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Related papers: Augmenting Sports Videos with VisCommentator

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Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating…

Human-Computer Interaction · Computer Science 2024-05-14 Chen Zhu-Tian , Qisen Yang , Xiao Xie , Johanna Beyer , Haijun Xia , Yingcai Wu , Hanspeter Pfister

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought…

Human-Computer Interaction · Computer Science 2022-11-16 Tica Lin , Zhutian Chen , Johanna Beyer , Yincai Wu , Hanspeter Pfister , Yalong Yang

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate…

Human-Computer Interaction · Computer Science 2021-05-21 Dazhen Deng , Jiang Wu , Jiachen Wang , Yihong Wu , Xiao Xie , Zheng Zhou , Hui Zhang , Xiaolong Zhang , Yingcai Wu

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

This paper investigates the modeling of automated machine description on sports video, which has seen much progress recently. Nevertheless, state-of-the-art approaches fall quite short of capturing how human experts analyze sports scenes.…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Dekun Wu , He Zhao , Xingce Bao , Richard P. Wildes

Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast systems often lack an effective camera language and do not…

Human-Computer Interaction · Computer Science 2025-11-21 Jun-Hsiang Yao , Jielin Feng , Xinfang Tian , Kai Xu , Gulshat Amirkhanova , Siming Chen

Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have…

Human-Computer Interaction · Computer Science 2022-09-02 Tica Lin , Zhutian Chen , Yalong Yang , Daniele Chiappalupi , Johanna Beyer , Hanspeter Pfister

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

Image-based sports analytics enable automatic retrieval of key events in a game to speed up the analytics process for human experts. However, most existing methods focus on structured television broadcast video datasets with a straight and…

Computer Vision and Pattern Recognition · Computer Science 2020-02-20 Subhajit Chaudhury , Daiki Kimura , Phongtharin Vinayavekhin , Asim Munawar , Ryuki Tachibana , Koji Ito , Yuki Inaba , Minoru Matsumoto , Shuji Kidokoro , Hiroki Ozaki

Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Zhaoyu Liu , Xi Weng , Lianyu Hu , Zhe Hou , Kan Jiang , Jin Song Dong , Yang Liu

Automatically describing videos has ever been fascinating. In this work, we attempt to describe videos from a specific domain - broadcast videos of lawn tennis matches. Given a video shot from a tennis match, we intend to generate a textual…

Computer Vision and Pattern Recognition · Computer Science 2015-11-30 Mohak Sukhwani , C. V. Jawahar

Sports video analysis is a prevalent research topic due to the variety of application areas, ranging from multimedia intelligent devices with user-tailored digests up to analysis of athletes' performance. The Sports Video task is part of…

Computer Vision and Pattern Recognition · Computer Science 2021-12-22 Pierre-Etienne Martin , Jordan Calandre , Boris Mansencal , Jenny Benois-Pineau , Renaud Péteri , Laurent Mascarilla , Julien Morlier

Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time…

Computer Vision and Pattern Recognition · Computer Science 2017-12-27 Anurag Ghosh , Suriya Singh , C. V. Jawahar

We present a system that converts annotated broadcast video of tennis matches into interactively controllable video sprites that behave and appear like professional tennis players. Our approach is based on controllable video textures, and…

Graphics · Computer Science 2020-12-22 Haotian Zhang , Cristobal Sciutto , Maneesh Agrawala , Kayvon Fatahalian

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-06 Huang-Chia Shih

Augmented video presentation tools provide a natural way for presenters to interact with their content, resulting in engaging experiences for remote audiences, such as when a presenter uses hand gestures to manipulate and direct attention…

Human-Computer Interaction · Computer Science 2024-06-27 Temiloluwa Femi-Gege , Matthew Brehmer , Jian Zhao

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Sports visualization focuses on the use of structured data, such as box-score data and tracking data. Unstructured data sources pertaining to sports are available in various places such as blogs, social media posts, and online news…

Human-Computer Interaction · Computer Science 2024-04-02 Swarup Ranjan Behera , Vijaya V Saradhi
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