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The data that underlies automated methods in computer vision and machine learning, such as image retrieval and fine-grained recognition, often comes from crowdsourcing. In contexts that rely on the intrinsic motivation of users, we seek to…

Human-Computer Interaction · Computer Science 2024-09-06 Abby Stylianou , Michelle Brachman , Albatool Wazzan , Samuel Black , Richard Souvenir

Collaborative learning techniques have the potential to enable training machine learning models that are superior to models trained on a single entity's data. However, in many cases, potential participants in such collaborative schemes are…

Machine Learning · Computer Science 2026-04-14 Florian E. Dorner , Nikola Konstantinov , Georgi Pashaliev , Martin Vechev

Crowdsourcing can identify high-quality solutions to problems; however, individual decisions are constrained by cognitive biases. We investigate some of these biases in an experimental model of a question-answering system. In both natural…

Human-Computer Interaction · Computer Science 2019-10-02 Keith Burghardt , Tad Hogg , Kristina Lerman

Nowadays, mobile users have a vast number of applications and services at their disposal. Each of these might impose some privacy threats on users' "Personally Identifiable Information" (PII). Location privacy is a crucial part of PII, and…

Computer Science and Game Theory · Computer Science 2016-01-05 Emmanouil Panaousis , Aron Laszka , Johannes Pohl , Andreas Noack , Tansu Alpcan

Crowd sensing is a new paradigm which leverages the pervasive smartphones to efficiently collect and upload sensing data, enabling numerous novel applications. To achieve good service quality for a crowd sensing application, incentive…

Networking and Internet Architecture · Computer Science 2014-12-25 Jiajun Sun

To ensure quality results from crowdsourced tasks, requesters often aggregate worker responses and use one of a plethora of strategies to infer the correct answer from the set of noisy responses. However, all current models assume prior…

Artificial Intelligence · Computer Science 2012-10-19 Christopher H. Lin , Mausam , Daniel Weld

Mobile edge computing (MEC) is a promising solution for enhancing the user experience, minimizing content delivery expenses, and reducing backhaul traffic. In this paper, we propose a novel privacy-preserving decentralized game-theoretic…

Computer Science and Game Theory · Computer Science 2023-04-27 Duong Thuy Anh Nguyen , Jiaming Cheng , Duong Tung Nguyen , Angelia Nedich

We consider a crowdsourcing model in which $n$ workers are asked to rate the quality of $n$ items previously generated by other workers. An unknown set of $\alpha n$ workers generate reliable ratings, while the remaining workers may behave…

Human-Computer Interaction · Computer Science 2016-06-20 Jacob Steinhardt , Gregory Valiant , Moses Charikar

Crowdsourcing models applied to work on mobile devices continuously reach new ways of solving sophisticated problems, now with a use of portable advanced devices, where users are not limited to a stationary use. There exists an open problem…

Social and Information Networks · Computer Science 2015-05-29 Oskar Jarczyk

We consider the problem of sequential evaluation, in which an evaluator observes candidates in a sequence and assigns scores to these candidates in an online, irrevocable fashion. Motivated by the psychology literature that has studied…

Machine Learning · Statistics 2023-11-20 Jingyan Wang , Ashwin Pananjady

Human cooperation depends on how accurately we infer others' motives--how much they value fairness, generosity, or self-interest from the choices they make. We model that process in binary dictator games, which isolate moral trade-offs…

Neurons and Cognition · Quantitative Biology 2025-11-12 Gregory Stanley , Jun Zhang , Rick Lewis

In recent studies of political decision-making, apparently anomalous behavior has been observed on the part of voters, in which negative information about a candidate strengthens, rather than weakens, a prior positive opinion about the…

Artificial Intelligence · Computer Science 2013-06-12 William W. Cohen , David P. Redlawsk , Douglas Pierce

The digital services economy consists of online platforms that facilitate interactions between service providers and consumers. This ecosystem is characterized by short-term, often one-off, transactions between parties that have no prior…

Multiagent Systems · Computer Science 2026-02-19 J. Martin Smit , Fernando P. Santos

Crowdsourcing is an online outsourcing mode which can solve the current machine learning algorithm's urge need for massive labeled data. Requester posts tasks on crowdsourcing platforms, which employ online workers over the Internet to…

Human-Computer Interaction · Computer Science 2022-04-28 Guangyang Han , Sufang Li , Runmin Wang , Chunming Wu

A clinical study is often necessary for exploring important research questions; however, this approach is sometimes time and money consuming. Another extreme approach, which is to collect and aggregate opinions from crowds, provides a…

Human-Computer Interaction · Computer Science 2022-05-17 Shoko Wakamiya , Toshiki Mera , Eiji Aramaki , Masaki Matsubara , Atsuyuki Morishima

Mobile crowdsensing is a people-centric sensing system based on users' contributions and incentive mechanisms aim at stimulating them. In our work, we have rethought the design of incentive mechanisms through a game-theoretic methodology.…

Computer Science and Game Theory · Computer Science 2020-09-08 Alessandro Di Stefano , Marialisa Scatà , Barbara Attanasio , Aurelio La Corte , Pietro Liò , Sajal K. Das

Machine learning (ML) based approaches are increasingly being used in a number of applications with societal impact. Training ML models often require vast amounts of labeled data, and crowdsourcing is a dominant paradigm for obtaining…

Machine Learning · Computer Science 2023-04-26 Simone Lazier , Saravanan Thirumuruganathan , Hadis Anahideh

In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student…

Computer Science and Game Theory · Computer Science 2016-06-23 Alice Gao , James R. Wright , Kevin Leyton-Brown

We study a setting where a group of agents, each receiving partially informative private signals, seek to collaboratively learn the true underlying state of the world (from a finite set of hypotheses) that generates their joint observation…

Systems and Control · Electrical Eng. & Systems 2019-07-09 Aritra Mitra , John A. Richards , Shreyas Sundaram

We study the problem of an agent continuously faced with the decision of placing or not placing trust in an institution. The agent makes use of Bayesian learning in order to estimate the institution's true trustworthiness and makes the…

Physics and Society · Physics 2024-02-06 Benedikt V. Meylahn , Arnoud V. den Boer , Michel Mandjes