Related papers: The Calissons Puzzle
The Calisson puzzle is a tiling puzzle in which one must tile a triangular grid inside a hexagon with lozenges, under the constraint that certain prescribed edges remain tile boundaries and that adjacent lozenges along these edges have…
Tetravex is a widely played one person computer game in which you are given $n^2$ unit tiles, each edge of which is labelled with a number. The objective is to place each tile within a $n$ by $n$ square such that all neighbouring edges are…
Domino tileability is a classical problem in Discrete Geometry, famously solved by Thurston for simply connected regions in nearly linear time in the area. In this paper, we improve upon Thurston's height function approach to a nearly…
The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model…
This article builds on Thurston's height functions. His tiling algorithm is reinterpreted using lattice theory and then generalized in order to generate any tiling of a hole-free region. Combined with a natural encoding of tilings by words,…
Tablut is a complete-knowledge, deterministic, and asymmetric board game, which has not been solved nor properly studied yet. In this work, its rules and characteristics are presented, then a study on its complexity is reported. An upper…
We solve Poisson's equation using new multigrid algorithms that converge rapidly. The novel feature of the 2D and 3D algorithms are the use of extra diagonal grids in the multigrid hierarchy for a much richer and effective communication…
Based on the geometric {\it Triangle Algorithm} for testing membership of a point in a convex set, we present a novel iterative algorithm for testing the solvability of a real linear system $Ax=b$, where $A$ is an $m \times n$ matrix of…
Given $n$ non-vertical lines in 3-space, their vertical depth (above/below) relation can contain cycles. We show that the lines can be cut into $O(n^{3/2}\mathop{\mathrm{polylog}} n)$ pieces, such that the depth relation among these pieces…
A triangulation of a surface is irreducible if there is no edge whose contraction produces another triangulation of the surface. In this work we propose an algorithm that constructs the set of irreducible triangulations of any surface with…
We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…
We consider a problem in computational origami. Given a piece of paper as a convex polygon $P$ and a point $f$ located within, fold every point on a boundary of $P$ to $f$ and compute a region that is safe from folding, i.e., the region…
This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove…
We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…
Geometrization says `` any closed oriented three-manifold which is prime (not a connected sum) carries one of the eight Thurston geometries OR it has incompressible torus walls whose complementary components each carry one of four…
In this paper we prove two results, one semi-historical and the other new. The semi-historical result, which goes back to Thurston and Riley, is that the geometrization theorem implies that there is an algorithm for the homeomorphism…
This paper investigated the problem of embedding a simple Hamiltonian Cycle with n vertices on n points inside a simple polygon. This problem seeks to embed a straight-line cycle (without bends), which does not intersect either itself or…
In this paper we give a unified approach in categorical setting to the problem of finding the Galois closure of a finite cover, which includes as special cases the familiar finite separable field extensions, finite unramified covers of a…
Jigsaw puzzle solving is an intriguing problem which has been explored in computer vision for decades. This paper focuses on a specific variant of the problem - solving puzzles with eroded boundaries. Such erosion makes the problem…
In this paper, an iterative algorithm is presented for solving Sylvester tensor equation $\mathscr{A}*_M\mathscr{X}+\mathscr{X}*_N\mathscr{C}=\mathscr{D}$, where $\mathscr{A}$, $\mathscr{C}$ and $\mathscr{D}$ are given tensors with…