Related papers: Facial Reenactment Through a Personalized Generato…
Talking face generation has historically struggled to produce head movements and natural facial expressions without guidance from additional reference videos. Recent developments in diffusion-based generative models allow for more realistic…
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with…
3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While…
We present a framework for training GANs with explicit control over generated images. We are able to control the generated image by settings exact attributes such as age, pose, expression, etc. Most approaches for editing GAN-generated…
Motivated by the following two observations: 1) people are aging differently under different conditions for changeable facial attributes, e.g., skin color may become darker when working outside, and 2) it needs to keep some unchanged facial…
Over the past years, a substantial amount of work has been done on the problem of facial reenactment, with the solutions coming mainly from the graphics community. Head reenactment is an even more challenging task, which aims at…
Facial aging is a complex process, highly dependent on multiple factors like gender, ethnicity, lifestyle, etc., making it extremely challenging to learn a global aging prior to predict aging for any individual accurately. Existing…
In this paper, we propose a novel framework named DRL-CPG to learn disentangled latent representation for controllable person image generation, which can produce realistic person images with desired poses and human attributes (e.g., pose,…
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
The advance of Generative Adversarial Networks (GANs) enables realistic face image synthesis. However, synthesizing face images that preserve facial identity as well as have high diversity within each identity remains challenging. To…
We propose a two-stage method for face hallucination. First, we generate facial components of the input image using CNNs. These components represent the basic facial structures. Second, we synthesize fine-grained facial structures from high…
Face anonymization with generative models have become increasingly prevalent since they sanitize private information by generating virtual face images, ensuring both privacy and image utility. Such virtual face images are usually not…
Generative models have made significant progress in the tasks of modeling complex data distributions such as natural images. The introduction of Generative Adversarial Networks (GANs) and auto-encoders lead to the possibility of training on…
We propose a neural head reenactment system, which is driven by a latent pose representation and is capable of predicting the foreground segmentation alongside the RGB image. The latent pose representation is learned as a part of the entire…
Generative diffusion models can serve as a prior which ensures that solutions of image restoration systems adhere to the manifold of natural images. However, for restoring facial images, a personalized prior is necessary to accurately…
We propose an algorithm to generate realistic face images of both real and synthetic identities (people who do not exist) with different facial yaw, shape and resolution.The synthesized images can be used to augment datasets to train CNNs…
As a domain-specific super-resolution problem, facial image hallucination has enjoyed a series of breakthroughs thanks to the advances of deep convolutional neural networks. However, the direct migration of existing methods to video is…
Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…
Different people have different facial expressions while speaking emotionally. A realistic facial animation system should consider such identity-specific speaking styles and facial idiosyncrasies to achieve high-degree of naturalness and…
Despite the recent success of GANs in synthesizing images conditioned on inputs such as a user sketch, text, or semantic labels, manipulating the high-level attributes of an existing natural photograph with GANs is challenging for two…