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In offline reinforcement learning, agents are trained using only a fixed set of stored transitions derived from a source policy. However, this requires that the dataset be labeled by a reward function. In applied settings such as video game…

Machine Learning · Computer Science 2025-06-30 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

Despite some successful applications of goal-driven navigation, existing deep reinforcement learning (DRL)-based approaches notoriously suffers from poor data efficiency issue. One of the reasons is that the goal information is decoupled…

Robotics · Computer Science 2023-11-09 Wenhui Huang , Yanxin Zhou , Xiangkun He , Chen Lv

We study how representation learning can accelerate reinforcement learning from rich observations, such as images, without relying either on domain knowledge or pixel-reconstruction. Our goal is to learn representations that both provide…

Machine Learning · Computer Science 2021-04-08 Amy Zhang , Rowan McAllister , Roberto Calandra , Yarin Gal , Sergey Levine

Decision-making for urban autonomous driving is challenging due to the stochastic nature of interactive traffic participants and the complexity of road structures. Although reinforcement learning (RL)-based decision-making scheme is…

Machine Learning · Computer Science 2023-08-28 Haochen Liu , Zhiyu Huang , Xiaoyu Mo , Chen Lv

Visual navigation is a task of training an embodied agent by intelligently navigating to a target object (e.g., television) using only visual observations. A key challenge for current deep reinforcement learning models lies in the…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Juncheng Li , Xin Wang , Siliang Tang , Haizhou Shi , Fei Wu , Yueting Zhuang , William Yang Wang

The agent learns to organize decision behavior to achieve a behavioral goal, such as reward maximization, and reinforcement learning is often used for this optimization. Learning an optimal behavioral strategy is difficult under the…

Machine Learning · Computer Science 2023-05-09 Kazuki Takahashi , Tomoki Fukai , Yutaka Sakai , Takashi Takekawa

Recent years have seen a growing interest in Scene Graph Generation (SGG), a comprehensive visual scene understanding task that aims to predict entity relationships using a relation encoder-decoder pipeline stacked on top of an object…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Gopika Sudhakaran , Devendra Singh Dhami , Kristian Kersting , Stefan Roth

Offline reinforcement learning (RL) struggles in environments with rich and noisy inputs, where the agent only has access to a fixed dataset without environment interactions. Past works have proposed common workarounds based on the…

Machine Learning · Computer Science 2023-03-01 Hongyu Zang , Xin Li , Jie Yu , Chen Liu , Riashat Islam , Remi Tachet Des Combes , Romain Laroche

Understanding visual inputs for a given task amidst varied changes is a key challenge posed by visual reinforcement learning agents. We propose \textit{Value Explicit Pretraining} (VEP), a method that learns generalizable representations…

Machine Learning · Computer Science 2026-05-04 Kiran Lekkala , Henghui Bao , Sumedh A. Sontakke , Erdem Biyik , Laurent Itti

It has been challenging to model the complex temporal-spatial dependencies between agents for trajectory prediction. As each state of an agent is closely related to the states of adjacent time steps, capturing the local temporal dependency…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Yixin Yan , Yang Li , Yuanfan Wang , Xiaozhou Zhou , Beihao Xia , Manjiang Hu , Hongmao Qin

We address the problem of incrementally modeling and forecasting long-term goals of a first-person camera wearer: what the user will do, where they will go, and what goal they seek. In contrast to prior work in trajectory forecasting, our…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Nicholas Rhinehart , Kris M. Kitani

We study reinforcement learning (RL) problems in which agents observe the reward or transition realizations at their current state before deciding which action to take. Such observations are available in many applications, including…

Machine Learning · Computer Science 2024-10-22 Nadav Merlis

Reinforcement Learning has been able to solve many complicated robotics tasks without any need for feature engineering in an end-to-end fashion. However, learning the optimal policy directly from the sensory inputs, i.e the observations,…

Many real-world domains are subject to a structured non-stationarity which affects the agent's goals and the environmental dynamics. Meta-reinforcement learning (RL) has been shown successful for training agents that quickly adapt to…

Machine Learning · Computer Science 2021-05-20 Riccardo Poiani , Andrea Tirinzoni , Marcello Restelli

The learning-from-observation (LfO) framework aims to map human demonstrations to a robot to reduce programming effort. To this end, an LfO system encodes a human demonstration into a series of execution units for a robot, which are…

Robotics · Computer Science 2021-03-25 Naoki Wake , Iori Yanokura , Kazuhiro Sasabuchi , Katsushi Ikeuchi

Despite recent progress in reinforcement learning (RL) from raw pixel data, sample inefficiency continues to present a substantial obstacle. Prior works have attempted to address this challenge by creating self-supervised auxiliary tasks,…

Machine Learning · Computer Science 2024-05-27 Ruijie Zheng , Xiyao Wang , Yanchao Sun , Shuang Ma , Jieyu Zhao , Huazhe Xu , Hal Daumé , Furong Huang

Learning from demonstration is widely used as an efficient way for robots to acquire new skills. However, it typically requires that demonstrations provide full access to the state and action sequences. In contrast, learning from…

Machine Learning · Computer Science 2020-08-05 Zachary W. Robertson , Matthew R. Walter

We propose to learn tasks directly from visual demonstrations by learning to predict the outcome of human and robot actions on an environment. We enable a robot to physically perform a human demonstrated task without knowledge of the…

Robotics · Computer Science 2017-03-09 Adam Tow , Niko Sünderhauf , Sareh Shirazi , Michael Milford , Jürgen Leitner

Offline Reinforcement Learning (RL) is structured to derive policies from static trajectory data without requiring real-time environment interactions. Recent studies have shown the feasibility of framing offline RL as a sequence modeling…

Machine Learning · Computer Science 2023-09-01 Abdelghani Ghanem , Philippe Ciblat , Mounir Ghogho

Humans are excellent at understanding language and vision to accomplish a wide range of tasks. In contrast, creating general instruction-following embodied agents remains a difficult challenge. Prior work that uses pure language-only models…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Hao Liu , Lisa Lee , Kimin Lee , Pieter Abbeel
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