Related papers: Indecomposable combinatorial games
The ``losing positions" of certain combinatorial games constitute linear error detecting and correcting codes. We show that a large class of games that can be cast in the form of *annihilation games*, provides a potentially polynomial…
We explore and refine techniques for estimating the Hausdorff dimension of exceptional sets and their diffeomorphic images. Specifically, we use a variant of Schmidt's game to deduce the strong C^1 incompressibility of the set of badly…
There are numerous ways to represent real numbers. We may use, e.g., Cauchy sequences, Dedekind cuts, numerical base-10 expansions, numerical base-2 expansions and continued fractions. If we work with full Turing computability, all these…
Cooperative 2-matching games are a generalization of cooperative matching games, where the value function is given by maximum-weight b-matchings, for a vertex capacity vector $b \leq 2$. We show how to separate over the core of 2-matching…
We present counting methods for some special classes of multivariate polynomials over a finite field, namely the reducible ones, the s-powerful ones (divisible by the s-th power of a nonconstant polynomial), and the relatively irreducible…
We prove that for any countable set $A$ of real numbers, the set of binary indefinite quadratic forms $Q$ such that the closure of $Q(\mathbb{Z}^2)$ is disjoint from $A$ has full Hausdorff dimension.
The problem of simultaneous decomposition of binary forms as sums of powers of linear forms is studied. For generic forms the minimal number of linear forms needed is found and the space parametrizing all the possible decompositions is…
Past efforts to classify impartial three-player combinatorial games (the theories of Li and Straffin) have made various restrictive assumptions about the rationality of one's opponents and the formation and behavior of coalitions. One may…
This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in…
Every positive integer may be written uniquely as a base-$\beta$ decomposition--that is a legal sum of powers of $\beta$--where $\beta$ is the dominating root of a non-increasing positive linear recurrence sequence. Guided by earlier work…
We reduce the calculation of the simplest Hodge integrals to some sums over decorated trees. Since Hodge integrals are already calculated, this gives a proof of a rather interesting combinatorial theorem and a new representation of…
Consider $k\ge 2$ distinct, linearly independent, homogeneous linear recurrences of order $k$ satisfying the same recurrence relation. We prove that the recurrences are related to a decomposable form of degree $k$, and there is a very broad…
In this paper, we consider a game beginning with a multiset of elements from a group. On a move, two elements are replaced by their sum. This is a no strategy game, and can be modeled as a graded poset with the rank of a node equal to the…
We characterize three interrelated concepts in epistemic game theory: permissibility, proper rationalizability, and iterated admissibility. We define the lexicographic epistemic model for a game with incomplete information. Based on it, we…
Cooperative games are an important class of problems in game theory, where the goal is to distribute a value among a set of players who are allowed to cooperate by forming coalitions. An outcome of the game is given by an allocation vector…
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…
An element of a group is \emph{reversible} if it is conjugate to its own inverse, and it is \emph{strongly reversible} if it is conjugate to its inverse by an involution. A group element is strongly reversible if and only if it can be…
We discuss the question of if and how undecidability might be translatable into physics, in particular with respect to prediction and description, as well as to complementarity games.
We construct several definitions of imbalance and playability, both of which are related to the existence of dominated strategies. Specifically, a maximally balanced game and a playable game cannot have dominated strategies for any player.…