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An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation…

Sound · Computer Science 2015-07-10 Enzo De Sena , Huseyin Hacihabiboglu , Zoran Cvetkovic , Julius O. Smith

The image source method (ISM) is often used to simulate room acoustics due to its ease of use and computational efficiency. The standard ISM is limited to simulations of room impulse responses between point sources and omnidirectional…

Audio and Speech Processing · Electrical Eng. & Systems 2023-09-08 Zeyu Xu , Adrian Herzog , Alexander Lodermeyer , Emanuël A. P. Habets , Albert G. Prinn

For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…

Audio and Speech Processing · Electrical Eng. & Systems 2021-11-30 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…

Sound · Computer Science 2021-09-28 Zhenyu Tang , Lianwu Chen , Bo Wu , Dong Yu , Dinesh Manocha

We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-02 Armin Gerami , Ramani Duraiswami

Feedback delay networks (FDNs) are recursive filters, which are widely used for artificial reverberation and decorrelation. One central challenge in the design of FDNs is the generation of sufficient echo density in the impulse response…

Sound · Computer Science 2020-06-09 Sebastian J. Schlecht , Emanuël A. P. Habets

Rendering dynamic reverberation in a complicated acoustic space for moving sources and listeners is challenging but crucial for enhancing user immersion in extended-reality (XR) applications. Capturing spatially varying room impulse…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-10 Orchisama Das , Gloria Dal Santo , Sebastian J. Schlecht , Vesa Valimaki , Zoran Cvetkovic

Room impulse responses (RIRs) are fundamental to audio data augmentation, acoustic signal processing, and immersive audio rendering. While geometric simulators such as the image source method (ISM) can efficiently generate early…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-17 Zeyu Xu , Andreas Brendel , Albert G. Prinn , Emanuël A. P. Habets

Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-15 James Brooks-Park , Søren Bech , Jan Østergaard , Steven van de Par

Late reverberation involves the superposition of many sound reflections resulting in a diffuse sound field. Since the spatially resolved perception of individual diffuse reflections is impossible, simplifications can potentially be made for…

Audio and Speech Processing · Electrical Eng. & Systems 2021-07-01 Christoph Kirsch , Josef Poppitz , Torben Wendt , Steven van de Par , Stephan D. Ewert

Geometrical approaches for room acoustics simulation have the advantage of requiring limited computational resources while still achieving a high perceptual plausibility. A common approach is using the image source model for direct and…

Sound · Computer Science 2024-10-28 Siegfried Gündert , Stephan D. Ewert , Steven van de Par

Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…

Sound · Computer Science 2024-07-30 Matteo Scerbo , Lauri Savioja , Enzo De Sena

Over the past few decades, extensive research has been devoted to the design of artificial reverberation algorithms aimed at emulating the room acoustics of physical environments. Despite significant advancements, automatic parameter tuning…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-10 Alessandro Ilic Mezza , Riccardo Giampiccolo , Enzo De Sena , Alberto Bernardini

In theory, active control could be used to reduce the unwanted noise reflections from surfaces such as a submarine hull or the walls of an anechoic room. In the recent years, a real-time algorithm has been developed to this effect at the…

Classical Physics · Physics 2009-11-25 Emmanuel Friot , Alexandre Gintz

Traditional sound diffusers are quasi-random phase gratings attached to reflecting surfaces whose purpose is to augment the spatiotemporal incoherence of the acoustic field scattered from reflective surfaces. This configuration allows one…

Applied Physics · Physics 2022-11-23 Janghoon Kang , Michael R. Haberman

Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-11-18 Vincent Martin , Isaac Engel , Lorenzo Picinali

Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key…

Audio and Speech Processing · Electrical Eng. & Systems 2025-10-28 Philipp Götz , Gloria Dal Santo , Sebastian J. Schlecht , Vesa Välimäki , Emanuël A. P. Habets

This article presents new numerical simulation tools, respectively developed in Matlab and Blender softwares. Available in open-source under the GPL 3.0 license, it uses a ray-tracing/image-sources hybrid method to calculate the room…

Audio and Speech Processing · Electrical Eng. & Systems 2018-11-15 Matthieu Aussal , Robin Gueguen

The direct and indirect boundary element methods, accelerated via the fast multipole method, are applied to numerical simulation of room acoustics for large rooms of volume $\sim 150$ $m^{3}$ and frequencies up to 5 kHz on a workstation. As…

Numerical Analysis · Mathematics 2021-09-22 Nail A. Gumerov , Ramani Duraiswami

Modern neural-network-based speech processing systems are typically required to be robust against reverberation, and the training of such systems thus needs a large amount of reverberant data. During the training of the systems, on-the-fly…

Sound · Computer Science 2023-04-18 Yi Luo , Rongzhi Gu
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