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Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

This study explores the use of virtual reality (VR) as an innovative tool to enhance awareness, acceptance, and understanding of accessibility for persons with vision loss (VL). Through a VR-based workshop developed in collaboration with…

Human-Computer Interaction · Computer Science 2024-11-27 F. S. Ricci , C. K. Ukegbu , A. Krassner , S. Hazarika , J. White , M. Porfiri , J. R. Rizzo

The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…

Human-Computer Interaction · Computer Science 2023-09-06 Dipesh Gyawali

Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input devices and immersive head-mounted displays. Virtual Reality…

Human-Computer Interaction · Computer Science 2018-12-07 Jens Grubert , Eyal Ofek , Michel Pahud , Per Ola Kristensson

Virtual Reality (VR) provides new possibilities for modern knowledge work. However, the potential advantages of virtual work environments can only be used if it is feasible to work in them for an extended period of time. Until now, there…

Obesity is a serious disease that can affect both physical and psychological well-being. Due to weight stigmatization, many affected individuals suffer from body image disturbances whereby they perceive their body in a distorted way,…

Human-Computer Interaction · Computer Science 2022-03-11 Nina Döllinger , Erik Wolf , David Mal , Stephan Wenninger , Mario Botsch , Marc Erich Latoschik , Carolin Wienrich

Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces. Improperly designed disability features may even perpetuate…

Human-Computer Interaction · Computer Science 2025-02-17 Kexin Zhang , Edward Glenn Scott Spencer , Abijith Manikandan , Andric Li , Ang Li , Yaxing Yao , Yuhang Zhao

Employers are adopting algorithmic hiring technology throughout the recruitment pipeline. Algorithmic fairness is especially applicable in this domain due to its high stakes and structural inequalities. Unfortunately, most work in this…

Gender is an important demographic attribute of people. This paper provides a survey of human gender recognition in computer vision. A review of approaches exploiting information from face and whole body (either from a still image or gait…

Computer Vision and Pattern Recognition · Computer Science 2012-04-10 Choon Boon Ng , Yong Haur Tay , Bok Min Goi

Artificial Intelligence (AI) is increasingly used in hiring, with large language models (LLMs) having the potential to influence or even make hiring decisions. However, this raises pressing concerns about bias, fairness, and trust,…

Computers and Society · Computer Science 2025-08-26 Pooja S. B. Rao , Laxminarayen Nagarajan Venkatesan , Mauro Cherubini , Dinesh Babu Jayagopi

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Human cognition significantly influences expressed behavior and is intrinsically tied to authentic personality traits. Personality assessment plays a pivotal role in various fields, including psychology, education, social media, etc.…

Human-Computer Interaction · Computer Science 2024-07-30 Xintong Zhang , Di Lu , Huiqi Hu , Nan Jiang , Xianhao Yu , Jinan Xu , Yujia Peng , Qing Li , Wenjuan Han

Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…

Human-Computer Interaction · Computer Science 2025-09-15 Yuan He , Brendan Rooney , Rachel McDonnell

Poor social skills in autism spectrum disorder (ASD) are associated with reduced independence in daily life. Current interventions for improving the social skills of individuals with ASD fail to represent the complexity of real-life social…

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

Human-Computer Interaction · Computer Science 2024-05-10 Ruchi Panchanadikar

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

Avatar embodiment experiences have the potential to enhance human capabilities by extending human senses, body, and mind. This study investigates social acceptance of robotic and virtual avatars as enablers of capability enhancement in six…

Human-Computer Interaction · Computer Science 2026-01-07 Laura Aymerich-Franch , Tarek Taha , Hiroko Kamide , Takahiro Miyashita , Hiroshi Ishiguro , Paolo Dario

Virtual Reality (VR) is increasingly being used to support workplace well-being, but many interventions focus narrowly on a single activity or goal. Our work explores how VR can meet the diverse physical and mental needs of knowledge…

Human-Computer Interaction · Computer Science 2025-10-06 Sophia Ppali , Haris Psallidopoulos , Marios Constantinides , Fotis Liarokapis

We have designed an online survey to understand the status quo of four dimensions of gender biases among the contemporary computing organizations. Our preliminary results found almost one-third of the respondents have reported first-hand…

Software Engineering · Computer Science 2021-07-02 Sayma Sultana , London Ariel Cavaletto , Amiangshu Bosu

What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…

Human-Computer Interaction · Computer Science 2020-09-10 Andrey Krekhov
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