English
Related papers

Related papers: Happily Error After: Framework Development and Use…

200 papers

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

Human-Computer Interaction · Computer Science 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Artificial Intelligence (AI) has significantly advanced in recent years, driving innovation across various fields, especially in robotics. Even though robots can perform complex tasks with increasing autonomy, challenges remain in ensuring…

Human-Computer Interaction · Computer Science 2025-03-24 Anargh Viswanath , Lokesh Veeramacheneni , Hendrik Buschmeier

Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition…

Human-Computer Interaction · Computer Science 2019-12-04 Jaehyun Nam , Hyesun Chung , Young ah Seong , Honggu Lee

Research indicates that humans can mistakenly assume that robots and humans have the same field of view, possessing an inaccurate mental model of robots. This misperception may lead to failures during human-robot collaboration tasks where…

Robotics · Computer Science 2026-03-09 Hong Wang , Ridhima Phatak , James Ocampo , Zhao Han

Robot facial expressions and gaze are important factors for enhancing human-robot interaction (HRI), but their effects on human collaboration and perception are not well understood, for instance, in collaborative game scenarios. In this…

Robotics · Computer Science 2023-03-28 Di Fu , Fares Abawi , Stefan Wermter

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

In the development and evolution of VR ecosystem, platform stakeholders continuously adapt their products in response to user and technical feedback, often reflected in subtle shifts in discussion topics or system updates. A comprehensive…

We humans are biased - and our robotic creations are biased, too. Bias is a natural phenomenon that drives our perceptions and behavior, including when it comes to socially expressive robots that have humanlike features. Recognizing that we…

Robotics · Computer Science 2024-12-18 Katie Seaborn

Robots in shared workspaces must interpret human actions from partial, ambiguous observations, where overconfident early predictions can lead to unsafe or disruptive interaction. This challenge is amplified in egocentric views, where…

Robotics · Computer Science 2026-03-13 Zhaoda Du , Michael Bowman , Qiaojie Zheng , Xiaoli Zhang

Virtual Reality (VR) is an emerging technique that provides a unique real-time experience for users. VR technologies have provided revolutionary user experiences in various scenarios (e.g., training, education, product/architecture design,…

Software Engineering · Computer Science 2022-11-04 Dhia Elhaq Rzig , Nafees Iqbal , Isabella Attisano , Xue Qin , Foyzul Hassan

Despite increasing research efforts on household robotics, robots intended for deployment in domestic settings still struggle with more complex tasks such as interacting with functional elements like drawers or light switches, largely due…

Robotics · Computer Science 2024-09-19 Tim Engelbracht , René Zurbrügg , Marc Pollefeys , Hermann Blum , Zuria Bauer

Common sense and social interaction related to daily-life environments are considerably important for autonomous robots, which support human activities. One of the practical approaches for acquiring such social interaction skills and…

Robotics · Computer Science 2020-05-05 Tetsunari Inamura , Yoshiaki Mizuchi

Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detract from the user experience. While mediation techniques…

Human-Computer Interaction · Computer Science 2023-09-21 Tica Lin , Ben Lafreniere , Yan Xu , Tovi Grossman , Daniel Wigdor , Michael Glueck

Robots operating alongside humans often encounter unfamiliar environments that make autonomous task completion challenging. Though improving models and increasing dataset size can enhance a robot's performance in unseen environments, data…

Robotics · Computer Science 2024-06-10 Ifueko Igbinedion , Sertac Karaman

There are many examples of cases where access to improved models of human behavior and cognition has allowed creation of robots which can better interact with humans, and not least in road vehicle automation this is a rapidly growing area…

Robotics · Computer Science 2022-08-25 Gustav Markkula , Mehmet Dogar

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

Adaptive Virtual Reality (VR) systems have the potential to enhance training and learning experiences by dynamically responding to users' cognitive states. This research investigates how eye tracking and heart rate variability (HRV) can be…

Human-Computer Interaction · Computer Science 2025-04-10 Mahsa Nasri

Procedural mistake detection (PMD) is a challenging problem of classifying whether a human user (observed through egocentric video) has successfully executed a task (specified by a procedural text). Despite significant recent efforts,…

Artificial Intelligence · Computer Science 2025-12-11 Shane Storks , Itamar Bar-Yossef , Yayuan Li , Zheyuan Zhang , Jason J. Corso , Joyce Chai

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

We can create Virtual Reality (VR) interactions that have no equivalent in the real world by remapping spacetime or altering users' body representation, such as stretching the user's virtual arm for manipulation of distant objects or…

Human-Computer Interaction · Computer Science 2022-04-20 Parastoo Abtahi , Sidney Q. Hough , James A. Landay , Sean Follmer
‹ Prev 1 8 9 10 Next ›