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While many individual tasks in the domain of human analysis have recently received an accuracy boost from deep learning approaches, multi-task learning has mostly been ignored due to a lack of data. New synthetic datasets are being…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Daniel Sánchez , Marc Oliu , Meysam Madadi , Xavier Baró , Sergio Escalera

Reconstructing real-world objects and estimating their movable joint structures are pivotal technologies within the field of robotics. Previous research has predominantly focused on supervised approaches, relying on extensively annotated…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Haowen Wang , Zhen Zhao , Zhao Jin , Zhengping Che , Liang Qiao , Yakun Huang , Zhipeng Fan , Xiuquan Qiao , Jian Tang

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Zhangyang Xiong , Chenghong Li , Kenkun Liu , Hongjie Liao , Jianqiao Hu , Junyi Zhu , Shuliang Ning , Lingteng Qiu , Chongjie Wang , Shijie Wang , Shuguang Cui , Xiaoguang Han

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Paweł Foszner , Agnieszka Szczęsna , Luca Ciampi , Nicola Messina , Adam Cygan , Bartosz Bizoń , Michał Cogiel , Dominik Golba , Elżbieta Macioszek , Michał Staniszewski

Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a…

Graphics · Computer Science 2021-10-04 Qianhui Men , Hubert P. H. Shum , Edmond S. L. Ho , Howard Leung

Text-based 3D human motion editing is a critical yet challenging task in computer vision and graphics. While training-free approaches have been explored, the recent release of the MotionFix dataset, which includes source-text-motion…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Zhengyuan Li , Kai Cheng , Anindita Ghosh , Uttaran Bhattacharya , Liangyan Gui , Aniket Bera

Limited real-world data severely impacts model performance in many computer vision domains, particularly for samples that are underrepresented in training. Synthetically generated images are a promising solution, but 1) it remains unclear…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Nitish Mital , Simon Malzard , Richard Walters , Celso M. De Melo , Raghuveer Rao , Victoria Nockles

Computer-use agents (CUAs) automate on-screen work, as illustrated by GPT-5.4 and Claude. Yet their reliability on complex, low-frequency interactions is still poor, limiting user trust. Our analysis of failure cases from advanced models…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Miaosen Zhang , Xiaohan Zhao , Zhihong Tan , Zhou Huoshen , Yijia Fan , Yifan Yang , Kai Qiu , Bei Liu , Justin Wagle , Chenzhong Yin , Mingxi Cheng , Ji Li , Qi Dai , Chong Luo , Xu Yang , Xin Geng , Baining Guo

We introduce SynPlay, a large-scale synthetic human dataset purpose-built for advancing multi-perspective human localization, with a predominant focus on aerial-view perception. SynPlay departs from traditional synthetic datasets by…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Jinsub Yim , Hyungtae Lee , Sungmin Eum , Yi-Ting Shen , Yan Zhang , Heesung Kwon , Shuvra S. Bhattacharyya

We propose Point2Act, which directly retrieves the 3D action point relevant to a contextually described task, leveraging Multimodal Large Language Models (MLLMs). Foundation models opened the possibility for generalist robots that can…

Robotics · Computer Science 2026-03-05 Sang Min Kim , Hyeongjun Heo , Junho Kim , Yonghyeon Lee , Young Min Kim

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

While passive agents merely follow instructions, proactive agents align with higher-level objectives, such as assistance and safety by continuously monitoring the environment to determine when and how to act. However, developing proactive…

Speech synthesis is crucial for human-computer interaction, enabling natural and intuitive communication. However, existing datasets involve high construction costs due to manual annotation and suffer from limited character diversity,…

Computation and Language · Computer Science 2025-04-22 Xiang Li , Duyi Pan , Hongru Xiao , Jiale Han , Jing Tang , Jiabao Ma , Wei Wang , Bo Cheng

3D multi-person motion prediction is a challenging task that involves modeling individual behaviors and interactions between people. Despite the emergence of approaches for this task, comparing them is difficult due to the lack of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xiaogang Peng , Xiao Zhou , Yikai Luo , Hao Wen , Yu Ding , Zizhao Wu

We present a method for synthesizing naturally looking images of multiple people interacting in a specific scenario. These images benefit from the advantages of synthetic data: being fully controllable and fully annotated with any type of…

Computer Vision and Pattern Recognition · Computer Science 2020-06-04 Igor Kviatkovsky , Nadav Bhonker , Gerard Medioni

We present Human Motions with Objects (HUMOTO), a high-fidelity dataset of human-object interactions for motion generation, computer vision, and robotics applications. Featuring 735 sequences (7,875 seconds at 30 fps), HUMOTO captures…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Jiaxin Lu , Chun-Hao Paul Huang , Uttaran Bhattacharya , Qixing Huang , Yi Zhou

Despite rapid advances in video generative models, robust metrics for evaluating visual and temporal correctness of complex human actions remain elusive. Critically, existing pure-vision encoders and Multimodal Large Language Models (MLLMs)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Xavier Thomas , Youngsun Lim , Ananya Srinivasan , Audrey Zheng , Deepti Ghadiyaram

Generating full-body human gestures encompassing face, body, hands, and global movements from audio is a valuable yet challenging task in virtual avatar creation. Previous systems focused on tokenizing the human gestures framewisely and…

Graphics · Computer Science 2025-05-20 Zhizhuo Yin , Yuk Hang Tsui , Pan Hui

As an agent-level reasoning and coordination paradigm, Multi-Agent Debate (MAD) orchestrates multiple agents through structured debate to improve answer quality and support complex reasoning. However, existing research on MAD suffers from…

Artificial Intelligence · Computer Science 2026-01-07 Ao Li , Jinghui Zhang , Luyu Li , Yuxiang Duan , Lang Gao , Mingcai Chen , Weijun Qin , Shaopeng Li , Fengxian Ji , Ning Liu , Lizhen Cui , Xiuying Chen , Yuntao Du

Text-guided 3D motion editing has seen success in single-person scenarios, but its extension to multi-person settings is less explored due to limited paired data and the complexity of inter-person interactions. We introduce the task of…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Yebin Yang , Di Wen , Lei Qi , Weitong Kong , Junwei Zheng , Ruiping Liu , Yufan Chen , Chengzhi Wu , Kailun Yang , Yuqian Fu , Danda Pani Paudel , Luc Van Gool , Kunyu Peng