Related papers: GMS-3DQA: Projection-based Grid Mini-patch Samplin…
3D Gaussian Splatting (3DGS) has demonstrated remarkable real-time performance in novel view synthesis, yet its effectiveness relies heavily on dense multi-view inputs with precisely known camera poses, which are rarely available in…
Gaussian splatting demonstrates proficiency for 3D scene modeling but suffers from substantial data volume due to inherent primitive redundancy. To enable future photorealistic 3D immersive visual communication applications, significant…
This letter proposes a graph neural network (GNN)-based framework for statistical precoder design that leverages model-based insights to compactly represent statistical knowledge, resulting in efficient, lightweight architectures. The…
Traditional video quality assessment (VQA) methods evaluate localized picture quality and video score is predicted by temporally aggregating frame scores. However, video quality exhibits different characteristics from static image quality…
This paper presents an efficient gradient projection-based method for structural topological optimization problems characterized by a nonlinear objective function which is minimized over a feasible region defined by bilateral bounds and a…
While no-reference point cloud quality assessment (NR-PCQA) approaches have achieved significant progress over the past decade, their performance often degrades substantially when a distribution gap exists between the training (source…
We present multimodal-prior-guided importance sampling as the central mechanism for hierarchical 3D Gaussian Splatting (3DGS) in sparse-view novel view synthesis. Our sampler fuses complementary cues { -- } photometric rendering residuals,…
In this paper, we proposed a no-reference (NR) quality metric for RGB plus image-depth (RGB-D) synthesis images based on Generative Adversarial Networks (GANs), namely GANs-NQM. Due to the failure of the inpainting on dis-occluded regions…
This work presents a novel gradient-free importance sampling-based framework for precisely and efficiently estimating rare event probabilities, often encountered in reliability analyses of engineering systems. The approach is formulated…
3D Gaussian Splatting (3DGS) has exhibited remarkable efficacy in novel view synthesis (NVS). However, it suffers from a significant drawback: achieving high-fidelity rendering typically necessitates a large number of 3D Gaussians,…
Provenance sketches, light-weight indexes that record what data is needed (is relevant) for answering a query, can significantly improve performance of important classes of queries (e.g., HAVING and top-k queries). Given a horizontal…
3D Gaussian Splatting (3DGS) has made significant strides in novel view synthesis but is limited by the substantial number of Gaussian primitives required, posing challenges for deployment on lightweight devices. Recent methods address this…
We propose an adaptive sampling framework for 3D Gaussian Splatting (3DGS) that leverages comprehensive multi-view photometric error signals within a unified Metropolis-Hastings approach. Vanilla 3DGS heavily relies on heuristic-based…
Previous top-performing methods for 3D instance segmentation often maintain inter-task dependencies and the tendency towards a lack of robustness. Besides, inevitable variations of different datasets make these methods become particularly…
The visual quality of point clouds plays a crucial role in the development and broadcasting of immersive media. Therefore, investigating point cloud quality assessment (PCQA) is instrumental in facilitating immersive media applications,…
We present a deep neural network-based approach to image quality assessment (IQA). The network is trained end-to-end and comprises ten convolutional layers and five pooling layers for feature extraction, and two fully connected layers for…
Gradient sampling (GS) has proved to be an effective methodology for the minimization of objective functions that may be nonconvex and/or nonsmooth. The most computationally expensive component of a contemporary GS method is the need to…
Recent significant advances in 3D scene representation have been driven by 3D Gaussian Splatting (3DGS), which has enabled real-time rendering with photorealistic quality. 3DGS often requires a large number of primitives to achieve high…
Few-shot 3D point cloud semantic segmentation (FS-3DSeg) aims to segment novel classes with only a few labeled samples. However, existing metric-based prototype learning methods generate prototypes solely from the support set, without…
With appropriately chosen sampling probabilities, sampling-based random projection can be used to implement large-scale statistical methods, substantially reducing computational cost while maintaining low statistical error. However,…