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This paper presents an in-depth exploration of 3D human model and avatar generation technology, propelled by the rapid advancements in large-scale models and artificial intelligence. The paper reviews the comprehensive process of 3D human…

Graphics · Computer Science 2024-06-04 Lei Liu , Ke Zhao

Rapid advances in the field of generative AI and text-to-image methods in particular have transformed the way we interact with and perceive computer-generated imagery today. In parallel, much progress has been made in 3D face…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Mirela Ostrek , Justus Thies

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Yifang Men , Biwen Lei , Yuan Yao , Miaomiao Cui , Zhouhui Lian , Xuansong Xie

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , Yan-Pei Cao , Linchao Bao , Ying Shan , Song-Hai Zhang

Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Tingting Liao , Yujian Zheng , Adilbek Karmanov , Liwen Hu , Leyang Jin , Yuliang Xiu , Hao Li

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Boyi Li , Junming Chen , Jathushan Rajasegaran , Yossi Gandelsman , Alexei A. Efros , Jitendra Malik

We introduce an approach for 3D head avatar generation and editing with multi-modal conditioning based on a 3D Generative Adversarial Network (GAN) and a Latent Diffusion Model (LDM). 3D GANs can generate high-quality head avatars given a…

Computer Vision and Pattern Recognition · Computer Science 2024-02-09 Wamiq Reyaz Para , Abdelrahman Eldesokey , Zhenyu Li , Pradyumna Reddy , Jiankang Deng , Peter Wonka

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

We present AvatarReX, a new method for learning NeRF-based full-body avatars from video data. The learnt avatar not only provides expressive control of the body, hands and the face together, but also supports real-time animation and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Zerong Zheng , Xiaochen Zhao , Hongwen Zhang , Boning Liu , Yebin Liu

The generation of stylistic 3D facial animations driven by speech presents a significant challenge as it requires learning a many-to-many mapping between speech, style, and the corresponding natural facial motion. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-05-15 Zhiyao Sun , Tian Lv , Sheng Ye , Matthieu Lin , Jenny Sheng , Yu-Hui Wen , Minjing Yu , Yong-Jin Liu

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Maksym Ivashechkin , Oscar Mendez , Richard Bowden

Over recent years, diffusion models have facilitated significant advancements in video generation. Yet, the creation of face-related videos still confronts issues such as low facial fidelity, lack of frame consistency, limited editability…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Linze Li , Sunqi Fan , Hengjun Pu , Zhaodong Bing , Yao Tang , Tianzhu Ye , Tong Yang , Liangyu Chen , Jiajun Liang

We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Hyunsoo Cha , Inhee Lee , Hanbyul Joo

This paper presents FaceXHuBERT, a text-less speech-driven 3D facial animation generation method that allows to capture personalized and subtle cues in speech (e.g. identity, emotion and hesitation). It is also very robust to background…

Computer Vision and Pattern Recognition · Computer Science 2023-03-10 Kazi Injamamul Haque , Zerrin Yumak

Recent advancements in diffusion models have led to significant improvements in the generation and animation of 4D full-body human-object interactions (HOI). Nevertheless, existing methods primarily focus on SMPL-based motion generation,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Yukang Cao , Liang Pan , Kai Han , Kwan-Yee K. Wong , Ziwei Liu

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Zhenglin Zhou , Fan Ma , Hehe Fan , Tat-Seng Chua

Synthesizing 3D faces that give certain personality impressions is commonly needed in computer games, animations, and virtual world applications for producing realistic virtual characters. In this paper, we propose a novel approach to…

Graphics · Computer Science 2018-09-28 Yining Lang , Wei Liang , Yujia Wang , Lap-Fai Yu

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Bohong Chen , Yumeng Li , Yinglin Xu , Youyi Zheng , Yanlin Weng , Kun Zhou

3D modeling has long been an important area in computer vision and computer graphics. Recently, thanks to the breakthroughs in neural representations and generative models, we witnessed a rapid development of 3D modeling. 3D human modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Ruihe Wang , Yukang Cao , Kai Han , Kwan-Yee K. Wong

Facial images have extensive practical applications. Although the current large-scale text-image diffusion models exhibit strong generation capabilities, it is challenging to generate the desired facial images using only text prompt. Image…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Dawei Dai , Mingming Jia , Yinxiu Zhou , Hang Xing , Chenghang Li