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Cloud Technology is adopted to process video streams because of the great features provided to video stream providers such as the high flexibility of using virtual machines and storage servers at low rates. Video stream providers prepare…

Multimedia · Computer Science 2022-04-21 Mahmoud Darwich , Yasser Ismail , Talal Darwich , Magdy Bayoumi

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…

Computer Vision and Pattern Recognition · Computer Science 2020-12-16 Danish Syed , Naman Gandhi , Arushi Arora , Nilesh Kadam

We present a video decomposition method that facilitates layer-based editing of videos with spatiotemporally varying lighting and motion effects. Our neural model decomposes an input video into multiple layered representations, each…

Computer Vision and Pattern Recognition · Computer Science 2023-09-26 Cheng-Hung Chan , Cheng-Yang Yuan , Cheng Sun , Hwann-Tzong Chen

In real-time video communication, retransmitting lost packets over high-latency networks is not viable due to strict latency requirements. To counter packet losses without retransmission, two primary strategies are employed -- encoder-based…

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

Software Engineering · Computer Science 2023-07-28 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to streaming games from the cloud offers a variety of benefits, the…

Multimedia · Computer Science 2021-01-08 Saeed Shafiee Sabet , Steven Schmidt , Saman Zadtootaghaj , Carsten Griwodz , Sebastian Moller

Finding compact representation of videos is an essential component in almost every problem related to video processing or understanding. In this paper, we propose a generative model to learn compact latent codes that can efficiently…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Rakib Hyder , M. Salman Asif

Reconstructing outdoor 3D scenes from temporal observations is a challenge that recent work on neural fields has offered a new avenue for. However, existing methods that recover scene properties, such as geometry, appearance, or radiance,…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Andrea Ramazzina , Stefanie Walz , Pragyan Dahal , Mario Bijelic , Felix Heide

Network congestion and packet loss pose an ever-increasing challenge to video streaming. Despite the research efforts toward making video encoding schemes resilient to lossy network conditions, forwarding devices have not considered…

Networking and Internet Architecture · Computer Science 2022-02-11 Leonardo Gobatto , Mateus Saquetti , Claudio Diniz , Bruno Zatt , Weverton Cordeiro , Jose Rodrigo Azambuja

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Cloud Gaming (CG) research faces challenges due to the unpredictability of game engines and restricted access to commercial platforms and their logs. This creates major obstacles to conducting fair experimentation and evaluation. CGReplay…

Networking and Internet Architecture · Computer Science 2025-05-20 Alireza Shirmarz , Ariel G. de Castro , Fabio L. Verdi , Christian E. Rothenberg

Reconstructing human vision from brain activities has been an appealing task that helps to understand our cognitive process. Even though recent research has seen great success in reconstructing static images from non-invasive brain…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Zijiao Chen , Jiaxin Qing , Juan Helen Zhou

Every day around the world, interminable terabytes of data are being captured for surveillance purposes. A typical 1-2MP CCTV camera generates around 7-12GB of data per day. Frame-by-frame processing of such enormous amount of data requires…

Computer Vision and Pattern Recognition · Computer Science 2021-04-20 Yeshwanth Ravi Theja Bethi , Sathyaprakash Narayanan , Venkat Rangan , Chetan Singh Thakur

Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of…

Computer Vision and Pattern Recognition · Computer Science 2016-01-06 Simone Palazzo , Concetto Spampinato , Daniela Giordano

With the proliferation of mobile devices, the need for an efficient model to restore any degraded image has become increasingly significant and impactful. Traditional approaches typically involve training dedicated models for each specific…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Bin Ren , Eduard Zamfir , Zongwei Wu , Yawei Li , Yidi Li , Danda Pani Paudel , Radu Timofte , Ming-Hsuan Yang , Nicu Sebe

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

Endoscopy is a routine imaging technique used for both diagnosis and minimally invasive surgical treatment. Artifacts such as motion blur, bubbles, specular reflections, floating objects and pixel saturation impede the visual interpretation…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Sharib Ali , Felix Zhou , Adam Bailey , Barbara Braden , James East , Xin Lu , Jens Rittscher

Mobile deep vision systems play a vital role in numerous scenarios. However, deep learning applications in mobile vision scenarios face problems such as tight computing resources. With the development of edge computing, the architecture of…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Huan Cui , Qing Li , Hanling Wang , Yong jiang

Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…

Networking and Internet Architecture · Computer Science 2022-04-06 Suvadip Batabyal , Ozgur Ercetin