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Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a…
Deep neural networks have been shown to be susceptible to adversarial examples -- small, imperceptible changes constructed to cause mis-classification in otherwise highly accurate image classifiers. As a practical alternative, recent work…
Many physical adversarial patch generation methods are widely proposed to protect personal privacy from malicious monitoring using object detectors. However, they usually fail to generate satisfactory patch images in terms of both…
In this paper, we present a method of clothes retargeting; generating the potential poses and deformations of a given 3D clothing template model to fit onto a person in a single RGB image. The problem is fundamentally ill-posed as attaining…
Diffusion models have shown preliminary success in virtual try-on (VTON) task. The typical dual-branch architecture comprises two UNets for implicit garment deformation and synthesized image generation respectively, and has emerged as the…
Recent advances in large models have significantly advanced image-to-3D reconstruction. However, the generated models are often fused into a single piece, limiting their applicability in downstream tasks. This paper focuses on 3D garment…
High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely…
The detection of computer-generated text is an area of rapidly increasing significance as nascent generative models allow for efficient creation of compelling human-like text, which may be abused for the purposes of spam, disinformation,…
Recent years have seen an increasing interest in physical adversarial attacks, which aim to craft deployable patterns for deceiving deep neural networks, especially for person detectors. However, the adversarial patterns of existing…
In this paper, we define and study a new Cloth2Body problem which has a goal of generating 3D human body meshes from a 2D clothing image. Unlike the existing human mesh recovery problem, Cloth2Body needs to address new and emerging…
Creating animatable avatars from static scans requires the modeling of clothing deformations in different poses. Existing learning-based methods typically add pose-dependent deformations upon a minimally-clothed mesh template or a learned…
Transferable adversarial attack is always in the spotlight since deep learning models have been demonstrated to be vulnerable to adversarial samples. However, existing physical attack methods do not pay enough attention on transferability…
Recent advances in 3D human shape estimation build upon parametric representations that model very well the shape of the naked body, but are not appropriate to represent the clothing geometry. In this paper, we present an approach to model…
We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies. We use graph…
Deep neural networks are vulnerable to adversarial examples, i.e., carefully-perturbed inputs aimed to mislead classification. This work proposes a detection method based on combining non-linear dimensionality reduction and density…
Adversarial patches, often used to provide physical stealth protection for critical assets and assess perception algorithm robustness, usually neglect the need for visual harmony with the background environment, making them easily…
Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we pro- pose a method that…
Virtual try-on system under arbitrary human poses has huge application potential, yet raises quite a lot of challenges, e.g. self-occlusions, heavy misalignment among diverse poses, and diverse clothes textures. Existing methods aim at…
We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…
The accurate representation of fine-detailed cloth wrinkles poses significant challenges in computer graphics. The inherently non-uniform structure of cloth wrinkles mandates the employment of intricate discretization strategies, which are…