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Related papers: Pushing the Limits of 3D Shape Generation at Scale

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Methods that use neural networks for synthesizing 3D shapes in the form of a part-based representation have been introduced over the last few years. These methods represent shapes as a graph or hierarchy of parts and enable a variety of…

Graphics · Computer Science 2024-09-20 Yanran Guan , Oliver van Kaick

While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Zijian Dong , Xu Chen , Jinlong Yang , Michael J. Black , Otmar Hilliges , Andreas Geiger

In aerodynamic shape optimization, the convergence and computational cost are greatly affected by the representation capacity and compactness of the design space. Previous research has demonstrated that using a deep generative model to…

Machine Learning · Computer Science 2021-01-11 Wei Chen , Arun Ramamurthy

We present a cascaded diffusion model based on a part-level implicit 3D representation. Our model achieves state-of-the-art generation quality and also enables part-level shape editing and manipulation without any additional training in…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Juil Koo , Seungwoo Yoo , Minh Hieu Nguyen , Minhyuk Sung

3D open-world classification is a challenging yet essential task in dynamic and unstructured real-world scenarios, requiring both open-category and open-pose recognition. To address these challenges, recent wisdom often takes sophisticated…

Computer Vision and Pattern Recognition · Computer Science 2025-04-18 Xinzhe Xia , Weiguang Zhao , Yuyao Yan , Guanyu Yang , Rui Zhang , Kaizhu Huang , Xi Yang

Recent advances in Gaussian Splatting have enabled fast, high-fidelity 3D scene generation, yet these methods remain purely visual and lack an understanding of how shapes behave in the physical world. We introduce Physics-Guided 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Zachary Lee , Maxwell Jacobson , Yexiang Xue

The shape of many objects in the built environment is dictated by their relationships to the human body: how will a person interact with this object? Existing data-driven generative models of 3D shapes produce plausible objects but do not…

Graphics · Computer Science 2022-01-24 Bryce Blinn , Alexander Ding , R. Kenny Jones , Manolis Savva , Srinath Sridhar , Daniel Ritchie

High-resolution 3D object generation remains a challenging task primarily due to the limited availability of comprehensive annotated training data. Recent advancements have aimed to overcome this constraint by harnessing image generative…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Zijie Pan , Jiachen Lu , Xiatian Zhu , Li Zhang

Generating coherent and useful image/video scenes from a free-form textual description is technically a very difficult problem to handle. Textual description of the same scene can vary greatly from person to person, or sometimes even for…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Faria Huq , Nafees Ahmed , Anindya Iqbal

Generative modeling of 3D shapes has become an important problem due to its relevance to many applications across Computer Vision, Graphics, and VR. In this paper we build upon recently introduced 3D mesh-convolutional Variational…

Machine Learning · Computer Science 2019-06-11 Jake Levinson , Avneesh Sud , Ameesh Makadia

We investigate the problem of training generative models on a very sparse collection of 3D models. We use geometrically motivated energies to augment and thus boost a sparse collection of example (training) models. We analyze the Hessian of…

Computer Vision and Pattern Recognition · Computer Science 2022-05-02 Sanjeev Muralikrishnan , Siddhartha Chaudhuri , Noam Aigerman , Vladimir Kim , Matthew Fisher , Niloy Mitra

The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yushi Lan , Fangzhou Hong , Shangchen Zhou , Shuai Yang , Xuyi Meng , Yongwei Chen , Zhaoyang Lyu , Bo Dai , Xingang Pan , Chen Change Loy

We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Jianfeng Xiang , Zelong Lv , Sicheng Xu , Yu Deng , Ruicheng Wang , Bowen Zhang , Dong Chen , Xin Tong , Jiaolong Yang

We present a novel method for generating geometrically realistic and consistent orbital videos from a single image of an object. Existing video generation works mostly rely on pixel-wise attention to enforce view consistency across frames.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Rong Wang , Ruyi Zha , Ziang Cheng , Jiayu Yang , Pulak Purkait , Hongdong Li

We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Roy Or-El , Xuan Luo , Mengyi Shan , Eli Shechtman , Jeong Joon Park , Ira Kemelmacher-Shlizerman

We present a StyleGAN2-based deep learning approach for 3D shape generation, called SDF-StyleGAN, with the aim of reducing visual and geometric dissimilarity between generated shapes and a shape collection. We extend StyleGAN2 to 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-06-27 Xin-Yang Zheng , Yang Liu , Peng-Shuai Wang , Xin Tong

We propose a novel approach for probabilistic generative modeling of 3D shapes. Unlike most existing models that learn to deterministically translate a latent vector to a shape, our model, Point-Voxel Diffusion (PVD), is a unified,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-31 Linqi Zhou , Yilun Du , Jiajun Wu

Existing neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Yiqian Wu , Hao Xu , Xiangjun Tang , Xien Chen , Siyu Tang , Zhebin Zhang , Chen Li , Xiaogang Jin

This paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Nissim Maruani , Wang Yifan , Matthew Fisher , Pierre Alliez , Mathieu Desbrun

Generating 3D faces from textual descriptions has a multitude of applications, such as gaming, movie, and robotics. Recent progresses have demonstrated the success of unconditional 3D face generation and text-to-3D shape generation.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Cuican Yu , Guansong Lu , Yihan Zeng , Jian Sun , Xiaodan Liang , Huibin Li , Zongben Xu , Songcen Xu , Wei Zhang , Hang Xu
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