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The surface of metal, glass and plastic objects is often characterized by microscopic scratches caused by manufacturing and/or wear. A closer look onto such scratches reveals iridescent colors with a complex dependency on viewing and…

Graphics · Computer Science 2017-05-18 Sebastian Werner , Zdravko Velinov , Wenzel Jakob , Matthias B. Hullin

Gaze estimation encounters generalization challenges when dealing with out-of-distribution data. To address this problem, recent methods use neural radiance fields (NeRF) to generate augmented data. However, existing methods based on NeRF…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Xiaobao Wei , Peng Chen , Guangyu Li , Ming Lu , Hui Chen , Feng Tian

Existing near-eye display designs struggle to balance between multiple trade-offs such as form factor, weight, computational requirements, and battery life. These design trade-offs are major obstacles on the path towards an all-day usable…

Human-Computer Interaction · Computer Science 2021-04-09 Yuta Itoh , Takumi Kaminokado , Kaan Aksit

A compact near-eye visor (NEV) system that can guide light from a display to the eye could transform augmented reality (AR) technology. Unfortunately, existing implementations of such an NEV either suffer from small field of view or…

In this paper, a novel approach to visual salience detection via Neural Response Divergence (NeRD) is proposed, where synaptic portions of deep neural networks, previously trained for complex object recognition, are leveraged to compute low…

Computer Vision and Pattern Recognition · Computer Science 2016-02-05 M. J. Shafiee , P. Siva , C. Scharfenberger , P. Fieguth , A. Wong

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

Neural radiance fields (NeRFs) have enabled high fidelity 3D reconstruction from multiple 2D input views. However, a well-known drawback of NeRFs is the less-than-ideal performance under a small number of views, due to insufficient…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Mikaela Angelina Uy , Ricardo Martin-Brualla , Leonidas Guibas , Ke Li

We present a novel neural surface reconstruction method, called NeuS, for reconstructing objects and scenes with high fidelity from 2D image inputs. Existing neural surface reconstruction approaches, such as DVR and IDR, require foreground…

Computer Vision and Pattern Recognition · Computer Science 2023-02-02 Peng Wang , Lingjie Liu , Yuan Liu , Christian Theobalt , Taku Komura , Wenping Wang

Accurate and efficient eye gaze estimation is important for emerging consumer electronic systems such as driver monitoring systems and novel user interfaces. Such systems are required to operate reliably in difficult, unconstrained…

Computer Vision and Pattern Recognition · Computer Science 2018-06-29 Joseph Lemley , Anuradha Kar , Alexandru Drimbarean , Peter Corcoran

Eye gaze controlled interfaces allow us to directly manipulate a graphical user interface just by looking at it. This technology has great potential in military aviation, in particular, operating different displays in situations where…

Recently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on…

Computer Vision and Pattern Recognition · Computer Science 2024-04-19 Wooseok Kim , Taiki Fukiage , Takeshi Oishi

Decomposing a scene into its shape, reflectance, and illumination is a challenging but important problem in computer vision and graphics. This problem is inherently more challenging when the illumination is not a single light source under…

Computer Vision and Pattern Recognition · Computer Science 2021-08-27 Mark Boss , Raphael Braun , Varun Jampani , Jonathan T. Barron , Ce Liu , Hendrik P. A. Lensch

A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has…

Human-Computer Interaction · Computer Science 2019-10-17 W. X. Chen , X. Y. Cui , J. Zheng , J. M. Zhang , S. Chen , Y. D. Yao

Recently, perception task based on Bird's-Eye View (BEV) representation has drawn more and more attention, and BEV representation is promising as the foundation for next-generation Autonomous Vehicle (AV) perception. However, most existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Yangguang Li , Bin Huang , Zeren Chen , Yufeng Cui , Feng Liang , Mingzhu Shen , Fenggang Liu , Enze Xie , Lu Sheng , Wanli Ouyang , Jing Shao

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

Multi-view shape reconstruction has achieved impressive progresses thanks to the latest advances in neural implicit surface rendering. However, existing methods based on signed distance function (SDF) are limited to closed surfaces, failing…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Yu-Tao Liu , Li Wang , Jie yang , Weikai Chen , Xiaoxu Meng , Bo Yang , Lin Gao

Neural Radiance Fields (NeRF) achieve remarkable performance in dense multi-view scenarios, but their reconstruction quality degrades significantly under sparse inputs due to geometric artifacts. Existing methods utilize global depth…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Weiqi Yu , Yiyang Yao , Lin He , Jianming Lv

In a typical video conferencing setup, it is hard to maintain eye contact during a call since it requires looking into the camera rather than the display. We propose an eye contact correction model that restores the eye contact regardless…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Leo F. Isikdogan , Timo Gerasimow , Gilad Michael

The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider…

Optics · Physics 2021-06-14 Shijie Zhang , Juan Liu , Zhiqi Zhang

The Bird-Eye-View (BEV) is one of the most widely-used scene representations for visual perception in Autonomous Vehicles (AVs) due to its well suited compatibility to downstream tasks. For the enhanced safety of AVs, modeling perception…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Asen Nachkov , Martin Danelljan , Danda Pani Paudel , Luc Van Gool