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Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Sheng-Yu Wang , David Bau , Jun-Yan Zhu

Freehand sketches exhibit unique sparsity and abstraction, necessitating learning pipelines distinct from those designed for images. For sketch learning methods, the central objective is to fully exploit the effective information embedded…

Graphics · Computer Science 2026-03-12 Xi Cheng , Pingfa Feng , Mingyu Fan , Zhichao Liao , Hang Cheng , Long Zeng

Sketching algorithms or sketches have emerged as a promising alternative to the traditional packet sampling-based network telemetry solutions. At a high level, they are attractive because of their high resource efficiency and accuracy…

Networking and Internet Architecture · Computer Science 2020-12-14 Zaoxing Liu , Hun Namkung , Anup Agarwal , Antonis Manousis , Peter Steenkiste , Srinivasan Seshan , Vyas Sekar

Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required…

Robotics · Computer Science 2025-03-18 Peihong Yu , Amisha Bhaskar , Anukriti Singh , Zahiruddin Mahammad , Pratap Tokekar

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the…

Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Alireza Javanmardi , Alain Pagani , Didier Stricker

3D facial animation has attracted considerable attention due to its extensive applications in the multimedia field. Audio-driven 3D facial animation has been widely explored with promising results. However, multi-modal 3D facial animation,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Sijing Wu , Yunhao Li , Yichao Yan , Huiyu Duan , Ziwei Liu , Guangtao Zhai

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

Video retargeting for digital face animation is used in virtual reality, social media, gaming, movies, and video conference, aiming to animate avatars' facial expressions based on videos of human faces. The standard method to represent…

Graphics · Computer Science 2023-06-22 Ariel Larey , Omri Asraf , Adam Kelder , Itzik Wilf , Ofer Kruzel , Nati Daniel

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

Human-Computer Interaction · Computer Science 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

We propose FaceCom, a method for 3D facial shape completion, which delivers high-fidelity results for incomplete facial inputs of arbitrary forms. Unlike end-to-end shape completion methods based on point clouds or voxels, our approach…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Yinglong Li , Hongyu Wu , Xiaogang Wang , Qingzhao Qin , Yijiao Zhao , Yong wang , Aimin Hao

Video generation and editing conditioned on text prompts or images have undergone significant advancements. However, challenges remain in accurately controlling global layout and geometry details solely by texts, and supporting motion…

Graphics · Computer Science 2025-04-01 Feng-Lin Liu , Hongbo Fu , Xintao Wang , Weicai Ye , Pengfei Wan , Di Zhang , Lin Gao

Automatic synthesis of faces from visual attributes is an important problem in computer vision and has wide applications in law enforcement and entertainment. With the advent of deep generative convolutional neural networks (CNNs), attempts…

Computer Vision and Pattern Recognition · Computer Science 2018-01-03 Xing Di , Vishal M. Patel

We propose a deep hashing framework for sketch retrieval that, for the first time, works on a multi-million scale human sketch dataset. Leveraging on this large dataset, we explore a few sketch-specific traits that were otherwise…

Computer Vision and Pattern Recognition · Computer Science 2018-04-05 Peng Xu , Yongye Huang , Tongtong Yuan , Kaiyue Pang , Yi-Zhe Song , Tao Xiang , Timothy M. Hospedales , Zhanyu Ma , Jun Guo

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Xianglong He , Junyi Chen , Di Huang , Zexiang Liu , Xiaoshui Huang , Wanli Ouyang , Chun Yuan , Yangguang Li

Significant progress has been made for speech-driven 3D face animation, but most works focus on learning the motion of mesh/geometry, ignoring the impact of dynamic texture. In this work, we reveal that dynamic texture plays a key role in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Xuanchen Li , Jianyu Wang , Yuhao Cheng , Yikun Zeng , Xingyu Ren , Wenhan Zhu , Weiming Zhao , Yichao Yan

3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Xiangyu Zhu , Chang Yu , Di Huang , Zhen Lei , Hao Wang , Stan Z. Li

We revisit data selection in a modern context of finetuning from a fundamental perspective. Extending the classical wisdom of variance minimization in low dimensions to high-dimensional finetuning, our generalization analysis unveils the…

Machine Learning · Computer Science 2025-02-10 Yijun Dong , Hoang Phan , Xiang Pan , Qi Lei