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We present a comprehensive video-based analytics framework for tennis doubles that addresses the lack of automated analysis tools for this strategically complex sport. Our approach introduces a standardised annotation methodology…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Jia Wei Chen

Tracking data is a powerful tool for basketball teams in order to extract advanced semantic information and statistics that might lead to a performance boost. However, multi-person tracking is a challenging task to solve in single-camera…

Computer Vision and Pattern Recognition · Computer Science 2019-07-11 Adrià Arbués-Sangüesa , Gloria Haro , Coloma Ballester

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

Existing multi-camera solutions for automatic scorekeeping in steel-tip darts are very expensive and thus inaccessible to most players. Motivated to develop a more accessible low-cost solution, we present a new approach to keypoint…

Computer Vision and Pattern Recognition · Computer Science 2021-05-21 William McNally , Pascale Walters , Kanav Vats , Alexander Wong , John McPhee

The explosive growth of AI and machine learning literature -- with venues like NeurIPS and ICLR now accepting thousands of papers annually -- has made comprehensive citation coverage increasingly difficult for researchers. While citation…

Information Retrieval · Computer Science 2026-04-21 Md Toyaha Rahman Ratul , Zhiqian Chen , Kaiqun Fu , Taoran Ji , Lei Zhang

Like many team sports, basketball involves two groups of players who engage in collaborative and adversarial activities to win a game. Players and teams are executing various complex strategies to gain an advantage over their opponents.…

Machine Learning · Computer Science 2022-09-02 Sandro Hauri , Slobodan Vucetic

Recent breakthroughs in the development of agents to solve challenging sequential decision making problems such as Go, StarCraft, or DOTA, have relied on both simulated environments and large-scale datasets. However, progress on this…

Machine Learning · Computer Science 2023-11-27 Eric Hambro , Roberta Raileanu , Danielle Rothermel , Vegard Mella , Tim Rocktäschel , Heinrich Küttler , Naila Murray

Since previous studies on open-domain targeted sentiment analysis are limited in dataset domain variety and sentence level, we propose a novel dataset consisting of 6,013 human-labeled data to extend the data domains in topics of interest…

Computation and Language · Computer Science 2022-04-18 Yun Luo , Hongjie Cai , Linyi Yang , Yanxia Qin , Rui Xia , Yue Zhang

In this paper we introduce a large-scale hand pose dataset, collected using a novel capture method. Existing datasets are either generated synthetically or captured using depth sensors: synthetic datasets exhibit a certain level of…

Computer Vision and Pattern Recognition · Computer Science 2017-12-12 Shanxin Yuan , Qi Ye , Bjorn Stenger , Siddhant Jain , Tae-Kyun Kim

In recent years, we have seen an emergence of data-driven approaches in robotics. However, most existing efforts and datasets are either in simulation or focus on a single task in isolation such as grasping, pushing or poking. In order to…

Robotics · Computer Science 2018-10-17 Pratyusha Sharma , Lekha Mohan , Lerrel Pinto , Abhinav Gupta

For professional basketball, finding valuable and suitable players is the key to building a winning team. To deal with such challenges, basketball managers, scouts and coaches are increasingly turning to analytics. Objective evaluation of…

Applications · Statistics 2016-07-26 Lu Xin , Mu Zhu , Hugh Chipman

Experts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data -- which is often recorded as multivariate event…

Human-Computer Interaction · Computer Science 2022-11-29 Jiang Wu , Dongyu Liu , Ziyang Guo , Yingcai Wu

Generative models for audio-conditioned dance motion synthesis map music features to dance movements. Models are trained to associate motion patterns to audio patterns, usually without an explicit knowledge of the human body. This approach…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Davide Moltisanti , Jinyi Wu , Bo Dai , Chen Change Loy

Scheming, the covert pursuit of misaligned goals by AI systems, represents a potentially catastrophic risk, yet scheming research suffers from significant limitations. In particular, scheming evaluations demonstrate behaviours that may not…

Computers and Society · Computer Science 2026-04-13 Tommy Shaffer Shane , Simon Mylius , Hamish Hobbs

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

Open datasets play a crucial role in three research domains that intersect data science and education: learning analytics, educational data mining, and artificial intelligence in education. Researchers in these domains apply computational…

Computers and Society · Computer Science 2026-04-14 Valdemar Švábenský , Brendan Flanagan , Erwin Daniel López Zapata , Atsushi Shimada

Behavioral biometrics are key components in the landscape of research in continuous and active user authentication. However, there is a lack of large datasets with multiple activities, such as typing, gait and swipe performed by the same…

Human-Computer Interaction · Computer Science 2019-12-20 Amith K. Belman , Li Wang , S. S. Iyengar , Pawel Sniatala , Robert Wright , Robert Dora , Jacob Baldwin , Zhanpeng Jin , Vir V. Phoha

A human-like chess engine should mimic the style, errors, and consistency of a strong human player rather than maximize playing strength. We show that training from move sequences alone forces a model to learn two capabilities: state…

Artificial Intelligence · Computer Science 2026-04-01 Quanhao Li , Wei Jiang

Integrating IoT technology into basketball action recognition enhances sports analytics, providing crucial insights into player performance and game strategy. However, existing methods often fall short in terms of accuracy and efficiency,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Jingyu Liu , Xinyu Liu , Mingzhe Qu , Tianyi Lyu

Continuous authentication in high-stakes digital environments requires datasets with fine-grained behavioral signals under realistic cognitive and motor demands. But current benchmarks are often limited by small scale, unimodal sensing or…

Cryptography and Security · Computer Science 2026-05-18 Ishpuneet Singh , Gursmeep Kaur , Uday Pratap Singh Atwal , Guramrit Singh , Gurjot Singh , Maninder Singh