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Related papers: The Calissons Puzzle

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The Calisson puzzle is a tiling puzzle in which one must tile a triangular grid inside a hexagon with lozenges, under the constraint that certain prescribed edges remain tile boundaries and that adjacent lozenges along these edges have…

Computational Geometry · Computer Science 2026-03-04 Jean-Marie Favreau , Yan Gerard , Pascal Lafourcade , Léo Robert

Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…

Computational Complexity · Computer Science 2012-04-18 Yasuhiko Takenaga , Toby Walsh

Domino tileability is a classical problem in Discrete Geometry, famously solved by Thurston for simply connected regions in nearly linear time in the area. In this paper, we improve upon Thurston's height function approach to a nearly…

Combinatorics · Mathematics 2016-11-07 Igor Pak , Adam Sheffer , Martin Tassy

The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model…

Robotics · Computer Science 2024-10-22 Marcus Gozon , Jingjin Yu

This article builds on Thurston's height functions. His tiling algorithm is reinterpreted using lattice theory and then generalized in order to generate any tiling of a hole-free region. Combined with a natural encoding of tilings by words,…

Dynamical Systems · Mathematics 2009-09-29 Sébastien Desreux , Eric Rémila

Tablut is a complete-knowledge, deterministic, and asymmetric board game, which has not been solved nor properly studied yet. In this work, its rules and characteristics are presented, then a study on its complexity is reported. An upper…

Computational Complexity · Computer Science 2021-01-29 Andrea Galassi

We solve Poisson's equation using new multigrid algorithms that converge rapidly. The novel feature of the 2D and 3D algorithms are the use of extra diagonal grids in the multigrid hierarchy for a much richer and effective communication…

Numerical Analysis · Mathematics 2025-10-20 A. J. Roberts

Based on the geometric {\it Triangle Algorithm} for testing membership of a point in a convex set, we present a novel iterative algorithm for testing the solvability of a real linear system $Ax=b$, where $A$ is an $m \times n$ matrix of…

Numerical Analysis · Mathematics 2020-04-28 Bahman Kalantari , Chun Lau , Yikai Zhang

Given $n$ non-vertical lines in 3-space, their vertical depth (above/below) relation can contain cycles. We show that the lines can be cut into $O(n^{3/2}\mathop{\mathrm{polylog}} n)$ pieces, such that the depth relation among these pieces…

Computational Geometry · Computer Science 2016-06-09 Boris Aronov , Micha Sharir

A triangulation of a surface is irreducible if there is no edge whose contraction produces another triangulation of the surface. In this work we propose an algorithm that constructs the set of irreducible triangulations of any surface with…

We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…

Numerical Analysis · Computer Science 2012-10-31 Bahman Kalantari

We consider a problem in computational origami. Given a piece of paper as a convex polygon $P$ and a point $f$ located within, fold every point on a boundary of $P$ to $f$ and compute a region that is safe from folding, i.e., the region…

Computational Geometry · Computer Science 2023-05-03 Nattawut Phetmak , Jittat Fakcharoenphol

This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove…

Computational Geometry · Computer Science 2023-11-21 Noah M. Kenney

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

Geometrization says `` any closed oriented three-manifold which is prime (not a connected sum) carries one of the eight Thurston geometries OR it has incompressible torus walls whose complementary components each carry one of four…

Geometric Topology · Mathematics 2023-09-06 Alice Kwon , Dennis Sullivan

In this paper we prove two results, one semi-historical and the other new. The semi-historical result, which goes back to Thurston and Riley, is that the geometrization theorem implies that there is an algorithm for the homeomorphism…

Geometric Topology · Mathematics 2019-09-18 Greg Kuperberg

This paper investigated the problem of embedding a simple Hamiltonian Cycle with n vertices on n points inside a simple polygon. This problem seeks to embed a straight-line cycle (without bends), which does not intersect either itself or…

Computational Geometry · Computer Science 2022-08-22 Maryam Fadavian , Heidar Fadavian

In this paper we give a unified approach in categorical setting to the problem of finding the Galois closure of a finite cover, which includes as special cases the familiar finite separable field extensions, finite unramified covers of a…

Number Theory · Mathematics 2017-07-04 Hau-Wen Huang , Wen-Ching Winnie Li

Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem…

Image and Video Processing · Electrical Eng. & Systems 2019-12-03 Dov Bridger , Dov Danon , Ayellet Tal

In this paper, an iterative algorithm is presented for solving Sylvester tensor equation $\mathscr{A}*_M\mathscr{X}+\mathscr{X}*_N\mathscr{C}=\mathscr{D}$, where $\mathscr{A}$, $\mathscr{C}$ and $\mathscr{D}$ are given tensors with…

Numerical Analysis · Mathematics 2018-11-27 Maolin Liang , Bing Zheng
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