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As artificial agents become increasingly capable, what internal structure is *necessary* for an agent to act competently under uncertainty? Classical results show that optimal control can be *implemented* using belief states or world…

Machine Learning · Computer Science 2026-04-03 Aran Nayebi

We motivate and describe a theory of belief in this paper. This theory is developed with the following view of human belief in mind. Consider the belief that an event E will occur (or has occurred or is occurring). An agent either…

Artificial Intelligence · Computer Science 2013-03-26 Yen-Teh Hsia

In Network cooperative games, due to computational complexity issues, agents are not able to base their behavior on the "whole network status" but have to follow certain "beliefs" as to how it is in their strategic interest to act. This…

Computer Science and Game Theory · Computer Science 2012-02-21 Paraskevas V. Lekeas

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

Computer Science and Game Theory · Computer Science 2015-05-27 Paolo Galeazzi , Michael Franke

This paper studies a new and more general axiomatization than one presented previously for preference on likelihood gambles. Likelihood gambles describe actions in a situation where a decision maker knows multiple probabilistic models and a…

Artificial Intelligence · Computer Science 2012-07-02 Phan H. Giang

Large language models (LLMs) are increasingly deployed in high-stakes settings where good decisions require forming beliefs over the probability of unknown outcomes. However, it is unclear whether LLMs act as if they hold coherent beliefs…

Artificial Intelligence · Computer Science 2026-05-12 Khurram Yamin , Jingjing Tang , Santiago Cortes-Gomez , Amit Sharma , Eric Horvitz , Bryan Wilder

Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…

Physics and Society · Physics 2016-04-20 Gyorgy Szabo , Istvan Borsos

McLennan and Tourky (2010) showed that "imitation games" provide a new view of the computation of Nash equilibria of bimatrix games with the Lemke-Howson algorithm. In an imitation game, the payoff matrix of one of the players is the…

Computer Science and Game Theory · Computer Science 2016-02-16 Rahul Savani , Bernhard von Stengel

Stock correlations is crucial to asset pricing, investor decision-making, and financial risk regulations. However, microscopic explanation based on agent-based modeling is still lacking. We here propose a model derived from minority game…

Computational Finance · Quantitative Finance 2018-03-26 Ming-Yuan Yang , Sai-Ping Li , Li-Xin Zhong , Fei Ren

We investigate an algorithm that assigns to any game in normal form an approximating game that admits an ordinal potential function. Due to the properties of potential games, the algorithm equips every game with a surrogate reward structure…

Multiagent Systems · Computer Science 2026-02-24 Philipp Lakheshar , Sharwin Rezagholi

Strong reciprocity is a fundamental human characteristic associated with our extraordinary sociality and cooperation. Laboratory experiments on social dilemma games and many field studies have quantified well-defined levels of cooperation…

Physics and Society · Physics 2007-11-21 D. Darcet , D. Sornette

Game-theoretic probability uses the structure of gambles to define a concept like probability, but which is more flexible and robust. We show that results in game-theoretic probability can be thought of as minimax theorems for specific…

Probability · Mathematics 2025-12-25 Rafael Frongillo

We study Bayesian coordination games where agents receive noisy private information over the game's payoff structure, and over each others' actions. If private information over actions is precise, we find that agents can coordinate on…

General Economics · Economics 2019-04-25 Dominik Grafenhofer , Wolfgang Kuhle

We investigate different versions of the minority game, a toy model for agents buying and selling a commodity. The Hamming distance between the strategies used by agents to take decisions is introduced as an analytical tool to determine…

adap-org · Physics 2009-10-31 R. D'hulst , G. J. Rodgers

In this work, we proposed a new $N$-person game in which the players can bet on two options, for example represented by two boxers. Some of the players have privileged information about the boxers and part of them can provide this…

Statistical Mechanics · Physics 2018-04-04 Roberto da Silva , Henrique A. Fernandes

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

Computer Science and Game Theory · Computer Science 2025-09-26 Neil Ghani

Traditional methods for computing equilibria in auctions become computationally intractable as auction complexity increases, particularly in multi-item and dynamic auctions. This paper introduces a self-play based reinforcement learning…

General Economics · Economics 2024-10-21 Pranjal Rawat

Large Language Models (LLMs) are increasingly applied to domains that require reasoning about other agents' behavior, such as negotiation, policy design, and market simulation, yet existing research has mostly evaluated their adherence to…

Artificial Intelligence · Computer Science 2025-10-14 Enric Junque de Fortuny , Veronica Roberta Cappelli

This paper proposes a unified theoretical model to identify and test a comprehensive set of probabilistic updating biases within a single framework. The model achieves separate identification by focusing on the updating of belief…

General Economics · Economics 2026-03-27 Pedro Gonzalez-Fernandez

Paired comparison models, such as the Bradley-Terry (1952) model and its variants, are commonly used to measure competitor strength in games and sports. Extensions have been proposed to account for order effects (e.g., home-field advantage)…

Methodology · Statistics 2025-06-02 Mark E. Glickman
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