Related papers: Power Modeling for Virtual Reality Video Playback …
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
The energy requirements of current natural language processing models continue to grow at a rapid, unsustainable pace. Recent works highlighting this problem conclude there is an urgent need for methods that reduce the energy needs of NLP…
As the performance gap between memory and processors has increased, then it leads to the poor performance. Efficient virtual memory can overcome this problem. And the efficiency of virtual memory depends on the replacement policy used for…
Full charge capacity (FCC) refers to the amount of energy a battery can hold. It is the fundamental property of smartphone batteries that diminishes as the battery ages and is charged/discharged. We investigate the behavior of smartphone…
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes…
The power that machine learning models consume when making predictions can be affected by a model's architecture. This paper presents various estimates of power consumption for a range of different activation functions, a core factor in…
The rise of machine learning workload on smartphones has propelled GPUs into one of the most power-hungry components of modern smartphones and elevates the need for optimizing the GPU power draw by mobile apps. Optimizing the power…
Mobile robots are becoming part of our every day living at home, work or entertainment. Due to their limited power capabilities, the development of new energy consumption models can lead to energy conservation and energy efficient designs.…
We explore the problem of automatically inferring the amount of kilocalories used by human during physical activity from his/her video observation. To study this underresearched task, we introduce Vid2Burn -- an omni-source benchmark for…
Robustly estimating energy consumption in High-Performance Computing (HPC) is essential for assessing the energy footprint of modern workloads, particularly in fields such as Artificial Intelligence (AI) research, development, and…
Power models are needed to assess the power consumption of cellular Base Station (BS) on an abstract level. Currently available models are either too simplified to cover necessary aspects or overly complex. We provide a parameterized linear…
This paper introduces a novel model-free approach to synthesize virtual sensors for the estimation of dynamical quantities that are unmeasurable at runtime but are available for design purposes on test benches. After collecting a dataset of…
Portable computing devices, which include tablets, smart phones and various types of wearable sensors, experienced a rapid development in recent years. One of the most critical limitations for these devices is the power consumption as they…
Recent technological advances have greatly improved the performance and features of embedded systems. With the number of just mobile devices now reaching nearly equal to the population of earth, embedded systems have truly become…
Video streaming services strive to support high-quality videos at higher resolutions and frame rates to improve the quality of experience (QoE). However, high-quality videos consume considerable amounts of energy on mobile devices. This…
In recent years, due to a higher demand for portable devices, which provide restricted amounts of processing capacity and battery power, the need for energy and time efficient hard- and software solutions has increased. Preliminary…
Energy efficiency is one of the major concern in designing advanced computing infrastructures. From single nodes to large-scale systems (data centers), monitoring the energy consumption of the computing system when applications run is a…
Nowadays, power imbalance happens more frequently due to the more integration of renewable energy sources. Energy storage is a kind of devices that can charge energy at one time and discharge energy at another time. This function makes that…
This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless…
This paper examines some of the potential challenges associated with enabling a seamless web experience on underpowered mobile devices such as Google Glass from the perspective of web content providers, device, and the network. We conducted…