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Graph data structures are fundamental for studying connected entities. With an increase in the number of applications where data is represented as graphs, the problem of graph generation has recently become a hot topic. However, despite its…
Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding…
Inferring objects and their relationships from an image in the form of a scene graph is useful in many applications at the intersection of vision and language. We consider a challenging problem of compositional generalization that emerges…
Node tokenized graph Transformers (GTs) have shown promising performance in node classification. The generation of token sequences is the key module in existing tokenized GTs which transforms the input graph into token sequences,…
This paper addresses the problem of novel view synthesis by means of neural rendering, where we are interested in predicting the novel view at an arbitrary camera pose based on a given set of input images from other viewpoints. Using the…
Two-stage stochastic programs (2SPs) are important tools for making decisions under uncertainty. Decision-makers use contextual information to generate a set of scenarios to represent the true conditional distribution. However, the number…
Traditional scene graph generation methods are trained using cross-entropy losses that treat objects and relationships as independent entities. Such a formulation, however, ignores the structure in the output space, in an inherently…
Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames.…
Scene Graph Generation (SGG) endeavors to predict the relationships between subjects and objects in a given image. Nevertheless, the long-tail distribution of relations often leads to biased prediction on coarse labels, presenting a…
This paper presents a finding that leveraging the hierarchical structures among labels for relationships and objects can substantially improve the performance of scene graph generation systems. The focus of this work is to create an…
Today's VidSGG models are all proposal-based methods, i.e., they first generate numerous paired subject-object snippets as proposals, and then conduct predicate classification for each proposal. In this paper, we argue that this prevalent…
Learning similarity between scene graphs and images aims to estimate a similarity score given a scene graph and an image. There is currently no research dedicated to this task, although it is critical for scene graph generation and…
Scene graph generation (SGG) has gained tremendous progress in recent years. However, its underlying long-tailed distribution of predicate classes is a challenging problem. For extremely unbalanced predicate distributions, existing…
Temporal link prediction in dynamic graphs is a fundamental problem in many real-world systems. Existing temporal graph neural networks mainly focus on learning representations of historical interactions. Despite their strong performance,…
Visual knowledge bases such as Visual Genome power numerous applications in computer vision, including visual question answering and captioning, but suffer from sparse, incomplete relationships. All scene graph models to date are limited to…
3D scene graphs provide a structured representation of object entities and their relationships, enabling high-level interpretation and reasoning for robots while remaining intuitively understandable to humans. Existing approaches for 3D…
Detection Transformer (DETR) has redefined object detection by casting it as a set prediction task within an end-to-end framework. Despite its elegance, DETR and its variants still rely on fixed learnable queries and suffer from severe…
Learning to compose visual relationships from raw images in the form of scene graphs is a highly challenging task due to contextual dependencies, but it is essential in computer vision applications that depend on scene understanding.…
Next-token prediction is the fundamental principle for training large language models (LLMs), and reinforcement learning (RL) further enhances their reasoning performance. As an effective way to model language, image, video, and other…
This paper deals with a challenging task of video scene graph generation (VidSGG), which could serve as a structured video representation for high-level understanding tasks. We present a new {\em detect-to-track} paradigm for this task by…