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Predicting the relative value of any given chess piece in a position remains an open challenge, as a piece's contribution depends on its spatial relationships with every other piece on the board. We demonstrate that incorporating the state…

Machine Learning · Computer Science 2026-04-20 Ethan Tang , Hasan Davulcu , Jia Zou , Zhongju Zhang

We use logistic regression to estimate the value of the pieces in standard chess and several chess variants, namely Chess 960, Atomic chess, Antichess, and Horde chess. We perform our regressions on several years of data from Lichess, the…

Applications · Statistics 2025-09-26 Steven Pav

Contemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of individual pieces or patterns. In this…

Artificial Intelligence · Computer Science 2025-10-31 Francesco Spinnato

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Maciej A. Czyzewski , Artur Laskowski , Szymon Wasik

Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional…

Artificial Intelligence · Computer Science 2018-03-05 Azlan Iqbal

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Georg Wölflein , Ognjen Arandjelović

We conduct the first study of its kind to generate and evaluate vector representations for chess pieces. In particular, we uncover the latent structure of chess pieces and moves, as well as predict chess moves from chess positions. We share…

Machine Learning · Computer Science 2020-11-03 Berk Kapicioglu , Ramiz Iqbal , Tarik Koc , Louis Nicolas Andre , Katharina Sophia Volz

We present an end-to-end learning method for chess, relying on deep neural networks. Without any a priori knowledge, in particular without any knowledge regarding the rules of chess, a deep neural network is trained using a combination of…

Neural and Evolutionary Computing · Computer Science 2017-11-28 Eli David , Nathan S. Netanyahu , Lior Wolf

This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that…

Machine Learning · Statistics 2019-04-21 Justin Le Louedec , Thomas Guntz , James Crowley , Dominique Vaufreydaz

AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there…

Artificial Intelligence · Computer Science 2024-08-06 Kamron Zaidi , Michael Guerzhoy

The function that counts the number of ways to place nonattacking identical chess or fairy chess pieces in a rectangular strip of fixed height and variable width, as a function of the width, is a piecewise polynomial which is eventually a…

Combinatorics · Mathematics 2016-10-18 Seth Chaiken , Christopher R. H. Hanusa , Thomas Zaslavsky

In Network games under cooperative framework, the position value is a link based allocation rule. It is obtained from the Shapley value of an associated cooperative game where the links of the network are considered players. The Shapley…

Theoretical Economics · Economics 2023-08-08 Niharika Kakoty , Surajit Borkotokey , Rajnish Kumar , Abhijit Bora

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

Artificial Intelligence · Computer Science 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

Chess championships are often organised as a Swiss-system tournament, causing great challenges in ranking the participants due to the different strength of schedules and possible circular triads. The paper suggests that pairwise comparison…

Applications · Statistics 2016-11-03 Lászlo Csató

This paper concerns the analysis of the Shapley value in matching games. Matching games constitute a fundamental class of cooperative games which help understand and model auctions and assignments. In a matching game, the value of a…

Computer Science and Game Theory · Computer Science 2013-07-02 Haris Aziz , Bart de Keijzer

Chess recognition is the task of extracting the chess piece configuration from a chessboard image. Current approaches use a pipeline of separate, independent, modules such as chessboard detection, square localization, and piece…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Athanasios Masouris , Jan van Gemert

We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as…

Data Structures and Algorithms · Computer Science 2010-10-22 Sandor P. Fekete , Tom Kamphans , Nils Schweer

We consider the problem of payoff division in indivisible coalitional games, where the value of the grand coalition is a natural number. This number represents a certain quantity of indivisible objects, such as parliamentary seats, kidney…

Computer Science and Game Theory · Computer Science 2026-04-02 Mikołaj Czarnecki , Michał Korniak , Oskar Skibski , Piotr Skowron

Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB)…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 David Mallasén Quintana , Alberto Antonio del Barrio García , Manuel Prieto Matías

The game of chess is well-known and widely played all over the world. However, the rules for playing it are rather complex since there are different types of pieces and the ways they are allowed to move depend upon the type of the piece. In…

Programming Languages · Computer Science 2023-03-21 Morten Haahr Kristensen , Peter Gorm Larsen
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