Related papers: EPIC Fields: Marrying 3D Geometry and Video Unders…
Environment understanding in egocentric videos is an important step for applications like robotics, augmented reality and assistive technologies. These videos are characterized by dynamic interactions and a strong dependence on the wearer…
Methods have recently been proposed that densely segment 3D volumes into classes using only color images and expert supervision in the form of sparse semantically annotated pixels. While impressive, these methods still require a relatively…
The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…
Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its…
The use of multi-view images acquired by a 360-degree camera can reconstruct a 3D space with a wide area. There are 3D reconstruction methods from equirectangular images based on NeRF and 3DGS, as well as Novel View Synthesis (NVS) methods.…
This paper proposes a technique for efficiently modeling dynamic humans by explicifying the implicit neural fields via a Neural Explicit Surface (NES). Implicit neural fields have advantages over traditional explicit representations in…
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable…
Neural Radiance Fields (NeRF) offer the potential to benefit 3D reconstruction tasks, including aerial photogrammetry. However, the scalability and accuracy of the inferred geometry are not well-documented for large-scale aerial…
We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video…
Recovering the spatial layout of the cameras and the geometry of the scene from extreme-view images is a longstanding challenge in computer vision. Prevailing 3D reconstruction algorithms often adopt the image matching paradigm and presume…
How to make a segmentation model efficiently adapt to a specific video and to online target appearance variations are fundamentally crucial issues in the field of video object segmentation. In this work, a graph memory network is developed…
We propose Panoptic Lifting, a novel approach for learning panoptic 3D volumetric representations from images of in-the-wild scenes. Once trained, our model can render color images together with 3D-consistent panoptic segmentation from…
Video Instance Segmentation (VIS) fundamentally struggles with pervasive challenges including object occlusions, motion blur, and appearance variations during temporal association. To overcome these limitations, this work introduces…
The onset of long-form egocentric datasets such as Ego4D and EPIC-Kitchens presents a new challenge for the task of Temporal Sentence Grounding (TSG). Compared to traditional benchmarks on which this task is evaluated, these datasets offer…
Embodied agents in household environments must plan under partial observation: they need to remember objects, track state changes, and recover when actions fail. Existing benchmarks only partially test this ability. Egocentric video…
We present a new method for finding video CNN architectures that capture rich spatio-temporal information in videos. Previous work, taking advantage of 3D convolutions, obtained promising results by manually designing video CNN…
Neural Radiance Fields (NeRF) have demonstrated impressive performance in novel view synthesis. However, NeRF and most of its variants still rely on traditional complex pipelines to provide extrinsic and intrinsic camera parameters, such as…
We extend neural radiance fields (NeRFs) to dynamic large-scale urban scenes. Prior work tends to reconstruct single video clips of short durations (up to 10 seconds). Two reasons are that such methods (a) tend to scale linearly with the…
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares problem and solved explicitly without the use of neural…
We propose a concise representation of videos that encode perceptually meaningful features into graphs. With this representation, we aim to leverage the large amount of redundancies in videos and save computations. First, we construct…