Related papers: MB-HGCN: A Hierarchical Graph Convolutional Networ…
Graph convolutional networks (GCNs) have been employed as a kind of significant tool on many graph-based applications recently. Inspired by convolutional neural networks (CNNs), GCNs generate the embeddings of nodes by aggregating the…
Human motion prediction is a challenging task due to the stochasticity and aperiodicity of future poses. Recently, graph convolutional network has been proven to be very effective to learn dynamic relations among pose joints, which is…
In this paper, we focus on multimedia recommender systems using graph convolutional networks (GCNs) where the multimodal features as well as user-item interactions are employed together. Our study aims to exploit multimodal features more…
Graph Neural Networks (GNN) have shown remarkable performance in different tasks. However, there are a few studies about GNN on recommender systems. GCN as a type of GNNs can extract high-quality embeddings for different entities in a…
Social recommendation which aims to leverage social connections among users to enhance the recommendation performance. With the revival of deep learning techniques, many efforts have been devoted to developing various neural network-based…
Modern recommender systems (RS) work by processing a number of signals that can be inferred from large sets of user-item interaction data. The main signal to analyze stems from the raw matrix that represents interactions. However, we can…
Recommender models aimed at mining users' behavioral patterns have raised great attention as one of the essential applications in daily life. Recent work on graph neural networks (GNNs) or debiasing methods has attained remarkable gains.…
Predicting the next interaction of a short-term interaction session is a challenging task in session-based recommendation. Almost all existing works rely on item transition patterns, and neglect the impact of user historical sessions while…
The multimodal recommendation has gradually become the infrastructure of online media platforms, enabling them to provide personalized service to users through a joint modeling of user historical behaviors (e.g., purchases, clicks) and item…
Multi-behavior recommendation paradigms have emerged to capture diverse user activities, forecasting primary conversions (e.g., purchases) by leveraging secondary signals like browsing history. However, current graph-based methods often…
User-item interaction data in collaborative filtering and graph modeling tasks often exhibit power-law characteristics, which suggest the suitability of hyperbolic space modeling. Hyperbolic Graph Convolution Neural Networks (HGCNs) are a…
Graph Convolutional Networks (GCN) have been recently employed as core component in the construction of recommender system algorithms, interpreting user-item interactions as the edges of a bipartite graph. However, in the absence of side…
Graph convolutional networks (GCNs) have been successfully applied in node classification tasks of network mining. However, most of these models based on neighborhood aggregation are usually shallow and lack the "graph pooling" mechanism,…
Recently, Graph Convolutional Network (GCN) has become a novel state-of-art for Collaborative Filtering (CF) based Recommender Systems (RS). It is a common practice to learn informative user and item representations by performing embedding…
Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain…
Recently, Graph Convolution Network (GCN) based methods have achieved outstanding performance for recommendation. These methods embed users and items in Euclidean space, and perform graph convolution on user-item interaction graphs.…
Learning dynamic user preference has become an increasingly important component for many online platforms (e.g., video-sharing sites, e-commerce systems) to make sequential recommendations. Previous works have made many efforts to model…
Multi-behavior sequential recommendation (MBSR) aims to learn the dynamic and heterogeneous interactions of users' multi-behavior sequences, so as to capture user preferences under target behavior for the next interacted item prediction.…
Recommender systems have been demonstrated to be effective to meet user's personalized interests for many online services (e.g., E-commerce and online advertising platforms). Recent years have witnessed the emerging success of many deep…
Recommender systems rely on Collaborative Filtering (CF) to predict user preferences by leveraging patterns in historical user-item interactions. While traditional CF methods primarily focus on learning compact vector embeddings for users…