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Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…
As the intermediate-level representations bridging the two levels, structured representations of visual scenes, such as visual relationships between pairwise objects, have been shown to not only benefit compositional models in learning to…
Visual localization is the problem of estimating the position and orientation from which a given image (or a sequence of images) is taken in a known scene. It is an important part of a wide range of computer vision and robotics…
The pervasive deployment of surveillance cameras produces a massive volume of data, requiring nuanced interpretation. This study thoroughly examines data representation and visualization techniques tailored for AI surveillance data within…
Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared visualisation space through a head mounted display. However,…
Visualization, as a vibrant field for researchers, practitioners, and higher educational institutions, is growing and evolving very rapidly. Tremendous progress has been made since 1987, the year often cited as the beginning of data…
State-of-the-art visual analytics techniques in application domains are often designed by VA professionals over qualitative requirement collected from end users. These VA techniques may not leverage users' domain knowledge about how to…
We reflect on our experiences as designers of COVID-19 data visualizations working in a distributed synchronous design space during the pandemic. This is especially relevant as the pandemic posed new challenges to distributed collaboration…
We present RealitySketch, an augmented reality interface for sketching interactive graphics and visualizations. In recent years, an increasing number of AR sketching tools enable users to draw and embed sketches in the real world. However,…
Virtual and augmented reality systems increasingly demand intelligent adaptation to user behaviors for enhanced interaction experiences. Achieving this requires accurately understanding human intentions and predicting future situated…
Characterizing creativity in visualization design can lead to the design of more expressive representations and visualization authoring tools that prioritize human creativity. In this paper, we examine how creativity manifests itself in…
Physical representations of data offer physical and spatial ways of looking at, navigating, and interacting with data. While digital fabrication has facilitated the creation of objects with data-driven geometry, rendering data as a…
In the last years, Distributed Visualization over Personal Computer (PC) clusters has become important for research and industrial communities. They have made large-scale visualizations practical and more accessible. In this work we survey…
Competitive sports coverage increasingly includes information on athlete or team statistics and records. Sports video coverage has traditionally embedded representations of this data in fixed locations on the screen, but more recently also…
We present a new approach for redirected walking in static and dynamic scenes that uses techniques from robot motion planning to compute the redirection gains that steer the user on collision-free paths in the physical space. Our first…
Knowledge of human perception has long been incorporated into visualizations to enhance their quality and effectiveness. The last decade, in particular, has shown an increase in perception-based visualization research studies. With all of…
Exploratory data analysis (EDA) is often hindered by cold-start friction; when users lack specific analytic goals, they struggle to configure complex visualization parameters. While existing visualization tools mostly rely on explicit user…
Augmented-reality (AR) glasses that will have access to onboard sensors and an ability to display relevant information to the user present an opportunity to provide user assistance in quotidian tasks. Many such tasks can be characterized as…
We present a systematic review of 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future…
Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numerous promising modalities, no existing overview includes an…