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Trees can accelerate queries that search or aggregate values over large collections. They achieve this by storing metadata that enables quick pruning (or inclusion) of subtrees when predicates on that metadata can prove that none (or all)…

We investigate the problem of active learning on a given tree whose nodes are assigned binary labels in an adversarial way. Inspired by recent results by Guillory and Bilmes, we characterize (up to constant factors) the optimal placement of…

Machine Learning · Computer Science 2013-01-23 Nicolo Cesa-Bianchi , Claudio Gentile , Fabio Vitale , Giovanni Zappella

Robotic systems may frequently come across similar manipulation planning problems that result in similar motion plans. Instead of planning each problem from scratch, it is preferable to leverage previously computed motion plans, i.e.,…

Robotics · Computer Science 2021-03-02 Èric Pairet , Constantinos Chamzas , Yvan Petillot , Lydia E. Kavraki

Monte Carlo tree search (MCTS) has achieved state-of-the-art results in many domains such as Go and Atari games when combining with deep neural networks (DNNs). When more simulations are executed, MCTS can achieve higher performance but…

Artificial Intelligence · Computer Science 2020-12-16 Li-Cheng Lan , Meng-Yu Tsai , Ti-Rong Wu , I-Chen Wu , Cho-Jui Hsieh

Sequential Bayesian inference can be used for continual learning to prevent catastrophic forgetting of past tasks and provide an informative prior when learning new tasks. We revisit sequential Bayesian inference and test whether having…

Machine Learning · Computer Science 2025-01-09 Samuel Kessler , Adam Cobb , Tim G. J. Rudner , Stefan Zohren , Stephen J. Roberts

In this work, a non-gaited framework for legged system locomotion is presented. The approach decouples the gait sequence optimization by considering the problem as a decision-making process. The redefined contact sequence problem is solved…

Robotics · Computer Science 2022-05-31 Lorenzo Amatucci , Joon-Ha Kim , Jemin Hwangbo , Hae-Won Park

We propose a computational model of visual search that incorporates Bayesian interpretations of the neural mechanisms that underlie categorical perception and saccade planning. To enable meaningful comparisons between simulated and human…

Computer Vision and Pattern Recognition · Computer Science 2020-06-08 Maell Cullen , Jonathan Monney , M. Berk Mirza , Rosalyn Moran

In this paper, we propose Belief Behavior Trees (BBTs), an extension to Behavior Trees (BTs) that allows to automatically create a policy that controls a robot in partially observable environments. We extend the semantic of BTs to account…

Robotics · Computer Science 2020-08-24 Evgenii Safronov , Michele Colledanchise , Lorenzo Natale

Learning new skills by observing humans' behaviors is an essential capability of AI. In this work, we leverage instructional videos to study humans' decision-making processes, focusing on learning a model to plan goal-directed actions in…

Computer Vision and Pattern Recognition · Computer Science 2021-10-12 Jing Bi , Jiebo Luo , Chenliang Xu

Motivated by the problem of exploring discrete but very complex state spaces in Bayesian models, we propose a novel Markov Chain Monte Carlo search algorithm: the taxicab sampler. We describe the construction of this sampler and discuss how…

Methodology · Statistics 2022-10-04 Vincent Geels , Matthew Pratola , Radu Herbei

In this paper we propose a flexible and efficient framework for handling multi-armed bandits, combining sequential Monte Carlo algorithms with hierarchical Bayesian modeling techniques. The framework naturally encompasses restless bandits,…

Machine Learning · Statistics 2013-10-08 Michael Cherkassky , Luke Bornn

Despite recent progress improving the efficiency and quality of motion planning, planning collision-free and dynamically-feasible trajectories in partially-mapped environments remains challenging, since constantly replanning as unseen…

Robotics · Computer Science 2023-06-16 Abhish Khanal , Hoang-Dung Bui , Gregory J. Stein , Erion Plaku

Contextual policy search allows adapting robotic movement primitives to different situations. For instance, a locomotion primitive might be adapted to different terrain inclinations or desired walking speeds. Such an adaptation is often…

Machine Learning · Statistics 2015-11-17 Jan Hendrik Metzen

Reinforcement learning provides a framework for learning to control which actions to take towards completing a task through trial-and-error. In many applications observing interactions is costly, necessitating sample-efficient learning. In…

Machine Learning · Statistics 2020-11-04 Charles Gadd , Markus Heinonen , Harri Lähdesmäki , Samuel Kaski

We present Model Predictive Trees (MPT), a receding horizon tree search algorithm that improves its performance by reusing information efficiently. Whereas existing solvers reuse only the highest-quality trajectory from the previous…

Robotics · Computer Science 2024-11-26 John Lathrop , Benjamin Rivi`ere , Jedidiah Alindogan , Soon-Jo Chung

In this report we review memory-based meta-learning as a tool for building sample-efficient strategies that learn from past experience to adapt to any task within a target class. Our goal is to equip the reader with the conceptual…

Active learning methods for neural networks are usually based on greedy criteria which ultimately give a single new design point for the evaluation. Such an approach requires either some heuristics to sample a batch of design points at one…

Machine Learning · Computer Science 2020-01-28 Evgenii Tsymbalov , Sergei Makarychev , Alexander Shapeev , Maxim Panov

Bayesian networks are probabilistic graphical models often used in big data analytics. The problem of exact structure learning is to find a network structure that is optimal under certain scoring criteria. The problem is known to be NP-hard…

Artificial Intelligence · Computer Science 2017-03-22 Subhadeep Karan , Jaroslaw Zola

Dynamic techniques are a scalable and effective way to analyze concurrent programs. Instead of analyzing all behaviors of a program, these techniques detect errors by focusing on a single program execution. Often a crucial step in these…

Logic in Computer Science · Computer Science 2025-09-16 Umang Mathur , Andreas Pavlogiannis , Hünkar Can Tunç , Mahesh Viswanathan

The ability to effectively reuse prior knowledge is a key requirement when building general and flexible Reinforcement Learning (RL) agents. Skill reuse is one of the most common approaches, but current methods have considerable…