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A freely available educational application (a mobile website) is presented. This provides access to educational material and drilling on selected topics within mathematics and statistics with an emphasis on tablets and mobile phones. The…

Other Statistics · Statistics 2014-12-10 Jamie Lentin , Anna H. Jonsdottir , David Stern , Victoria Mokua , Gunnar Stefansson

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

This study aims to review and get information on the different mobile game applications and the possibility of being a supplementary tool for learning to enhance and empower the e-Learning aspect of a Technical Education and Skills…

Computers and Society · Computer Science 2021-01-12 Carlo H. Godoy

This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer.…

Physics Education · Physics 2015-11-06 Rikke Magnussen , Sidse Damgaard Hansen , Tilo Planke , Jacob Friis Sherson

Game-based learning (GBL) is widely adopted in mathematics education. It enhances learners' engagement and critical thinking throughout the mathematics learning process. However, enabling players to learn intrinsically through mathematical…

Machine Learning · Computer Science 2026-03-30 Jie Gao , Adam K. Dubé

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

Mobile applications and other integration of information and communication technology (ICT) have become well-known in education to monitor teaching and learning activities. The analysis of student learning through evaluation is a growing…

Human-Computer Interaction · Computer Science 2022-02-08 Ronel B. Dayanghirang , Alexander A. Hernandez

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

Artificial Intelligence · Computer Science 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning in a fun and pedagogic manner. A key element of the ongoing…

In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Emergence of latest technologies has diverted the focus of people form Computer-Supported Collaborative Learning (CSCL) to mobile supported collaborative learning. MCL is highly demanded in educational organizations to substantiate the…

Computers and Society · Computer Science 2014-10-21 Khaled Elleithy , Abdul Razaque

Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical…

Human-Computer Interaction · Computer Science 2026-03-31 Zhiyu Lin , Boyd Fox , Devon Mckee , Sai Siddartha Maram , Jiahong Li , Tyler Sorensen , Brian K. Smith , Roger Azevedo , Jichen Zhu , Magy Seif El-Nasr

Recently there have been multiple calls for curricular reforms to develop new pathways to the science, technology, engineering and math (STEM) disciplines. The Marble Game answers these calls by providing a conceptual framework for…

Physics Education · Physics 2015-06-11 Peter Hugo Nelson

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

Artificial Intelligence · Computer Science 2025-10-09 Ksenija Lace , Marite Kirikova

Educational games are commonly used to motivate students and provide enhanced learning opportunities. Apps and mobile games play an increasingly important role in education and smartphones are part of the daily lives of most female…

Computers and Society · Computer Science 2020-06-15 Bernadette Spieler , Naomi Pfaff , Stefania Makrygiannaki , Wolfgang Slany

Understanding how players interact with the mobile game app on smartphone devices is important for game experts to develop and refine their app products. Conventionally, the game experts achieve their purposes through intensive user studies…

Human-Computer Interaction · Computer Science 2021-10-19 Quan Li , Haipeng Zeng , Zhenhui Peng , Xiaojuan Ma

Mathematical reasoning is essential for problem-solving in education, science, and industry, serving as a crucial benchmark for evaluating artificial intelligence systems. As Large Language Models (LLMs) improve their reasoning…

Computation and Language · Computer Science 2026-05-20 Husnain Amjad , Raja Khurram Shahzad , Aamir Shahzad , Mehwish Fatima

Large Language Models are increasingly used by students to explore advanced material in computer science, including graph theory. As these tools become integrated into undergraduate and graduate coursework, it is important to understand how…

Artificial Intelligence · Computer Science 2026-02-06 Adithya Kulkarni , Mohna Chakraborty , Jay Bagga

Online grading systems have become extremely prevalent as majority of academic materials are in the process of being digitized, if not already done. In this paper, we present the concept of design and implementation of a mobile application…

Computers and Society · Computer Science 2023-11-13 Kaustubh Kundu , Sushant Yadav , Tayyabbali Sayyad

Adaptive learning refers to educational technologies that track learners' learning progress and adapt the instructional process based on individual learners' learning performance. It is increasingly recognized as critical for developing an…

Computation and Language · Computer Science 2026-05-18 Jie Gao , Yongan Yu , Junzhu Su , Yiran Lin , Adam K. Dube , Jackie Chi Kit Cheung
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