Related papers: A Multimodal Prototypical Approach for Unsupervise…
We focus on the task of soundscape mapping, which involves predicting the most probable sounds that could be perceived at a particular geographic location. We utilise recent state-of-the-art models to encode geotagged audio, a textual…
In this paper, we study zero-shot learning in audio classification through factored linear and nonlinear acoustic-semantic projections between audio instances and sound classes. Zero-shot learning in audio classification refers to…
This paper proposes a new strategy for learning powerful cross-modal embeddings for audio-to-video synchronization. Here, we set up the problem as one of cross-modal retrieval, where the objective is to find the most relevant audio segment…
Unsupervised Domain Adaptation (UDA) is essential for adapting machine learning models to new, unlabeled environments where data distribution shifts can degrade performance. Existing UDA algorithms are designed for single-label tasks and…
Although probing frozen models has become a standard evaluation paradigm, self-supervised learning in audio defaults to fine-tuning when pursuing state-of-the-art on AudioSet. A key reason is that global pooling creates an information…
With ever-increasing number of car-mounted electric devices and their complexity, audio classification is increasingly important for the automotive industry as a fundamental tool for human-device interactions. Existing approaches for audio…
In traditional audio captioning methods, a model is usually trained in a fully supervised manner using a human-annotated dataset containing audio-text pairs and then evaluated on the test sets from the same dataset. Such methods have two…
Music two-tower multimodal systems integrate audio and text modalities into a joint audio-text space, enabling direct comparison between songs and their corresponding labels. These systems enable new approaches for classification and…
Machine learning techniques have proved useful for classifying and analyzing audio content. However, recent methods typically rely on abstract and high-dimensional representations that are difficult to interpret. Inspired by…
Conditional sound separation in multi-source audio mixtures without having access to single source sound data during training is a long standing challenge. Existing mix-and-separate based methods suffer from significant performance drop…
Audio perception is a key to solving a variety of problems ranging from acoustic scene analysis, music meta-data extraction, recommendation, synthesis and analysis. It can potentially also augment computers in doing tasks that humans do…
The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy…
Audio-Language models jointly learn multimodal text and audio representations that enable Zero-Shot inference. Models rely on the encoders to create powerful representations of the input and generalize to multiple tasks ranging from sounds,…
Acoustic word embedding models map variable duration speech segments to fixed dimensional vectors, enabling efficient speech search and discovery. Previous work explored how embeddings can be obtained in zero-resource settings where no…
Multimodal self-supervised learning is getting more and more attention as it allows not only to train large networks without human supervision but also to search and retrieve data across various modalities. In this context, this paper…
Most existing methods for audio classification assume that the vocabulary of audio classes to be classified is fixed. When novel (unseen) audio classes appear, audio classification systems need to be retrained with abundant labeled samples…
This paper addresses the problem of global tempo estimation in musical audio. Given that annotating tempo is time-consuming and requires certain musical expertise, few publicly available data sources exist to train machine learning models…
Sound localization aims to find the source of the audio signal in the visual scene. However, it is labor-intensive to annotate the correlations between the signals sampled from the audio and visual modalities, thus making it difficult to…
Finding sound effects or environmental sounds that match a creator's intended impression remains a largely manual process in multimedia production. This is especially relevant for comics and other visual media, where visually stylized…
Few-shot learning aims to generalize unseen classes that appear during testing but are unavailable during training. Prototypical networks incorporate few-shot metric learning, by constructing a class prototype in the form of a mean vector…