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Joint video-language learning has received increasing attention in recent years. However, existing works mainly focus on single or multiple trimmed video clips (events), which makes human-annotated event boundaries necessary during…

Computer Vision and Pattern Recognition · Computer Science 2023-05-18 Teng Wang , Jinrui Zhang , Feng Zheng , Wenhao Jiang , Ran Cheng , Ping Luo

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

Graphics · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Recent advances in machine learning, particularly Large Language Models (LLMs) such as BERT and GPT, provide rich contextual embeddings that improve text representation. However, current document clustering approaches often ignore the…

Computation and Language · Computer Science 2024-12-20 Imed Keraghel , Mohamed Nadif

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

Artificial Intelligence · Computer Science 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Knowledge graph embedding (KGE) aims to learn continuous vectors of relations and entities in knowledge graph. Recently, transition-based KGE methods have achieved promising performance, where the single relation vector learns to translate…

Computation and Language · Computer Science 2022-05-02 Xuanyu Zhang , Qing Yang , Dongliang Xu

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

Information Retrieval · Computer Science 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

Computers and Society · Computer Science 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

Machine Learning · Computer Science 2025-04-08 Mahsa Bazzaz , Seth Cooper

Federated Learning (FL) has become a viable technique for realizing privacy-enhancing distributed deep learning on the network edge. Heterogeneous hardware, unreliable client devices, and energy constraints often characterize edge computing…

Machine Learning · Computer Science 2024-11-05 Herbert Woisetschläger , Alexander Erben , Ruben Mayer , Shiqiang Wang , Hans-Arno Jacobsen

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

Computer Science and Game Theory · Computer Science 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

We present collaborative similarity embedding (CSE), a unified framework that exploits comprehensive collaborative relations available in a user-item bipartite graph for representation learning and recommendation. In the proposed framework,…

Information Retrieval · Computer Science 2019-02-20 Chih-Ming Chen , Chuan-Ju Wang , Ming-Feng Tsai , Yi-Hsuan Yang

The central question in representation learning is what constitutes a good or meaningful representation. In this work we argue that if we consider data with inherent cluster structures, where clusters can be characterized through different…

Machine Learning · Computer Science 2022-12-05 Pascal Mattia Esser , Satyaki Mukherjee , Mahalakshmi Sabanayagam , Debarghya Ghoshdastidar

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Yi-Chun Chen , Arnav Jhala

Cross-modal retrieval has become a highlighted research topic for retrieval across multimedia data such as image and text. A two-stage learning framework is widely adopted by most existing methods based on Deep Neural Network (DNN): The…

Multimedia · Computer Science 2017-08-09 Yuxin Peng , Jinwei Qi , Xin Huang , Yuxin Yuan

Cross-lingual Text Classification (CLC) consists of automatically classifying, according to a common set C of classes, documents each written in one of a set of languages L, and doing so more accurately than when naively classifying each…

Machine Learning · Computer Science 2021-09-22 Andrea Esuli , Alejandro Moreo , Fabrizio Sebastiani

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensive research was…

Machine Learning · Computer Science 2017-02-08 Nadav Bhonker , Shai Rozenberg , Itay Hubara

Cross-modal entity linking refers to the ability to align entities and their attributes across different modalities. While cross-modal entity linking is a fundamental skill needed for real-world applications such as multimodal code…

Computation and Language · Computer Science 2025-06-02 Iñigo Alonso , Gorka Azkune , Ander Salaberria , Jeremy Barnes , Oier Lopez de Lacalle

Edge computing has emerged as an alternative to reduce transmission and processing delay and preserve privacy of the video streams. However, the ever-increasing complexity of Deep Neural Networks (DNNs) used in video-based applications…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Bryan Bo Cao , Abhinav Sharma , Manavjeet Singh , Anshul Gandhi , Samir Das , Shubham Jain

To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them. However, there has been relatively little prior work on how and when to best adapt an ML system to a co-designer. In this…

Machine Learning · Computer Science 2022-05-20 Emily Halina , Matthew Guzdial
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