Related papers: Self-Attention Based Generative Adversarial Networ…
This article proposes a novel approach for augmenting generative adversarial network (GAN) with a self-supervised task in order to improve its ability for encoding video representations that are useful in downstream tasks such as human…
In this paper, we propose an adversarial process for abstractive text summarization, in which we simultaneously train a generative model G and a discriminative model D. In particular, we build the generator G as an agent of reinforcement…
We propose a video compression framework using conditional Generative Adversarial Networks (GANs). We rely on two encoders: one that deploys a standard video codec and another which generates low-level maps via a pipeline of down-sampling,…
Video summarisation can be posed as the task of extracting important parts of a video in order to create an informative summary of what occurred in the video. In this paper we introduce SummaryNet as a supervised learning framework for…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Video generation requires synthesizing consistent and persistent frames with dynamic content over time. This work investigates modeling the temporal relations for composing video with arbitrary length, from a few frames to even infinite,…
We propose a novel supervised learning technique for summarizing videos by automatically selecting keyframes or key subshots. Casting the problem as a structured prediction problem on sequential data, our main idea is to use Long Short-Term…
In this work we propose a novel method for supervised, keyshots based video summarization by applying a conceptually simple and computationally efficient soft, self-attention mechanism. Current state of the art methods leverage…
With recent progress in graphics, it has become more tractable to train models on synthetic images, potentially avoiding the need for expensive annotations. However, learning from synthetic images may not achieve the desired performance due…
Exploiting the inner-shot and inter-shot dependencies is essential for key-shot based video summarization. Current approaches mainly devote to modeling the video as a frame sequence by recurrent neural networks. However, one potential…
In this paper, we propose the Self-Attention Generative Adversarial Network (SAGAN) which allows attention-driven, long-range dependency modeling for image generation tasks. Traditional convolutional GANs generate high-resolution details as…
This study introduces an enhanced approach to video super-resolution by extending ordinary Single-Image Super-Resolution (SISR) Super-Resolution Generative Adversarial Network (SRGAN) structure to handle spatio-temporal data. While SRGAN…
Inspired by the success of self attention mechanism and Transformer architecture in sequence transduction and image generation applications, we propose novel self attention-based architectures to improve the performance of adversarial…
In this work we present an adversarial training algorithm that exploits correlations in video to learn --without supervision-- an image generator model with a disentangled latent space. The proposed methodology requires only a few…
Existing generative adversarial networks (GANs) for speech enhancement solely rely on the convolution operation, which may obscure temporal dependencies across the sequence input. To remedy this issue, we propose a self-attention layer…
Most of the existing works in video synthesis focus on generating videos using adversarial learning. Despite their success, these methods often require input reference frame or fail to generate diverse videos from the given data…
Our work explores temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationships in the generated data are much less explored.…
Contemporary benchmark methods for image inpainting are based on deep generative models and specifically leverage adversarial loss for yielding realistic reconstructions. However, these models cannot be directly applied on image/video…
Training of Generative Adversarial Network (GAN) on a video dataset is a challenge because of the sheer size of the dataset and the complexity of each observation. In general, the computational cost of training GAN scales exponentially with…
Most of current display devices are with eight or higher bit-depth. However, the quality of most multimedia tools cannot achieve this bit-depth standard for the generating images. De-quantization can improve the visual quality of low…