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Related papers: Motion-X: A Large-scale 3D Expressive Whole-body H…

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To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image. Most existing methods focus only on parts of the body. A few recent approaches…

Computer Vision and Pattern Recognition · Computer Science 2020-08-21 Vasileios Choutas , Georgios Pavlakos , Timo Bolkart , Dimitrios Tzionas , Michael J. Black

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured video only support body motions without facial expressions and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-01 Gyeongsik Moon , Takaaki Shiratori , Shunsuke Saito

Generating videos of complex human motions such as flips, cartwheels, and martial arts remains challenging for current video diffusion models. Text-only conditioning is temporally ambiguous for fine-grained motion control, while explicit…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Ashkan Taghipour , Morteza Ghahremani , Zinuo Li , Hamid Laga , Farid Boussaid , Mohammed Bennamoun

State-of-the-art text-to-motion generation models rely on the kinematic-aware, local-relative motion representation popularized by HumanML3D, which encodes motion relative to the pelvis and to the previous frame with built-in redundancy.…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Zichong Meng , Zeyu Han , Xiaogang Peng , Yiming Xie , Huaizu Jiang

This paper presents a novel dataset titled PedX, a large-scale multimodal collection of pedestrians at complex urban intersections. PedX consists of more than 5,000 pairs of high-resolution (12MP) stereo images and LiDAR data along with…

Computer Vision and Pattern Recognition · Computer Science 2018-09-12 Wonhui Kim , Manikandasriram Srinivasan Ramanagopal , Charles Barto , Ming-Yuan Yu , Karl Rosaen , Nick Goumas , Ram Vasudevan , Matthew Johnson-Roberson

Fine-grained understanding of human actions and poses in videos is essential for human-centric AI applications. In this work, we introduce ActionArt, a fine-grained video-caption dataset designed to advance research in human-centric…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Yi-Xing Peng , Qize Yang , Yu-Ming Tang , Shenghao Fu , Kun-Yu Lin , Xihan Wei , Wei-Shi Zheng

We present a benchmark for 3D human whole-body pose estimation, which involves identifying accurate 3D keypoints on the entire human body, including face, hands, body, and feet. Currently, the lack of a fully annotated and accurate 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Yue Zhu , Nermin Samet , David Picard

Advances in markerless pose estimation have made it possible to capture detailed human movement in naturalistic settings using standard video, enabling new forms of behavioral analysis at scale. However, the high dimensionality, noise, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Carter Sale , Margaret C. Macpherson , Gaurav Patil , Kelly Miles , Rachel W. Kallen , Sebastian Wallot , Michael J. Richardson

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Kunal Bhosikar , Siddharth Katageri , Vivek Madhavaram , Kai Han , Charu Sharma

We develop a technique for generating smooth and accurate 3D human pose and motion estimates from RGB video sequences. Our method, which we call Motion Estimation via Variational Autoencoder (MEVA), decomposes a temporal sequence of human…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Zhengyi Luo , S. Alireza Golestaneh , Kris M. Kitani

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

Computer Vision and Pattern Recognition · Computer Science 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua

We present MAMMA, a markerless motion-capture pipeline that accurately recovers SMPL-X parameters from multi-view video of two-person interaction sequences. Traditional motion-capture systems rely on physical markers. Although they offer…

This paper addresses the problem of generating 3D interactive human motion from text. Given a textual description depicting the actions of different body parts in contact with static objects, we synthesize sequences of 3D body poses that…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Sihan Ma , Qiong Cao , Jing Zhang , Dacheng Tao

Widely adopted motion forecasting datasets substitute the observed sensory inputs with higher-level abstractions such as 3D boxes and polylines. These sparse shapes are inferred through annotating the original scenes with perception…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Kan Chen , Runzhou Ge , Hang Qiu , Rami AI-Rfou , Charles R. Qi , Xuanyu Zhou , Zoey Yang , Scott Ettinger , Pei Sun , Zhaoqi Leng , Mustafa Baniodeh , Ivan Bogun , Weiyue Wang , Mingxing Tan , Dragomir Anguelov

Generating accurate descriptions of human actions in videos remains a challenging task for video captioning models. Existing approaches often struggle to capture fine-grained motion details, resulting in vague or semantically inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Guorui Song , Guocun Wang , Zhe Huang , Jing Lin , Xuefei Zhe , Jian Li , Haoqian Wang

In this paper, we propose H-MoRe, a novel pipeline for learning precise human-centric motion representation. Our approach dynamically preserves relevant human motion while filtering out background movement. Notably, unlike previous methods…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Zhanbo Huang , Xiaoming Liu , Yu Kong

Human motion generation aims to produce plausible human motion sequences according to various conditional inputs, such as text or audio. Despite the feasibility of existing methods in generating motion based on short prompts and simple…

Multimedia · Computer Science 2024-11-12 Bo Han , Hao Peng , Minjing Dong , Yi Ren , Yixuan Shen , Chang Xu

We propose X-Portrait, an innovative conditional diffusion model tailored for generating expressive and temporally coherent portrait animation. Specifically, given a single portrait as appearance reference, we aim to animate it with motion…

Computer Vision and Pattern Recognition · Computer Science 2024-07-29 You Xie , Hongyi Xu , Guoxian Song , Chao Wang , Yichun Shi , Linjie Luo

In this paper, we introduce a new hierarchical model for human action recognition using body joint locations. Our model can categorize complex actions in videos, and perform spatio-temporal annotations of the atomic actions that compose the…

Computer Vision and Pattern Recognition · Computer Science 2016-06-17 Ivan Lillo , Juan Carlos Niebles , Alvaro Soto