Related papers: SkeletonMAE: Graph-based Masked Autoencoder for Sk…
Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular,…
Multi-person motion capture can be challenging due to ambiguities caused by severe occlusion, fast body movement, and complex interactions. Existing frameworks build on 2D pose estimations and triangulate to 3D coordinates via reasoning the…
Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form…
This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consisting of several…
Self-supervised landmark estimation is a challenging task that demands the formation of locally distinct feature representations to identify sparse facial landmarks in the absence of annotated data. To tackle this task, existing…
Generative graph self-supervised learning (SSL) aims to learn node representations by reconstructing the input graph data. However, most existing methods focus on unsupervised learning tasks only and very few work has shown its superiority…
Deep learning is ubiquitous across many areas areas of computer vision. It often requires large scale datasets for training before being fine-tuned on small-to-medium scale problems. Activity, or, in other words, action recognition, is one…
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and…
Action recognition with 3D skeleton sequences is becoming popular due to its speed and robustness. The recently proposed Convolutional Neural Networks (CNN) based methods have shown good performance in learning spatio-temporal…
Sign Language Recognition (SLR) systems aim to be embedded in video stream platforms to recognize the sign performed in front of a camera. SLR research has taken advantage of recent advances in pose estimation models to use skeleton…
While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new…
The ability to identify and temporally segment fine-grained actions in motion capture sequences is crucial for applications in human movement analysis. Motion capture is typically performed with optical or inertial measurement systems,…
Self-supervised learning (SSL) has shown great promise in graph representation learning. However, most existing graph SSL methods are developed and evaluated under a single-dataset setting, leaving their cross-dataset transferability…
Sign language is commonly used by deaf or speech impaired people to communicate but requires significant effort to master. Sign Language Recognition (SLR) aims to bridge the gap between sign language users and others by recognizing signs…
The last years have witnessed the emergence of a promising self-supervised learning strategy, referred to as masked autoencoding. However, there is a lack of theoretical understanding of how masking matters on graph autoencoders (GAEs). In…
Pre-training strategies based on self-supervised learning (SSL) have proven to be effective pretext tasks for many downstream tasks in computer vision. Due to the significant disparity between medical and natural images, the application of…
Masked graph autoencoder (MGAE) has emerged as a promising self-supervised graph pre-training (SGP) paradigm due to its simplicity and effectiveness. However, existing efforts perform the mask-then-reconstruct operation in the raw data…
Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…
Self-supervised skeleton-based action recognition with contrastive learning has attracted much attention. Recent literature shows that data augmentation and large sets of contrastive pairs are crucial in learning such representations. In…
In medical image analysis, the cost of acquiring high-quality data and their annotation by experts is a barrier in many medical applications. Most of the techniques used are based on supervised learning framework and need a large amount of…