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Discrete forms of the mean and directed curvature are constructed on piecewise flat manifolds, providing local curvature approximations for smooth manifolds embedded in both Euclidean and non-Euclidean spaces. The resulting expressions take…

Differential Geometry · Mathematics 2023-04-04 Rory Conboye

High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Matias Turkulainen , Xuqian Ren , Iaroslav Melekhov , Otto Seiskari , Esa Rahtu , Juho Kannala

Recent advancements in Radiance Fields have significantly improved novel-view synthesis. However, in many real-world applications, the more advanced challenge lies in inverse rendering, which seeks to derive the physical properties of a…

Graphics · Computer Science 2024-10-17 Jiajie Yang

Rotation Averaging is a non-convex optimization problem that determines orientations of a collection of cameras from their images of a 3D scene. The problem has been studied using a variety of distances and robustifiers. The intrinsic (or…

Computer Vision and Pattern Recognition · Computer Science 2020-03-19 Kyle Wilson , David Bindel

We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

The computation of geodesic distances is an important research topic in Geometry Processing and 3D Shape Analysis as it is a basic component of many methods used in these areas. In this work, we present a minimalistic parallel algorithm…

Computational Geometry · Computer Science 2019-09-24 Luciano A. Romero Calla , Lizeth J. Fuentes Perez , Anselmo A. Montenegro

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

Embedding diagrams have been used extensively to visualize the properties of curved space in Relativity. We introduce a new kind of embedding diagram based on the {\it extrinsic} curvature (instead of the intrinsic curvature). Such an…

General Relativity and Quantum Cosmology · Physics 2015-06-25 J. L. Lu , W. -M. Suen

We investigate discrete spin transformations, a geometric framework to manipulate surface meshes by controlling mean curvature. Applications include surface fairing -- flowing a mesh onto say, a reference sphere -- and mesh extrusion --…

Computational Geometry · Computer Science 2019-06-11 Loic Le Folgoc , Daniel C. Castro , Jeremy Tan , Bishesh Khanal , Konstantinos Kamnitsas , Ian Walker , Amir Alansary , Ben Glocker

The generalized winding number is an essential part of the geometry processing toolkit, allowing to quantify how much a given point is inside a surface, even when the surface has boundaries and noise. We propose a new universal method to…

Graphics · Computer Science 2025-09-16 Cedric Martens , Mikhail Bessmeltsev

In this paper, we develop a novel method for fast geodesic distance queries. The key idea is to embed the mesh into a high-dimensional space, such that the Euclidean distance in the high-dimensional space can induce the geodesic distance in…

Graphics · Computer Science 2021-09-02 Qianwei Xia , Juyong Zhang , Zheng Fang , Jin Li , Mingyue Zhang , Bailin Deng , Ying He

Algorithms for minimal enclosing ball problems are often geometric in nature. To highlight the metric ingredients underlying their efficiency, we focus here on a particularly simple geodesic-based method. A recent subgradient-based study…

Optimization and Control · Mathematics 2026-04-08 Ariel Goodwin , Adrian S. Lewis

Accurate surface geometry representation is crucial in 3D visual computing. Explicit representations, such as polygonal meshes, and implicit representations, like signed distance functions, each have distinct advantages, making efficient…

Graphics · Computer Science 2025-09-26 Christian Stippel , Felix Mujkanovic , Thomas Leimkühler , Pedro Hermosilla

Mapping a triangulated surface to 2D space (or a tetrahedral mesh to 3D space) is the most fundamental problem in geometry processing.In computational physics, untangling plays an important role in mesh generation: it takes a mesh as an…

Computational Geometry · Computer Science 2021-02-08 Vladimir Garanzha , Igor Kaporin , Liudmila Kudryavtseva , François Protais , Nicolas Ray , Dmitry Sokolov

Using concepts from integral geometry, we propose a definition for a local coarse-grained curvature tensor that is well-defined on polygonal surfaces. This coarse-grained curvature tensor shows fast convergence to the curvature tensor of…

Soft Condensed Matter · Physics 2022-11-11 Charlie Duclut , Aboutaleb Amiri , Joris Paijmans , Frank Jülicher

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

This paper proposes improvements to the physically-based surface triangulation method, bubble meshing. The method simulates physical bubbles to automatically generate mesh vertices, resulting in high-quality Delaunay triangles. Despite its…

Computational Geometry · Computer Science 2025-08-08 Lei Shangyu , Fan Wei , Ren Hui

Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gaëtan Landreau , Mohamed Tamaazousti

Many computational algorithms applied to geometry operate on discrete representations of shape. It is sometimes necessary to first simplify, or coarsen, representations found in modern datasets for practicable or expedited processing. The…

Computational Geometry · Computer Science 2023-02-10 Alexandros Dimitrios Keros , Kartic Subr