Related papers: Team AcieLee: Technical Report for EPIC-SOUNDS Aud…
This paper investigates different pretraining approaches to spoken language identification. The paper is based on our submission to the Oriental Language Recognition 2021 Challenge. We participated in two tracks of the challenge:…
This report describes the SJTU-AISPEECH system for the Voxceleb Speaker Recognition Challenge 2022. For track1, we implemented two kinds of systems, the online system and the offline system. Different ResNet-based backbones and loss…
An audio-visual event (AVE) is denoted by the correspondence of the visual and auditory signals in a video segment. Precise localization of the AVEs is very challenging since it demands effective multi-modal feature correspondence to ground…
Affordance-centric Question-driven Task Completion (AQTC) for Egocentric Assistant introduces a groundbreaking scenario. In this scenario, through learning instructional videos, AI assistants provide users with step-by-step guidance on…
This report describes the UNISOUND submission for Track1 and Track2 of VoxCeleb Speaker Recognition Challenge 2023 (VoxSRC 2023). We submit the same system on Track 1 and Track 2, which is trained with only VoxCeleb2-dev. Large-scale ResNet…
This paper presents our solution for the Elderly Action Recognition (EAR) Challenge, part of the Computer Vision for Smalls Workshop at WACV 2025. The competition focuses on recognizing Activities of Daily Living (ADLs) performed by the…
The identification of device brands and models plays a pivotal role in the realm of multimedia forensic applications. This paper presents a framework capable of identifying devices using audio, visual content, or a fusion of them. The…
Haptic perception is highly important for immersive teleoperation of robots, especially for accomplishing manipulation tasks. We propose a low-cost haptic sensing and rendering system, which is capable of detecting and displaying surface…
This paper summarizes the ICASSP 2026 Automatic Song Aesthetics Evaluation (ASAE) Challenge, which focuses on predicting the subjective aesthetic scores of AI-generated songs. The challenge consists of two tracks: Track 1 targets the…
Speech emotion recognition is an important and challenging task in the realm of human-computer interaction. Prior work proposed a variety of models and feature sets for training a system. In this work, we conduct extensive experiments using…
In this paper we explore audiovisual emotion recognition under noisy acoustic conditions with a focus on speech features. We attempt to answer the following research questions: (i) How does speech emotion recognition perform on noisy data?…
In this paper, we propose a single multi-task learning framework to perform End-to-End (E2E) speech recognition (ASR) and accent recognition (AR) simultaneously. The proposed framework is not only more compact but can also yield comparable…
Audio-visual speech enhancement (AV-SE) aims to enhance degraded speech along with extra visual information such as lip videos, and has been shown to be more effective than audio-only speech enhancement. This paper proposes the…
Many applications of speech technology require more and more audio data. Automatic assessment of the quality of the collected recordings is important to ensure they meet the requirements of the related applications. However, effective and…
This report presents our team's technical solution for participating in Track 3 of the 2024 ECCV ROAD++ Challenge. The task of Track 3 is atomic activity recognition, which aims to identify 64 types of atomic activities in road scenes based…
The field of artificial intelligence has a strong interest in the topic of emotion recognition. The majority of extant emotion recognition models are oriented towards enhancing the precision of discrete emotion label prediction. Given the…
This report presents the solution and results of our team MSRA\_SC in the Commonsense Persona-Grounded Dialogue Challenge (CPDC 2025). We propose a simple yet effective framework that unifies improvements across both GPU Track and API…
This technical report describes our QuAVF@NTU-NVIDIA submission to the Ego4D Talking to Me (TTM) Challenge 2023. Based on the observation from the TTM task and the provided dataset, we propose to use two separate models to process the input…
We present a self-supervised method to improve an agent's abilities in describing arbitrary objects while actively exploring a generic environment. This is a challenging problem, as current models struggle to obtain coherent image captions…
In a noisy conversation environment such as a dinner party, people often exhibit selective auditory attention, or the ability to focus on a particular speaker while tuning out others. Recognizing who somebody is listening to in a…