fuchs , Robin Gieseke , Alexander Dockhorn

Modern AI systems often comprise multiple learnable components that can be naturally organized as graphs. A central challenge is the end-to-end training of such systems without restrictive architectural or training assumptions. Such tasks…

Multiagent Systems · Computer Science 2025-12-30 Maksim Kryzhanovskiy , Svetlana Glazyrina , Roman Ischenko , Konstantin Vorontsov
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