Related papers: sEMG-based Hand Gesture Recognition with Deep Lear…
We propose a real-time DNN-based technique to segment hand and object of interacting motions from depth inputs. Our model is called DenseAttentionSeg, which contains a dense attention mechanism to fuse information in different scales and…
Surface Electromyography (sEMG) provides vital insights into muscle function, but it can be noisy and challenging to acquire. Inertial Measurement Units (IMUs) provide a robust and wearable alternative to motion capture systems. This paper…
The classification of different fine hand movements from EEG signals represents a relevant research challenge, e.g., in brain-computer interface applications for motor rehabilitation. Here, we analyzed two different datasets where fine hand…
Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is…
Muscle force and joint kinematics estimation from surface electromyography (sEMG) are essential for real-time biomechanical analysis of the dynamic interplay among neural muscle stimulation, muscle dynamics, and kinetics. Recent advances in…
Accurately decoding human motion intentions from surface electromyography (sEMG) is essential for myoelectric control and has wide applications in rehabilitation robotics and assistive technologies. However, existing sEMG-based motion…
The Human-Machine Interaction (HMI) research field is an important topic in machine learning that has been deeply investigated thanks to the rise of computing power in the last years. The first time, it is possible to use machine learning…
When humans socially interact with another agent (e.g., human, pet, or robot) through touch, they do so by applying varying amounts of force with different directions, locations, contact areas, and durations. While previous work on touch…
Articulated hand pose estimation is a challenging task for human-computer interaction. The state-of-the-art hand pose estimation algorithms work only with one or a few subjects for which they have been calibrated or trained. Particularly,…
Surface electromyography (sEMG) based gesture recognition offers a natural and intuitive interaction modality for wearable devices. Despite significant advancements in sEMG-based gesture-recognition models, existing methods often suffer…
This paper contributes a new high-quality dataset for hand gesture recognition in hand hygiene systems, named "MFH". Generally, current datasets are not focused on: (i) fine-grained actions; and (ii) data mismatch between different…
Hand hygiene is crucial for preventing viruses and infections. Due to the pervasive outbreak of COVID-19, wearing a mask and hand hygiene appear to be the most effective ways for the public to curb the spread of these viruses. The World…
American Sign Language recognition is a difficult gesture recognition problem, characterized by fast, highly articulate gestures. These are comprised of arm movements with different hand shapes, facial expression and head movements. Among…
Estimating 3D hand meshes from single RGB images is challenging, due to intrinsic 2D-3D mapping ambiguities and limited training data. We adopt a compact parametric 3D hand model that represents deformable and articulated hand meshes. To…
3D Human Motion Indexing and Retrieval is an interesting problem due to the rise of several data-driven applications aimed at analyzing and/or re-utilizing 3D human skeletal data, such as data-driven animation, analysis of sports…
Surface electromyography (sEMG) is a technology to assess muscle activation, which is an important component in applications related to diagnosis, treatment, progression assessment, and rehabilitation of specific individuals' conditions.…
Statistical models of Surface electromyography (sEMG) signals have several applications such as better understanding of sEMG signal generation, improved pattern recognition based control of wearable exoskeletons and prostheses, improving…
Hand gestures form an intuitive means of interaction in Mixed Reality (MR) applications. However, accurate gesture recognition can be achieved only through state-of-the-art deep learning models or with the use of expensive sensors. Despite…
Hands are used for communicating with the surrounding environment and have a complex structure that enables them to perform various tasks with their multiple degrees of freedom. Hand amputation can prevent a person from performing their…
Varying contraction levels of muscles is a big challenge in electromyography-based gesture recognition. Some use cases require the classifier to be robust against varying force changes, while others demand to distinguish between different…