Related papers: Improved Mesh Processing using Distorted Pole Sphe…
Recently the general linear transformation for point rotation coordinate frames was considered. A distinguishing feature of the frame, in contrast to the Cartesian one, is the existence of the rotation axis at every point. The frame…
Mesh deformation plays a pivotal role in many 3D vision tasks including dynamic simulations, rendering, and reconstruction. However, defining an efficient discrepancy between predicted and target meshes remains an open problem. A prevalent…
We propose a novel optimization framework for computing the medial axis transform that simultaneously preserves the medial structure and ensures high medial mesh quality. The medial structure, consisting of interconnected sheets, seams, and…
Iterative algorithms aimed at solving some problems are discussed. For certain problems, such as finding a common point in the intersection of a finite number of convex sets, there often exist iterative algorithms that impose very little…
We present a customized 3D mesh Transformer model for the pose transfer task. As the 3D pose transfer essentially is a deformation procedure dependent on the given meshes, the intuition of this work is to perceive the geometric…
The medial axis transform is a well-known tool for shape recognition. Instead of the object contour, it equivalently describes a binary object in terms of a skeleton containing all centres of maximal inscribed discs. While this shape…
Construction of optimal deformations is one of the long standing problems of computational mathematics. We consider the problem of computing quasi-isometric deformations with minimal possible quasi-isometry constant (global estimate for…
In image compression, classical block-based separable transforms tend to be inefficient when image blocks contain arbitrarily shaped discontinuities. For this reason, transforms incorporating directional information are an appealing…
Calculations of the Fourier transform of a constant quantity over an area or volume defined by polygons (connected vertices) are often useful in modeling wave scattering, or in fourier-space filtering of real-space vector-based volumes and…
This note is about promoting singularity subtraction as a helpful tool in the discretization of singular integral operators on curved surfaces. Singular and nearly singular kernels are expanded in series whose terms are integrated on…
A mesh improvement methodology is pre- sented which aims to improve the quality of the worst elements in 3D meshes with non-planar surfaces which cannot be improved using traditional methods. A nu- merical optimisation algorithm, which…
In optical imaging, light propagation is affected by the inhomogeneities of the medium. Sample-induced aberrations and multiple scattering can strongly degrade the image resolution and contrast. Based on a dynamic correction of the incident…
3D models are commonly used in computer vision and graphics. With the wider availability of mesh data, an efficient and intrinsic deep learning approach to processing 3D meshes is in great need. Unlike images, 3D meshes have irregular…
Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…
For the numerical solution of shape optimization problems, particularly those constrained by partial differential equations (PDEs), the quality of the underlying mesh is of utmost importance. Particularly when investigating complex…
The multipole expansion can be formulated in spherical and Cartesian coordinates. By constructing an explicit map linking both formulations in isotropic media, we discover a lack of equivalence between them in anisotropic media. In…
Pixel- and voxel-based representations of microstructures obtained from tomographic imaging methods is an established standard in computational materials science. The corresponding highly resolved, uniform discretitization in numerical…
Modern mesh generation pipelines whether learning-based or classical often produce outputs requiring post-processing to achieve production-quality geometry. This work introduces MeshCone, a convex optimization framework for guided mesh…
Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…
The goal of the proposed method is to directly obtain a pose matrix of a known rectangular target, without estimation, using geometric techniques. This method is specifically tailored for real-time, extreme imaging setups exceeding…