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Prior material creation methods had limitations in producing diverse results mainly because reconstruction-based methods relied on real-world measurements and generation-based methods were trained on relatively small material datasets. To…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Linxuan Xin , Zheng Zhang , Jinfu Wei , Wei Gao , Duan Gao

Physics-based differentiable rendering (PBDR) has become an efficient method in computer vision, graphics, and machine learning for addressing an array of inverse problems. PBDR allows patterns to be generated from perceptions which can be…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Preetish Kakkar , Srijani Mukherjee , Hariharan Ragothaman , Vishal Mehta

High-quality material synthesis is essential for replicating complex surface properties to create realistic scenes. Despite advances in the generation of material appearance based on analytic models, the synthesis of real-world measured…

Graphics · Computer Science 2026-03-24 Chenliang Zhou , Zheyuan Hu , Alejandro Sztrajman , Yancheng Cai , Yaru Liu , Cengiz Oztireli

In this paper, we introduce a technique to estimate measured BRDFs from a sparse set of samples. Our approach offers accurate BRDF reconstructions that are generalizable to new materials. This opens the door to BDRF reconstructions from a…

This paper presents a process for estimating the spatially varying surface reflectance of complex scenes observed under natural illumination. In contrast to previous methods, our process is not limited to scenes viewed under controlled…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Alen Joy , Charalambos Poullis

We present a novel method of simulating wave effects in graphics using ray--based renderers with a new function: the Wave BSDF (Bidirectional Scattering Distribution Function). Reflections from neighboring surface patches represented by…

Graphics · Computer Science 2011-01-31 Tom Cuypers , Se Baek Oh , Tom Haber , Philippe Bekaert , Ramesh Raskar

We present a novel convolutional neural network architecture for photometric stereo (Woodham, 1980), a problem of recovering 3D object surface normals from multiple images observed under varying illuminations. Despite its long history in…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Tatsunori Taniai , Takanori Maehara

Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approaches often rely on…

Graphics · Computer Science 2025-12-15 Georgios Kouros , Minye Wu , Tinne Tuytelaars

This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Shangzan Zhang , Sida Peng , Tao Xu , Yuanbo Yang , Tianrun Chen , Nan Xue , Yujun Shen , Hujun Bao , Ruizhen Hu , Xiaowei Zhou

We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Yao Yao , Jingyang Zhang , Jingbo Liu , Yihang Qu , Tian Fang , David McKinnon , Yanghai Tsin , Long Quan

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Jingrui Ye , Lingting Zhu , Runze Zhang , Zeyu Hu , Yingda Yin , Lanjiong Li , Lequan Yu , Qingmin Liao

We present a neural rendering-based method called NeRO for reconstructing the geometry and the BRDF of reflective objects from multiview images captured in an unknown environment. Multiview reconstruction of reflective objects is extremely…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yuan Liu , Peng Wang , Cheng Lin , Xiaoxiao Long , Jiepeng Wang , Lingjie Liu , Taku Komura , Wenping Wang

Probabilistic denoising diffusion models (DDMs) have set a new standard for 2D image generation. Extending DDMs for 3D content creation is an active field of research. Here, we propose TetraDiffusion, a diffusion model that operates on a…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Nikolai Kalischek , Torben Peters , Jan D. Wegner , Konrad Schindler

Controlled capture of real-world material appearance yields tabulated sets of highly realistic reflectance data. In practice, however, its high memory footprint requires compressing into a representation that can be used efficiently in…

Graphics · Computer Science 2021-05-18 Alejandro Sztrajman , Gilles Rainer , Tobias Ritschel , Tim Weyrich

The present study focuses on the optical properties of functionalized surfaces and how the surface geometry impacts them. Physical measurements of reflected light are required to understand the visual aspect of such surfaces. Bidirectional…

Materials Science · Physics 2017-03-03 C. Turbil , I. Gozhyk , J. Teisseire , I. Simonsen , G. Ged , G. Obein

Synthesizing spectral images across different wavelengths is essential for photorealistic rendering. Unlike conventional spectral uplifting methods that convert RGB images into spectral ones, we introduce SpecGen, a novel method that…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Zhenyu Jin , Wenjie Li , Zhanyu Ma , Heng Guo

In this paper, we propose a method to extract physically-based rendering (PBR) materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concepts using a diffusion model, which allows…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Ivan Lopes , Fabio Pizzati , Raoul de Charette

Physically realistic materials are pivotal in augmenting the realism of 3D assets across various applications and lighting conditions. However, existing 3D assets and generative models often lack authentic material properties. Manual…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Ye Fang , Zeyi Sun , Tong Wu , Jiaqi Wang , Ziwei Liu , Gordon Wetzstein , Dahua Lin

Full-body Human inverse rendering based on physically-based rendering aims to acquire high-quality materials, which helps achieve photo-realistic rendering under arbitrary illuminations. This task requires estimating multiple material maps…

Computer Vision and Pattern Recognition · Computer Science 2025-07-25 Yu Jiang , Jiahao Xia , Jiongming Qin , Yusen Wang , Tuo Cao , Chunxia Xiao

We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from novel viewpoints under arbitrary lighting conditions. Our…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Pratul P. Srinivasan , Boyang Deng , Xiuming Zhang , Matthew Tancik , Ben Mildenhall , Jonathan T. Barron