Related papers: Online Prototype Alignment for Few-shot Policy Tra…
Reinforcement Learning (RL) algorithms are known to scale poorly to environments with many available actions, requiring numerous samples to learn an optimal policy. The traditional approach of considering the same fixed action space in…
Learning by interaction is the key to skill acquisition for most living organisms, which is formally called Reinforcement Learning (RL). RL is efficient in finding optimal policies for endowing complex systems with sophisticated behavior.…
Automatically detecting, labeling, and tracking objects in videos depends first and foremost on accurate category-level object detectors. These might, however, not always be available in practice, as acquiring high-quality large scale…
Recent theoretical work studies sample-efficient reinforcement learning (RL) extensively in two settings: learning interactively in the environment (online RL), or learning from an offline dataset (offline RL). However, existing algorithms…
Offline-to-online reinforcement learning (RL) aims to integrate the complementary strengths of offline and online RL by pre-training an agent offline and subsequently fine-tuning it through online interactions. However, recent studies…
We propose a Paired Few-shot GAN (PFS-GAN) model for learning generators with sufficient source data and a few target data. While generative model learning typically needs large-scale training data, our PFS-GAN not only uses the concept of…
To recognize the unseen classes with only few samples, few-shot learning (FSL) uses prior knowledge learned from the seen classes. A major challenge for FSL is that the distribution of the unseen classes is different from that of those…
Offline meta-reinforcement learning (OMRL) combines the strengths of learning from diverse datasets in offline RL with the adaptability to new tasks of meta-RL, promising safe and efficient knowledge acquisition by RL agents. However, OMRL…
It remains a critical challenge to adapt policies across domains with mismatched dynamics in reinforcement learning (RL). In this paper, we study cross-domain offline RL, where an offline dataset from another similar source domain can be…
In this paper, we look at cross-domain few-shot classification which presents the challenging task of learning new classes in previously unseen domains with few labelled examples. Existing methods, though somewhat effective, encounter…
Few-shot image generation aims to effectively adapt a source generative model to a target domain using very few training images. Most existing approaches introduce consistency constraints-typically through instance-level or…
Domain adversarial learning aligns the feature distributions across the source and target domains in a two-player minimax game. Existing domain adversarial networks generally assume identical label space across different domains. In the…
Unsupervised domain adaptation aims to transfer knowledge from a source domain to a target domain so that the target domain data can be recognized without any explicit labelling information for this domain. One limitation of the problem…
Training a policy in a source domain for deployment in the target domain under a dynamics shift can be challenging, often resulting in performance degradation. Previous work tackles this challenge by training on the source domain with…
This paper presents a novel way of online adapting any off-the-shelf object detection model to a novel domain without retraining the detector model. Inspired by how humans quickly learn knowledge of a new subject (e.g., memorization), we…
Given labeled instances on a source domain and unlabeled ones on a target domain, unsupervised domain adaptation aims to learn a task classifier that can well classify target instances. Recent advances rely on domain-adversarial training of…
Model-based reinforcement learning (RL), which learns an environment model from the offline dataset and generates more out-of-distribution model data, has become an effective approach to the problem of distribution shift in offline RL. Due…
Reinforcement Learning (RL) is a method for learning decision-making tasks that could enable robots to learn and adapt to their situation on-line. For an RL algorithm to be practical for robotic control tasks, it must learn in very few…
The problem of Offline Policy Evaluation (OPE) in Reinforcement Learning (RL) is a critical step towards applying RL in real-life applications. Existing work on OPE mostly focus on evaluating a fixed target policy $\pi$, which does not…
Deep neural networks often encounter significant performance drops while facing with domain shifts between training (source) and test (target) data. To address this issue, Test Time Adaptation (TTA) methods have been proposed to adapt…