English
Related papers

Related papers: ShuttleSet: A Human-Annotated Stroke-Level Singles…

200 papers

The state-of-the-art methods for drum transcription in the presence of melodic instruments (DTM) are machine learning models trained in a supervised manner, which means that they rely on labeled datasets. The problem is that the available…

Sound · Computer Science 2021-11-24 Mickael Zehren , Marco Alunno , Paolo Bientinesi

The task of action spotting consists in both identifying actions and precisely localizing them in time with a single timestamp in long, untrimmed video streams. Automatically extracting those actions is crucial for many sports applications,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Silvio Giancola , Anthony Cioppa , Bernard Ghanem , Marc Van Droogenbroeck

Tactical understanding in badminton involves interpreting not only individual actions but also how tactics are dynamically executed over time. In this paper, we propose \textbf{Shot2Tactic-Caption}, a novel framework for semantic and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Ning Ding , Keisuke Fujii , Toru Tamaki

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

Recent advances of deep learning makes it possible to identify specific events in videos with greater precision. This has great relevance in sports like tennis in order to e.g., automatically collect game statistics, or replay actions of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Emil Hovad , Therese Hougaard-Jensen , Line Katrine Harder Clemmensen

For the purpose of efficient and cost-effective large-scale data labeling, crowdsourcing is increasingly being utilized. To guarantee the quality of data labeling, multiple annotations need to be collected for each data sample, and truth…

Human-Computer Interaction · Computer Science 2024-03-15 Fei Wang , Haoyu Liu , Haoyang Bi , Xiangzhuang Shen , Renyu Zhu , Runze Wu , Minmin Lin , Tangjie Lv , Changjie Fan , Qi Liu , Zhenya Huang , Enhong Chen

In the high-stakes world of baseball, every nuance of a pitcher's mechanics holds the key to maximizing performance and minimizing runs. Traditional analysis methods often rely on pre-recorded offline numerical data, hindering their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Jerrin Bright , Bavesh Balaji , Yuhao Chen , David A Clausi , John S Zelek

Tracking a target person from robot-egocentric views is crucial for developing autonomous robots that provide continuous personalized assistance or collaboration in Human-Robot Interaction (HRI) and Embodied AI. However, most existing…

Robotics · Computer Science 2025-07-10 Hanjing Ye , Yu Zhan , Weixi Situ , Guangcheng Chen , Jingwen Yu , Ziqi Zhao , Kuanqi Cai , Arash Ajoudani , Hong Zhang

Ball recognition and tracking have traditionally been the main focus of computer vision researchers as a crucial component of sports video analysis. The difficulties, such as the small ball size, blurry appearance, quick movements, and so…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Xinyu Wang , Jianwei Li

Automated tennis stroke analysis has advanced significantly with the integration of biomechanical motion cues alongside deep learning techniques, enhancing stroke classification accuracy and player performance evaluation. Despite these…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Arushi Dashore , Aryan Anumala , Emily Hui , Olivia Yang

Tracking objects in soccer videos is extremely important to gather both player and team statistics, whether it is to estimate the total distance run, the ball possession or the team formation. Video processing can help automating the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Anthony Cioppa , Silvio Giancola , Adrien Deliege , Le Kang , Xin Zhou , Zhiyu Cheng , Bernard Ghanem , Marc Van Droogenbroeck

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

Human-Computer Interaction · Computer Science 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

Accurate analysis of combat sports using computer vision has gained traction in recent years, yet the development of robust datasets remains a major bottleneck due to the dynamic, unstructured nature of actions and variations in recording…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Rahul Kumar , Vipul Baghel , Sudhanshu Singh , Bikash Kumar Badatya , Shivam Yadav , Babji Srinivasan , Ravi Hegde

We introduce WebChain, the largest open-source dataset of human-annotated trajectories on real-world websites, designed to accelerate reproducible research in web agents. It contains 31,725 trajectories and 318k steps, featuring a core…

Artificial Intelligence · Computer Science 2026-04-15 Sicheng Fan , Rui Wan , Yifei Leng , Gaoning Liang , Li Ling , Yanyi Shang , Dehan Kong

Recent progress in face detection (including keypoint detection), and recognition is mainly being driven by (i) deeper convolutional neural network architectures, and (ii) larger datasets. However, most of the large datasets are maintained…

Computer Vision and Pattern Recognition · Computer Science 2017-05-23 Ankan Bansal , Anirudh Nanduri , Carlos Castillo , Rajeev Ranjan , Rama Chellappa

Real-time 3D trajectory player tracking in sports plays a crucial role in tactical analysis, performance evaluation, and enhancing spectator experience. Traditional systems rely on multi-camera setups, but are constrained by the inherently…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Ryunosuke Hayashi , Kohei Torimi , Rokuto Nagata , Kazuma Ikeda , Ozora Sako , Taichi Nakamura , Masaki Tani , Yoshimitsu Aoki , Kentaro Yoshioka

As a relatively new form of sport, esports offers unparalleled data availability. Despite the vast amounts of data that are generated by game engines, it can be challenging to extract them and verify their integrity for the purposes of…

Coordinating the motion between lower and upper limbs and aligning limb control with perception are substantial challenges in robotics, particularly in dynamic environments. To this end, we introduce an approach for enabling legged mobile…

Robotics · Computer Science 2025-09-24 Yuntao Ma , Andrei Cramariuc , Farbod Farshidian , Marco Hutter

Accurately detecting and tracking high-speed, small objects, such as balls in sports videos, is challenging due to factors like motion blur and occlusion. Although recent deep learning frameworks like TrackNetV1, V2, and V3 have advanced…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Arjun Raj , Lei Wang , Tom Gedeon