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Related papers: Optimal Queue Design

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Modern recommendation systems rely on the wisdom of the crowd to learn the optimal course of action. This induces an inherent mis-alignment of incentives between the system's objective to learn (explore) and the individual users' objective…

Computer Science and Game Theory · Computer Science 2018-07-06 Gal Bahar , Rann Smorodinsky , Moshe Tennenholtz

The COVID-19 pandemic underscored the urgent need for fair and effective allocation of scarce resources, from hospital beds to vaccine distribution. In this paper, we study a healthcare rationing problem where identical units of a resource…

Computer Science and Game Theory · Computer Science 2025-05-19 Zhaohong Sun

This paper focuses on two commonly used path assignment policies for agents traversing a congested network: self-interested routing, and system-optimum routing. In the self-interested routing policy each agent selects a path that optimizes…

Multiagent Systems · Computer Science 2017-09-28 Guni Sharon , Michael Albert , Tarun Rambha , Stephen Boyles , Peter Stone

When allocating indivisible items to agents, it is known that the only strategyproof mechanisms that satisfy a set of rather mild conditions are constrained serial dictatorships: given a fixed order over agents, at each step the designated…

Computer Science and Game Theory · Computer Science 2025-02-28 Sylvain Bouveret , Hugo Gilbert , Jérôme Lang , Guillaume Méroué

Conventional wisdom for minimizing the average flow completion time (AFCT) in the datacenter network (DCN), where flow sizes are highly variable, would suggest scheduling every individual flow. However, we show that considering scheduling…

Networking and Internet Architecture · Computer Science 2020-01-24 Soheil Abbasloo , Yang Xu , H. Jonathan Chao

In queueing systems, effective scheduling algorithms are essential for optimizing performance. Optimal scheduling for the M/G/k queue has been explored in the heavy traffic limit, but much remains unknown in the intermediate load regime. In…

Performance · Computer Science 2025-12-09 Ziyuan Wang , Izzy Grosof

With the rapid advance of information technology, network systems have become increasingly complex and hence the underlying system dynamics are often unknown or difficult to characterize. Finding a good network control policy is of…

Performance · Computer Science 2022-04-08 Bai Liu , Qiaomin Xie , Eytan Modiano

This paper analyzes a service system modeled as a single-server queue, in which the service provider aims to dynamically maximize the expected revenue per unit of time. This is achieved by constructing a stochastic gradient descent…

Optimization and Control · Mathematics 2026-03-05 Shreehari Anand Bodas , Harsha Honnappa , Michel Mandjes , Liron Ravner

Learning how to learn efficiently is a fundamental challenge for biological agents and a growing concern for artificial ones. To learn effectively, an agent must regulate its learning speed, balancing the benefits of rapid improvement…

Machine Learning · Computer Science 2026-01-13 Valentina Njaradi , Rodrigo Carrasco-Davis , Peter E. Latham , Andrew Saxe

Consider a team of agents in the plane searching for and visiting target points that appear in a bounded environment according to a stochastic renewal process with a known absolutely continuous spatial distribution. Agents must detect…

Robotics · Computer Science 2012-02-02 John J. Enright , Emilio Frazzoli

In this paper, we introduce a model of dynamical queue, in which the service time depends on the server utilization history. The proposed queueing model is motivated by widely accepted empirical laws describing human performance as a…

Optimization and Control · Mathematics 2015-03-13 Ketan Savla , Emilio Frazzoli

In this paper, we introduce a versatile scheme for optimizing the arrival rates of quasi-reversible queueing systems. We first propose an alternative definition of quasi-reversibility that encompasses reversibility and highlights the…

Machine Learning · Computer Science 2026-03-17 Céline Comte , Pascal Moyal

Sequential allocation is a simple and widely studied mechanism to allocate indivisible items in turns to agents according to a pre-specified picking sequence of agents. At each turn, the current agent in the picking sequence picks its most…

Data Structures and Algorithms · Computer Science 2019-09-17 Mingyu Xiao , Jiaxing Ling

Polling systems have been widely studied, however most of these studies focus on polling systems with renewal processes for arrivals and random variables for service times. There is a need driven by practical applications to study polling…

Performance · Computer Science 2020-08-04 Jin Xu , Natarajan Gautam

We describe a queueing model where service is allocated as a function of queue sizes. We consider allocations policies that are insensitive to service requirements and have a maximal stability region. We take a limit where the queueing…

Probability · Mathematics 2010-07-20 N. S. Walton

We study optimal scheduling in multi-class queueing systems with reentrance, where jobs may return for additional service after completion. Such reentrance creates feedback loops that fundamentally alter congestion dynamics and challenge…

Optimization and Control · Mathematics 2025-09-16 Lin Franklin Feng , Yue Hu , Xu Kuang

Federated learning (FL) enables edge devices to collaboratively train a machine learning model without sharing their raw data. Due to its privacy-protecting benefits, FL has been deployed in many real-world applications. However, deploying…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-10-16 Zhidong Gao , Zhenxiao Zhang , Yu Zhang , Tongnian Wang , Yanmin Gong , Yuanxiong Guo

A multi-class single-server queueing model with finite buffers, in which scheduling and admission of customers are subject to control, is studied in the moderate deviation heavy traffic regime. A risk-sensitive cost set over a finite time…

Probability · Mathematics 2018-05-02 Rami Atar , Asaf Cohen

We study the facility location problems where agents are located on a real line and divided into groups based on criteria such as ethnicity or age. Our aim is to design mechanisms to locate a facility to approximately minimize the costs of…

Computer Science and Game Theory · Computer Science 2023-06-06 Houyu Zhou , Minming Li , Hau Chan

The inefficiency of selfish routing in congested networks is a classical problem in algorithmic game theory, often captured by the Price of Anarchy (i.e., the ratio between the social cost of decentralized decisions and that of a centrally…

Computer Science and Game Theory · Computer Science 2025-08-12 Ivan Geffner , Erez Karpas , Moshe Tennenholtz
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