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Prior research on communicating with visualization has focused on public presentation and asynchronous individual consumption, such as in the domain of journalism. The visualization research community knows comparatively little about…

Human-Computer Interaction · Computer Science 2021-07-20 Matthew Brehmer , Robert Kosara

Professional roles for data visualization designers are growing in popularity, and interest in relationships between the academic research and professional practice communities is gaining traction. However, despite the potential for…

Human-Computer Interaction · Computer Science 2021-08-19 Paul Parsons

Large language models perform text generation through high-dimensional internal dynamics, yet the temporal organisation of these dynamics remains poorly understood. Most interpretability approaches emphasise static representations or causal…

Artificial Intelligence · Computer Science 2026-01-21 Hassan Ugail , Newton Howard

This paper focuses on the use of knowledge possessed by designers. Data collection was based on observations (by the cognitive ergonomics researcher) and simultaneous verbalisations (by the designers) in empirical studies conducted in the…

Human-Computer Interaction · Computer Science 2007-11-09 Willemien Visser

We present our vision for a departure from the established way of architecting and assessing communication networks, by incorporating the semantics of information for communications and control in networked systems. We define semantics of…

This paper presents results of an ongoing interdisciplinary study to develop a computational theory of creativity for engineering design. Human design activities are surveyed, and popular computer-aided design methodologies are examined. It…

Artificial Intelligence · Computer Science 2007-05-23 V. V. Kryssanov , H. Tamaki , S. Kitamura

Can we move beyond simply networking creative individuals to establishing diverse communities of practice for innovation through discursive methods. Furthermore, can we digitise their creativity activities within an integrative…

Computers and Society · Computer Science 2015-02-19 Gerard Briscoe , Joseph Lockwood

Humans inhabit a physical 4D world where geometric structure and semantic content evolve over time, constituting a dynamic 4D reality (spatial with temporal dimension). While current Multimodal Large Language Models (MLLMs) excel in static…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Yuzhi Huang , Kairun Wen , Rongxin Gao , Dongxuan Liu , Yibin Lou , Jie Wu , Jing Xu , Jian Zhang , Zheng Yang , Yunlong Lin , Chenxin Li , Panwang Pan , Junbin Lu , Jingyan Jiang , Xinghao Ding , Yue Huang , Zhi Wang

Exploration is crucial in the design process and is known for its essential role in fostering creativity and enhancing design outcomes. Within design teams, exploration evolves into co-exploration, a collaborative and dynamic practice that…

Human-Computer Interaction · Computer Science 2025-10-03 Xinhui Ye , Joep Frens , Jun Hu

Introduction: Digital products increasingly reshape industries, influencing human behavior and decision-making. However, the software development teams developing these systems often lack diversity, which may lead to designs that overlook…

Despite recent advancements in large language models (LLMs), their performance on complex reasoning problems requiring multi-step thinking and combining various skills is still limited. To address this, we propose a novel framework HDFlow…

Computation and Language · Computer Science 2024-09-27 Wenlin Yao , Haitao Mi , Dong Yu

This essay examines how Generative AI (GenAI) is rapidly transforming design practices and how discourse often falls into over-simplified narratives that impede meaningful research and practical progress. We identify and deconstruct five…

Entity standardization maps noisy mentions from free-form text to standard entities in a knowledge base. The unique challenge of this task relative to other entity-related tasks is the lack of surrounding context and numerous variations in…

Computation and Language · Computer Science 2023-06-07 Jiaqing Yuan , Michele Merler , Mihir Choudhury , Raju Pavuluri , Munindar P. Singh , Maja Vukovic

In the years 2002-2004, the Learning by Design\texttrademark group at Georgia Tech conducted an investigation of the development of qualitative Newtonian concepts as a function of time. I describe the classroom context and method for this…

Physics Education · Physics 2012-02-16 Paul J. Camp

While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that…

Large language models exhibit systematic deficiencies in creative writing, particularly in non-English contexts where training data is scarce and lacks process-level supervision. We present COIG-Writer, a novel Chinese creative writing…

Designing Knowledge Management Systems (KMSs) for higher education requires addressing complex human-technology interactions, especially where staff turnover and changing roles create ongoing challenges for reusing knowledge. While advances…

Understanding multiparty conversations demands robust Theory of Mind (ToM) capabilities, including the ability to track dynamic information, manage knowledge asymmetries, and distinguish relevant information across extended exchanges. To…

Context: Agility at the business level requires Information Technology (IT) environment flexible and customizable, as well as effective and responsive governance in order to deliver value faster, better, and cheaper to the business.…

This paper examines how digital transformation reshapes employment structures within Chinese listed firms, focusing on occupational functions and task intensity. Drawing on recruitment data classified under ISCO-08 and the Chinese Standard…

General Economics · Economics 2026-05-19 Yubo Cheng