English
Related papers

Related papers: Joint Level Generation and Translation Using Gamep…

200 papers

Advances in technology have led to the development of methods that can create desired visual multimedia. In particular, image generation using deep learning has been extensively studied across diverse fields. In comparison, video…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Doyeon Kim , Donggyu Joo , Junmo Kim

Deep learning agents can achieve high performance in complex game domains without often understanding the underlying causal game mechanics. To address this, we investigate Causal Induction: the ability to infer governing laws from…

Artificial Intelligence · Computer Science 2026-02-03 Mohit Jiwatode , Alexander Dockhorn , Bodo Rosenhahn

We present Perceive-Represent-Generate (PRG), a novel three-stage framework that maps perceptual information of different modalities (e.g., visual or sound), corresponding to a sequence of instructions, to an adequate sequence of movements…

Robotics · Computer Science 2022-10-25 Fábio Vital , Miguel Vasco , Alberto Sardinha , Francisco Melo

The crux of self-supervised video representation learning is to build general features from unlabeled videos. However, most recent works have mainly focused on high-level semantics and neglected lower-level representations and their…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Rui Qian , Yuxi Li , Huabin Liu , John See , Shuangrui Ding , Xian Liu , Dian Li , Weiyao Lin

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

Existing dense or paragraph video captioning approaches rely on holistic representations of videos, possibly coupled with learned object/action representations, to condition hierarchical language decoders. However, they fundamentally lack…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Shih-Han Chou , James J. Little , Leonid Sigal

Scene Graph Generation (SGG) represents objects and their interactions with a graph structure. Recently, many works are devoted to solving the imbalanced problem in SGG. However, underestimating the head predicates in the whole training…

Computer Vision and Pattern Recognition · Computer Science 2022-06-24 Chaofan Zheng , Xinyu Lyu , Yuyu Guo , Pengpeng Zeng , Jingkuan Song , Lianli Gao

Recent video and language pretraining frameworks lack the ability to generate sentences. We present Multimodal Video Generative Pretraining (MV-GPT), a new pretraining framework for learning from unlabelled videos which can be effectively…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Paul Hongsuck Seo , Arsha Nagrani , Anurag Arnab , Cordelia Schmid

Despite remarkable progress in Multimodal Large Language Models (MLLMs), these models still struggle with fine-grained understanding tasks. In this work, we propose Procedurally Generated Tasks (PGT), a simple data-driven framework that…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Rim Assouel , Amir Bar , Michal Drozdzal , Adriana Romero-Soriano

Video captioning aims to understand the spatio-temporal semantic concept of the video and generate descriptive sentences. The de-facto approach to this task dictates a text generator to learn from \textit{offline-extracted} motion or…

Computer Vision and Pattern Recognition · Computer Science 2022-05-09 Yiqi Gao , Xinglin Hou , Wei Suo , Mengyang Sun , Tiezheng Ge , Yuning Jiang , Peng Wang

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The…

Computer Vision and Pattern Recognition · Computer Science 2021-01-29 Willi Menapace , Stéphane Lathuilière , Sergey Tulyakov , Aliaksandr Siarohin , Elisa Ricci

Unifying diverse image generation tasks within a single framework remains a fundamental challenge in visual generation. While large language models (LLMs) achieve unification through task-agnostic data and generation, existing visual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Yijing Lin , Mengqi Huang , Shuhan Zhuang , Zhendong Mao

Recent years, there has been growing interests in experience-driven procedural level generation. Various metrics have been formulated to model player experience and help generate personalised levels. In this work, we question whether…

Artificial Intelligence · Computer Science 2022-07-06 Keyuan Zhang , Jiayu Bai , Jialin Liu

Game consists of multiple types of content, while the harmony of different content types play an essential role in game design. However, most works on procedural content generation consider only one type of content at a time. In this paper,…

Artificial Intelligence · Computer Science 2022-07-13 Ziqi Wang , Jialin Liu

Machine learning models fundamentally rely on large quantities of high-quality data. Collecting the necessary data for these models can be challenging due to cost, scarcity, and privacy restrictions. Signed languages are visual languages…

Computation and Language · Computer Science 2025-06-12 Harry Walsh , Maksym Ivashechkin , Richard Bowden

Multimodal machine translation involves drawing information from more than one modality, based on the assumption that the additional modalities will contain useful alternative views of the input data. The most prominent tasks in this area…

Computation and Language · Computer Science 2019-12-02 Umut Sulubacak , Ozan Caglayan , Stig-Arne Grönroos , Aku Rouhe , Desmond Elliott , Lucia Specia , Jörg Tiedemann

Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…

Neural and Evolutionary Computing · Computer Science 2022-05-02 Jacob Schrum , Benjamin Capps , Kirby Steckel , Vanessa Volz , Sebastian Risi

Video Scene Graph Generation aims to obtain structured semantic representations of objects and their relationships in videos for high-level understanding. However, existing methods still have limitations in handling long-tail distributions.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Chenxing Li , Yiping Duan , Xiaoming Tao

This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Xiang Fang , Zeyu Xiong , Wanlong Fang , Xiaoye Qu , Chen Chen , Jianfeng Dong , Keke Tang , Pan Zhou , Yu Cheng , Daizong Liu

Despite the rapid progress of large language models (LLMs), their length-controllable text generation (LCTG) ability remains below expectations, posing a major limitation for practical applications. Existing methods mainly focus on…

Computation and Language · Computer Science 2025-06-10 Peiwen Yuan , Chuyi Tan , Shaoxiong Feng , Yiwei Li , Xinglin Wang , Yueqi Zhang , Jiayi Shi , Boyuan Pan , Yao Hu , Kan Li