Related papers: Active Learning for Video Classification with Fram…
Temporal localization remains an important challenge in video understanding. In this work, we present our solution to the 3rd YouTube-8M Video Understanding Challenge organized by Google Research. Participants were required to build a…
While many active learning papers assume that the learner can simply ask for a label and receive it, real annotation often presents a mismatch between the form of a label (say, one among many classes), and the form of an annotation…
Active Learning (AL) is a human-in-the-loop framework to interactively and adaptively label data instances, thereby enabling significant gains in model performance compared to random sampling. AL approaches function by selecting the hardest…
Video processing has become a popular research direction in computer vision due to its various applications such as video summarization, action recognition, etc. Recently, deep learning-based methods have achieved impressive results in…
The task of determining labels of all network nodes based on the knowledge about network structure and labels of some training subset of nodes is called the within-network classification. It may happen that none of the labels of the nodes…
Traditional image annotation tasks rely heavily on human effort for object selection and label assignment, making the process time-consuming and prone to decreased efficiency as annotators experience fatigue after extensive work. This paper…
Live fish recognition is one of the most crucial elements of fisheries survey applications where vast amount of data are rapidly acquired. Different from general scenarios, challenges to underwater image recognition are posted by poor image…
Active learning allows machine learning models to be trained using fewer labels while retaining similar performance to traditional supervised learning. An active learner selects the most informative data points, requests their labels, and…
Active learning is a unique abstraction of machine learning techniques where the model/algorithm could guide users for annotation of a set of data points that would be beneficial to the model, unlike passive machine learning. The primary…
Many statistical learning models hold an assumption that the training data and the future unlabeled data are drawn from the same distribution. However, this assumption is difficult to fulfill in real-world scenarios and creates barriers in…
Conventional active learning algorithms assume a single labeler that produces noiseless label at a given, fixed cost, and aim to achieve the best generalization performance for given classifier under a budget constraint. However, in many…
Deep neural networks (DNNs) have demonstrated exceptional performance across various image segmentation tasks. However, the process of preparing datasets for training segmentation DNNs is both labor-intensive and costly, as it typically…
Detecting representative frames in videos based on human actions is quite challenging because of the combined factors of human pose in action and the background. This paper addresses this problem and formulates the key frame detection as…
A major challenge for video semantic segmentation is the lack of labeled data. In most benchmark datasets, only one frame of a video clip is annotated, which makes most supervised methods fail to utilize information from the rest of the…
Understanding the simultaneously very diverse and intricately fine-grained set of possible human actions is a critical open problem in computer vision. Manually labeling training videos is feasible for some action classes but doesn't scale…
Pre-trained vision-language models (VLMs) like CLIP have demonstrated impressive zero-shot performance on a wide range of downstream computer vision tasks. However, there still exists a considerable performance gap between these models and…
Video action localization aims to find the timings of specific actions from a long video. Although existing learning-based approaches have been successful, they require annotating videos, which comes with a considerable labor cost. This…
This work deviates from easy-to-define class boundaries for object interactions. For the task of object interaction recognition, often captured using an egocentric view, we show that semantic ambiguities in verbs and recognising…
Video classification has advanced tremendously over the recent years. A large part of the improvements in video classification had to do with the work done by the image classification community and the use of deep convolutional networks…
In this paper, we explore learning end-to-end deep neural trackers without tracking annotations. This is important as large-scale training data is essential for training deep neural trackers while tracking annotations are expensive to…