Related papers: Improved Web Accessibility Evaluation of Open Lear…
Accessibility--the process of designing for people with disabilities (PWD)--is an important but under-explored challenge in the visualization research community. Without careful attention, and if PWD are not included as equal participants…
This position statement is a response to the Office of Science and Technology Policy's Request for Information on "Equitable Data Engagement and Accountability." This response considers data equity specifically for people with disabilities.…
In Human-Computer Interaction (HCI) and Ubiquitous Computing, the objective of optimizing device interactions and personalizing user experiences has placed a new emphasis on accurately evaluating cognitive readiness using wearable devices.…
Augmented Reality (AR) technology creates new immersive experiences in entertainment, games, education, retail, and social media. AR content is often primarily visual and it is challenging to enable access to it non-visually due to the mix…
Despite the proliferation of Blockchain Metaverse projects, the inclusion of physically disabled individuals in the Metaverse remains distant, with limited standards and regulations in place. However, the article proposes a concept of the…
Community participation is an important aspect of an individuals physical and mental well-being. This participation is often limited for persons with disabilities, especially those with ambulatory impairments due to the inability to…
This paper describes the challenges that deaf and hard of hearing people face with creating accessible multimedia content, such as portfolios, instructional videos and video presentations. Unlike content consumption, the process of content…
We propose that accessibility research can lay the foundation for technology that can be used to augment the perception of everyone. To show how this can be achieved, we present three case studies of our research in which we demonstrate our…
Computer-based tests (CBTs) play an important role in the professional career of any person. Universities use CBTs for admissions. Further, many large courses use CBTs for evaluation and grading. Almost all software companies use CBTs to…
Assistive devices are a key aspect in wearable systems for biomedical applications, as they represent potential aids for people with physical and sensory disabilities that might lead to improvements in the quality of life. This chapter…
Smartphones are a crucial aspect of routine life in the modern world, and viewing information graphics such as charts becomes common practice for many unassuming tasks. However, for the vision impaired, accessing graphical material presents…
The paper tries to point out the benefits that can be derived from research advances in the implementation of concepts such as ambient intelligence (AmI) and ubiquitous or pervasive computing for promoting Universal Access (UA) to the…
With the ever-growing expansion of mobile technology worldwide, there is an increasing need for accommodation for those who are disabled. This project explores how machine learning and computer vision could be utilized to improve…
The online privacy and security of the disabled community is a complex field that has implications for every user who navigates web services. While many disciplines have separately researched the disabled population and their online privacy…
Automated vehicles present unique opportunities and challenges, with progress and adoption limited, in part, by policy and regulatory barriers. Underrepresented groups, including individuals with mobility impairments, sensory disabilities,…
Accessible teaching has been extensively investigated in computer science, yet its integration into other disciplines, such as data literacy, remains limited. This paper examines the potential of data storytelling, defined as the…
Mobile apps provide new opportunities to people with disabilities to act independently in the world. Motivated by this trend, researchers have conducted empirical studies by using the inaccessibility issue rate of each page (i.e., screen…
Creating accessible Virtual Reality (VR) is an ongoing concern in the Human-Computer Interaction (HCI) research community. However, there is little reflection on how accessibility should be conceptualized in the context of an experiential…
Ensuring equitable access to computing education for all students-including those with autism, dyslexia, or ADHD-is essential to developing a diverse and inclusive workforce. To understand the state of disability research in computing…
As AI systems are increasingly deployed to support decision-making in critical domains, explainability has become a means to enhance the understandability of these outputs and enable users to make more informed and conscious choices.…